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anv: factor out host/gpu internal shaders interfaces
This will prevent host/gpu structure definitions to go out of sync. Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Ivan Briano <ivan.briano@intel.com> Tested-by: Felix DeGrood <felix.j.degrood@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25361>
This commit is contained in:
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da1e39faa4
commit
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7 changed files with 143 additions and 132 deletions
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@ -24,40 +24,7 @@
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#ifndef ANV_GENERATED_INDIRECT_DRAWS_H
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#define ANV_GENERATED_INDIRECT_DRAWS_H
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#include <stdint.h>
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#define ANV_GENERATED_FLAG_INDEXED BITFIELD_BIT(0)
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#define ANV_GENERATED_FLAG_PREDICATED BITFIELD_BIT(1)
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#define ANV_GENERATED_FLAG_DRAWID BITFIELD_BIT(2)
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#define ANV_GENERATED_FLAG_BASE BITFIELD_BIT(3)
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/* This needs to match common_generated_draws.glsl :
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*
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* layout(set = 0, binding = 4) uniform block
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*/
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struct anv_generated_indirect_draw_params {
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/* Draw ID buffer address (only used on Gfx9) */
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uint64_t draw_id_addr;
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/* Indirect data buffer address (only used on Gfx9) */
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uint64_t indirect_data_addr;
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/* Stride between each elements of the indirect data buffer */
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uint32_t indirect_data_stride;
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uint32_t flags; /* 0-7: bits, 8-15: mocs, 16-23: cmd_dws */
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/* Base number of the draw ID, it is added to the index computed from the
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* gl_FragCoord
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*/
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uint32_t draw_base;
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/* Maximum number of draws (equals to draw_count for indirect draws without
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* an indirect count)
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*/
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uint32_t max_draw_count;
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/* Instance multiplier for multi view */
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uint32_t instance_multiplier;
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/* Address where to jump at after the generated draw (only used with
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* indirect draw count variants)
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*/
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uint64_t end_addr;
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};
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#include "shaders/interface.h"
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struct anv_generated_indirect_params {
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struct anv_generated_indirect_draw_params draw;
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@ -84,43 +51,6 @@ struct anv_generated_indirect_params {
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struct anv_generated_indirect_params *prev;
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};
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#define ANV_COPY_QUERY_FLAG_RESULT64 BITFIELD_BIT(0)
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#define ANV_COPY_QUERY_FLAG_AVAILABLE BITFIELD_BIT(1)
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#define ANV_COPY_QUERY_FLAG_DELTA BITFIELD_BIT(2)
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#define ANV_COPY_QUERY_FLAG_PARTIAL BITFIELD_BIT(3)
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/* This needs to match common_query_copy.glsl :
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*
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* layout(set = 0, binding = 2) uniform block
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*/
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struct anv_query_copy_shader_params {
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/* ANV_COPY_QUERY_FLAG_* flags */
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uint32_t flags;
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/* Number of queries to copy */
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uint32_t num_queries;
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/* Number of items to write back in the results per query */
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uint32_t num_items;
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/* First query to copy result from */
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uint32_t query_base;
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/* Query stride in bytes */
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uint32_t query_stride;
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/* Offset at which the data should be read from */
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uint32_t query_data_offset;
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/* Stride of destination writes */
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uint32_t destination_stride;
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/* We need to be 64 bit aligned, or 32 bit builds get
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* very unhappy.
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*/
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uint32_t padding;
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};
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struct anv_query_copy_params {
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struct anv_query_copy_shader_params copy;
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@ -21,12 +21,7 @@
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* IN THE SOFTWARE.
