We set the ex_desc to 0, since the address surface type is FLAT.
v2 (Sagar Ghuge):
- Fix message descriptor encoding
v2 (Jason Ekstrand):
- Drop support for block messages
Co-authored-by: Sagar Ghuge <sagar.ghuge@intel.com>
Co-authored-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11600>
Bspec programming note metions that "Atomic messages are always forced
to "un-cacheable" in the L1 cache". We can make the L1 cache
un-cacheable and L3 with write-back policy.
v2: (Sagar Ghuge):
- Fix caching policy for atomic messages
- Fix simd exec size
v3: (Sagar Ghuge):
- Add atomic messages to brw_schedule_instructions
v4: (Jason Ekstrand):
- Rebase on lsc_msg_desc reworks
Co-authored-by: Sagar Ghuge <sagar.ghuge@intel.com>
Co-authored-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11600>
This puts the basic infrastructure in place for lowering logical
dataport messages to LSC messages. We start with the two most obvious
opcodes and add more in later patches.
v2 (Sagar Ghuge):
- Pass required params to message desc
- Remove duplicate mlen calculation
- Change commit message.
v3 (Jason Ekstrand):
- Drop TGM support
Co-authored-by: Jason Ekstrand <mark.a.janes@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11600>
Instead of depending on the driver to compile each resume shader
separately, we compile them all in one go in the back-end and build an
SBT as part of the shader program. Shader relocs are used to make the
entries in the SBT point point to the correct resume shader.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8637>
FS will get the last geometry VUE, but it still needs to recompute in
case the number of position slots assigned by geometry is larger than
one -- this happens when Primitive Replication is used.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10653>
Now that all drivers are using brw_cs_get_dispatch_info() we can
remove one function (which is now unused) and reduce the scope of the
other.
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10504>
We have this small calculations repeated in each Intel driver, so move
them to a single place to be reused. Also includes "right_mask" since
is always used in the same context and depends on the dispatch info
values.
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10504>
v2: Drop new internal opcodes (Jason)
Simplify code (Jason)
v3: Add Z computation for coarse pixels
v4: Document things a little
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7455>
v2: Use the new inst->ex_desc field (Jason)
v3: Drop CPS LoD compensation from sampler messages (Lionel)
v4: Drop useless uses_rate_shading (Ken)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7455>
Render target message descriptors are slightly different from the
dataport ones. In particular the msg_type field is on bits 14:17 for
RT while bits 14:18 for DP.
v2: Drop unused send_commit_msg field in brw_fb_write_desc() (Ken)
v3: Rebase on top renaming (Lionel)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Suggested-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7455>
Unfortunately the funky Align1 regions used by the code generator in
order to implement derivatives efficiently aren't available to the
floating-point pipeline on XeHP. We need to lower them into a number
of pipelined integer shuffle instructions followed by the
floating-point difference computation.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10000>
From the BSpec:
"When multiplying DW X DW, resulting dst can only be QW precision. If
DW precision is required at output than MUL/MACH macro must be used."
So for now simply lower it. We might want to revisit it later.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10000>
The regioning mode used here is no longer supported by the
floating-point pipeline. We could run the regioning lowering pass in
order to fix it with some extra copies, but it's more efficient to
change the instruction to use integer types.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10000>
We can only use 16 OW reads/writes on SLM.
v2: Update comment (Curro)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
BSpec: 47652
Fixes: 369eab9420 ("intel/fs: Emit code for Gen12-HP indirect compute data")
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10082>
Make INTEL_DEBUG=blorp dump the blorp shaders instead using the
general INTEL_DEBUG=fs,vs, which is now reserved to the actual FS and
VS shaders used by the pipeline.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9779>
The callers already have this value, and we would like to make it
follow different rules other than stage that might not be visible to
the helper function, so just pass explicitly.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9779>
The callers already have this value, and we would like to make it
follow different rules other than stage that might not be visible to
the helper function, so just pass explicitly.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9779>
Make the check once in a variable, that can be reused for other parts.
Also add `unlikely` to the various conditionals depending on it
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9779>
Makes calling code more explicit about what is being set, and allows
take advantage of zero initialization for the ones the callsite don't
care.
Besides moving to the struct, two extra "ergonomic" changes were done:
- Add a new shader_time boolean, so shader_time_index is ignored when
unused -- this allow taking advantage of the zero initialization of
unset fields.
- Since we have a struct, provide space for the error_str pointer.
Both iris and i965 were using it, and the extra rstrdup in case of
failure shouldn't be a burden for the others.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9779>
The messages for those 16-bit operations still use 32-bit sources and
destinations, so expand them accordingly when building the payload.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8750>
It's easier to compare with the HW docs than a pile of hex.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9501>
This commit replaces the new_src parameter of nir_ssa_def_rewrite_uses()
with an SSA def, removes nir_ssa_def_rewrite_uses_ssa(), and rewrites
all the users as needed.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa@collabora.com>
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9383>
On Intel platforms before Gen6, there is no min or max instruction.
Instead, a comparison instruction (*more on this below) and a SEL
instruction are used. Per other IEEE rules, the regular comparison
instruction, CMP, will always return false if either source is NaN. A
sequence like
cmp.l.f0.0(16) null<1>F g30<8,8,1>F g22<8,8,1>F
(+f0.0) sel(16) g8<1>F g30<8,8,1>F g22<8,8,1>F
will generate the wrong result for min if g22 is NaN. The CMP will
return false, and the SEL will pick g22.
To account for this, the hardware has a special comparison instruction
CMPN. This instruction behaves just like CMP, except if the second
source is NaN, it will return true. The intention is to use it for min
and max. This sequence will always generate the correct result:
cmpn.l.f0.0(16) null<1>F g30<8,8,1>F g22<8,8,1>F
(+f0.0) sel(16) g8<1>F g30<8,8,1>F g22<8,8,1>F
The problem is... for whatever reason, we don't emit CMPN. There was
even a comment in lower_minmax that calls out this very issue! The bug
is actually older than the "Fixes" below even implies. That's just when
the comment was added. That we know of, we never observed a failure
until #4254.
If src1 is known to be a number, either because it's not float or it's
an immediate number, use CMP. This allows cmod propagation to still do
its thing. Without this slight optimization, about 8,300 shaders from
shader-db are hurt on Iron Lake.
Fixes the following piglit tests (from piglit!475):
tests/spec/glsl-1.20/execution/fs-nan-builtin-max.shader_test
tests/spec/glsl-1.20/execution/fs-nan-builtin-min.shader_test
tests/spec/glsl-1.20/execution/vs-nan-builtin-max.shader_test
tests/spec/glsl-1.20/execution/vs-nan-builtin-min.shader_test
Closes: #4254
Fixes: 2f2c00c727 ("i965: Lower min/max after optimization on Gen4/5.")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Iron Lake and GM45 had similar results. (Iron Lake shown)
total instructions in shared programs: 8115134 -> 8115135 (<.01%)
instructions in affected programs: 229 -> 230 (0.44%)
helped: 0
HURT: 1
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9027>