zink: unset explicit_xfb_buffer for non-xfb shaders

this catches duplicated xfb when generated geometry shaders are used

cc: mesa-stable

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25914>
This commit is contained in:
Mike Blumenkrantz 2023-10-26 12:05:16 -04:00 committed by Marge Bot
parent 87e3720b66
commit df74ea7717

View file

@ -2776,8 +2776,11 @@ zink_compiler_assign_io(struct zink_screen *screen, nir_shader *producer, nir_sh
optimize_nir(producer, NULL, true);
}
}
if (consumer->info.stage != MESA_SHADER_FRAGMENT)
if (consumer->info.stage != MESA_SHADER_FRAGMENT) {
producer->info.has_transform_feedback_varyings = false;
nir_foreach_shader_out_variable(var, producer)
var->data.explicit_xfb_buffer = false;
}
if (producer->info.stage == MESA_SHADER_TESS_CTRL) {
/* never assign from tcs -> tes, always invert */
nir_foreach_variable_with_modes(var, consumer, nir_var_shader_in)