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*/
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#define BITFIELD_BIT(i) (1u << i)
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#define ANV_GENERATED_FLAG_INDEXED BITFIELD_BIT(0)
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#define ANV_GENERATED_FLAG_PREDICATED BITFIELD_BIT(1)
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#define ANV_GENERATED_FLAG_DRAWID BITFIELD_BIT(2)
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#define ANV_GENERATED_FLAG_BASE BITFIELD_BIT(3)
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#include "interface.h"
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/* These 3 bindings will be accessed through A64 messages */
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layout(set = 0, binding = 0, std430) buffer Storage0 {
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@ -56,14 +51,7 @@ layout(set = 0, binding = 3) buffer Storage3 {
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/* This data will be provided through push constants. */
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layout(set = 0, binding = 4) uniform block {
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uint64_t draw_id_addr;
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uint64_t indirect_data_addr;
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uint indirect_data_stride;
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uint flags;
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uint draw_base;
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uint max_draw_count;
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uint instance_multiplier;
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uint64_t end_addr;
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anv_generated_indirect_draw_params params;
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};
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void write_VERTEX_BUFFER_STATE(uint write_offset,
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@ -146,15 +134,15 @@ void write_MI_BATCH_BUFFER_START(uint write_offset,
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void end_generated_draws(uint cmd_idx, uint draw_id, uint draw_count)
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{
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uint _3dprim_dw_size = (flags >> 16) & 0xff;
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uint _3dprim_dw_size = (params.flags >> 16) & 0xff;
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/* We can have an indirect draw count = 0. */
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uint last_draw_id = draw_count == 0 ? 0 : (min(draw_count, max_draw_count) - 1);
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uint last_draw_id = draw_count == 0 ? 0 : (min(draw_count, params.max_draw_count) - 1);
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uint jump_offset = draw_count == 0 ? 0 : _3dprim_dw_size;
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if (draw_id == last_draw_id && draw_count < max_draw_count) {
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if (draw_id == last_draw_id && draw_count < params.max_draw_count) {
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/* Only write a jump forward in the batch if we have fewer elements than
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* the max draw count.
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*/
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write_MI_BATCH_BUFFER_START(cmd_idx + jump_offset, end_addr);
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write_MI_BATCH_BUFFER_START(cmd_idx + jump_offset, params.end_addr);
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}
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}
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@ -21,12 +21,7 @@
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* IN THE SOFTWARE.
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*/
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#define BITFIELD_BIT(i) (1u << i)
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#define ANV_COPY_QUERY_FLAG_RESULT64 BITFIELD_BIT(0)
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#define ANV_COPY_QUERY_FLAG_AVAILABLE BITFIELD_BIT(1)
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#define ANV_COPY_QUERY_FLAG_DELTA BITFIELD_BIT(2)
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#define ANV_COPY_QUERY_FLAG_PARTIAL BITFIELD_BIT(3)
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#include "interface.h"
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/* These 3 bindings will be accessed through A64 messages */
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layout(set = 0, binding = 0, std430) buffer Storage0 {
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@ -39,34 +34,28 @@ layout(set = 0, binding = 1, std430) buffer Storage1 {
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/* This data will be provided through push constants. */
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layout(set = 0, binding = 2) uniform block {
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uint flags;
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uint num_queries;
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uint num_items;
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uint query_base;
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uint query_stride;
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uint query_data_offset;
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uint destination_stride;
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anv_query_copy_shader_params params;
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};
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void query_copy(uint item_idx)
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{
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if (item_idx >= num_queries)
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if (item_idx >= params.num_queries)
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return;
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bool is_result64 = (flags & ANV_COPY_QUERY_FLAG_RESULT64) != 0;
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bool write_available = (flags & ANV_COPY_QUERY_FLAG_AVAILABLE) != 0;
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bool compute_delta = (flags & ANV_COPY_QUERY_FLAG_DELTA) != 0;
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bool partial_result = (flags & ANV_COPY_QUERY_FLAG_PARTIAL) != 0;
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bool is_result64 = (params.flags & ANV_COPY_QUERY_FLAG_RESULT64) != 0;
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bool write_available = (params.flags & ANV_COPY_QUERY_FLAG_AVAILABLE) != 0;
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bool compute_delta = (params.flags & ANV_COPY_QUERY_FLAG_DELTA) != 0;
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bool partial_result = (params.flags & ANV_COPY_QUERY_FLAG_PARTIAL) != 0;
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uint query_byte = (query_base + item_idx) * query_stride;
