Link the query feedback cmd lifecycle to a cmd in the batch so that when
that last cmd gets reset/freed, we assert its safe to reset the query
feedback cmd. The cmd is then placed on the free list for reuse.
Some edge cases if the the last cmd is simultaneous or gets resubmitted.
Cc: 23.3 <mesa-stable>
Signed-off-by: Juston Li <justonli@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25413>
(cherry picked from commit d2a626787e)
Add function to alloc a cmd buffer and record all the deferred query
feedback cmds into it at submission time.
Cc: 23.3 <mesa-stable>
Signed-off-by: Juston Li <justonli@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25413>
(cherry picked from commit 6dcf033dc3)
defered query feedback cmds have similaries with timeline semaphore
feedback so refactor out some common functions for reuse
Cc: 23.3 <mesa-stable>
Signed-off-by: Juston Li <justonli@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25413>
(cherry picked from commit 99807b3db6)
Only RDNA1-2 are affected because RADV needs to handle the legacy vs
NGG path for this query, and the NGG results are stored with 2 extra
64-bit values.
Fixes flakes with
dEQP-VK.transform_feedback.primitives_generated_query.* since VKCTS
1.3.7.0.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25862>
(cherry picked from commit 7d96fe853e)
ldunifa works exactly the same as ldunif: the hw will prefetch the
next 4 bytes after a read, so if a buffer is exactly a multiple of
a page size and a shader uses ldunifa to read exactly the last 4 bytes
the prefetch will read out of bounds and spam the error on the kernel
log. Avoid that by allocating extra bytes in this scenario.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25752>
(cherry picked from commit 82bef62c17)
Host pointer allocations are all linear laid out, so just tell the drivers
in case they don't assume this implicitly.
Fixes: 71a9af4910 ("rusticl/mem: support read/write/copy ops for images")
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25937>
(cherry picked from commit 7f08036abc)
This resolves a memory leak when the application drops its last reference
to the queue, but never waits explicitly.
The problem was, that the queue was refed by QueueState::last and that ref
only gets dropped on a blocking wait. This is problematic as non user
Event objects also hold a ref on the Queue they are created on, therefore
causing a cyclic ref relation.
In order to resolve it, just use a weak reference. A failure of upgrading
the Weak ref is not an issue as in this case we'd only wait on an already
destroyed or processed event. The worker thread already makes sure
everything stays in sync.
Fixes: 5b3ff7e3f3 ("rusticl/queue: overhaul of the queue+event handling")
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: @LingMan <18294-LingMan@users.noreply.gitlab.freedesktop.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25926>
(cherry picked from commit 9a3af6e1d8)
The range alignment didn't happen through GetDescriptorEXT as it called
write_buffer_descriptor directly. So simply move the align
from write_buffer_descriptor_impl into write_buffer_descriptor.
Fixes: 46e0c77582 ("radv: implement VK_EXT_descriptor_buffer")
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25837>
(cherry picked from commit 1c619b668d)
I didn't check if it's a valid vulkan SPIR-V opcode and turns out it isn't
Fixes: 82eed326f4 ("zink: support more nir opcodes")
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25837>
(cherry picked from commit 01b6ccccc6)
It's kinda pointless to have it too big, it also causes weird shaders to
be generated and causes stack overflows in `nir_opt_gcm`.
Nothing needs big values here anyway.
Cc: mesa-stable
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25837>
(cherry picked from commit 694001eef7)
Using u2u is always correct for integers, including signed integers,
because we're doing a down-cast. It's wrong for floats, though.
Fixes: f95665cfeb ("nir/lower_bit_size: Add support for lowering subgroup ops")
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25894>
(cherry picked from commit 5979e74177)
Again, useful to lint common code changes and for our macbook-wielding rel
manager <3
Omits i915g due to dependency hell, everything else builds on fedora asahi.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Cc: mesa-stable
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25882>
(cherry picked from commit ef4aa24a15)
To build-test everything, helpful to check common code changes before pounding
CI.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Cc: mesa-stable
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25882>
(cherry picked from commit b70e948886)
Only align resource dimensions on creation, not when importing existing D3D resource object.
Otherwise importing the resource fails since the resource descriptor does not match the aligned
dimensions passed in the template.
Fixes: 62fded5e4f ("d3d12: Allocate d3d12_video_buffer with higher alignment for compatibility")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25913>
(cherry picked from commit dfb9516026)
glsl_type_is_vector_or_scalar would more accruately be called "can be an
r-value that isn't an array, structure, or matrix. This optimization
pass really shouldn't do anything to cooperative matrices. These
matrices will eventually be lowered to something else (dependent on the
backend), and that thing may (or may not) be handled by this or another
pass.
Fixes: 2d0f4f2c17 ("compiler/types: Add support for Cooperative Matrix types")
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25871>
(cherry picked from commit 18d8a96a00)
In the case width+offset is triggering an integer overflow, the checks in place
are not working as the comparison will fail.
Cc: mesa-stable
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Corentin Noël <corentin.noel@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25909>
(cherry picked from commit e95c9b0515)
Tessellation shader which are using indirect
addressing for tesslevels e.g
gl_TessLevelOuter[gl_InvocationID] = tessLevelOuter;
are crashing because gl_TessLevelOuter is now a
compact array variable and nir expects a constant
array index into the compact array variable.
This patch handles such cases.
This fixes MR 21940
Fixes: 84006587d7 ("glsl: Delete the lower_tess_level pass.")
Tested with glretrace
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25773>
(cherry picked from commit 8cfb46e27d)
We can end up in situation where we are dispatched with a multisample
framebuffer but not at per-sample. In this case we would request the
at_sample value with the wrong message configuration.
Relying on the BRW_WM_MSAA_FLAG_MULTISAMPLE_FBO flag superseeds
BRW_WM_MSAA_FLAG_PERSAMPLE_DISPATCH.
Fixes piglit tests :
spec@arb_gpu_shader5@arb_gpu_shader5-interpolateatsample*
With Zink on Anv
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 68027bd38e ("intel/fs: implement dynamic interpolation mode for dynamic persample shaders")
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25854>
(cherry picked from commit 439b0e8688)
We sometimes fail initialization.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 09d12e6727 ("anv: Add support for I915_ENGINE_CLASS_COMPUTE in init_device_state()")
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25891>
We have been using drm_render_device to refer to the render device and
drm_primary_device to refer to the display device, but that is confusing
because the render device also has a primary node (for legacy reasons),
so don't use primary to refer to the display device.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Acked-by: Erico Nunes <nunes.erico@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25748>
only certain drivers can successfully run an xserver with implicit modifier
handling, and the rest will have broken rendering
until such time that a vk extension emerges to handle this more widely,
break this interop for drivers where it's already broken
fixes#9819
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25299>