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uint query_data_byte = query_byte + query_data_offset;
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uint destination_byte = item_idx * destination_stride;
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uint query_byte = (params.query_base + item_idx) * params.query_stride;
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uint query_data_byte = query_byte + params.query_data_offset;
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uint destination_byte = item_idx * params.destination_stride;
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uint64_t availability = query_data[query_byte / 4];
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uint query_data_dword = query_data_byte / 4;
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uint dest_dword = destination_byte / 4;
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for (uint i = 0; i < num_items; i++) {
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for (uint i = 0; i < params.num_items; i++) {
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uint item_data_dword = query_data_dword + i * 2 * (compute_delta ? 2 : 1);
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uint64_t v;
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@ -29,14 +29,14 @@
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void write_draw(uint item_idx, uint cmd_idx, uint draw_id)
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{
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bool is_indexed = (flags & ANV_GENERATED_FLAG_INDEXED) != 0;
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bool is_predicated = (flags & ANV_GENERATED_FLAG_PREDICATED) != 0;
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uint indirect_data_offset = item_idx * indirect_data_stride / 4;
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bool is_indexed = (params.flags & ANV_GENERATED_FLAG_INDEXED) != 0;
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bool is_predicated = (params.flags & ANV_GENERATED_FLAG_PREDICATED) != 0;
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uint indirect_data_offset = item_idx * params.indirect_data_stride / 4;
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if (is_indexed) {
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/* Loading a VkDrawIndexedIndirectCommand */
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uint index_count = indirect_data[indirect_data_offset + 0];
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uint instance_count = indirect_data[indirect_data_offset + 1] * instance_multiplier;
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uint instance_count = indirect_data[indirect_data_offset + 1] * params.instance_multiplier;
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uint first_index = indirect_data[indirect_data_offset + 2];
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uint vertex_offset = indirect_data[indirect_data_offset + 3];
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uint first_instance = indirect_data[indirect_data_offset + 4];
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@ -55,7 +55,7 @@ void write_draw(uint item_idx, uint cmd_idx, uint draw_id)
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} else {
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/* Loading a VkDrawIndirectCommand structure */
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uint vertex_count = indirect_data[indirect_data_offset + 0];
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uint instance_count = indirect_data[indirect_data_offset + 1] * instance_multiplier;
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uint instance_count = indirect_data[indirect_data_offset + 1] * params.instance_multiplier;
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uint first_vertex = indirect_data[indirect_data_offset + 2];
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uint first_instance = indirect_data[indirect_data_offset + 3];
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@ -76,10 +76,10 @@ void write_draw(uint item_idx, uint cmd_idx, uint draw_id)
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void main()
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{
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uint _3dprim_dw_size = (flags >> 16) & 0xff;
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uint _3dprim_dw_size = (params.flags >> 16) & 0xff;
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uint item_idx = uint(gl_FragCoord.y) * 8192 + uint(gl_FragCoord.x);
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uint cmd_idx = item_idx * _3dprim_dw_size;
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uint draw_id = draw_base + item_idx;
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uint draw_id = params.draw_base + item_idx;
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uint draw_count = _draw_count;
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if (draw_id < draw_count)
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void write_draw(uint item_idx, uint cmd_idx, uint draw_id)
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{
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bool is_indexed = (flags & ANV_GENERATED_FLAG_INDEXED) != 0;
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bool is_predicated = (flags & ANV_GENERATED_FLAG_PREDICATED) != 0;
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bool uses_base = (flags & ANV_GENERATED_FLAG_BASE) != 0;
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bool uses_drawid = (flags & ANV_GENERATED_FLAG_DRAWID) != 0;
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uint mocs = (flags >> 8) & 0xff;
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uint indirect_data_offset = item_idx * indirect_data_stride / 4;
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bool is_indexed = (params.flags & ANV_GENERATED_FLAG_INDEXED) != 0;
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bool is_predicated = (params.flags & ANV_GENERATED_FLAG_PREDICATED) != 0;
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bool uses_base = (params.flags & ANV_GENERATED_FLAG_BASE) != 0;
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bool uses_drawid = (params.flags & ANV_GENERATED_FLAG_DRAWID) != 0;
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uint mocs = (params.flags >> 8) & 0xff;
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uint indirect_data_offset = item_idx * params.indirect_data_stride / 4;
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if (is_indexed) {
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/* Loading a VkDrawIndexedIndirectCommand */
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uint index_count = indirect_data[indirect_data_offset + 0];
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uint instance_count = indirect_data[indirect_data_offset + 1] * instance_multiplier;
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uint instance_count = indirect_data[indirect_data_offset + 1] * params.instance_multiplier;
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uint first_index = indirect_data[indirect_data_offset + 2];
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uint vertex_offset = indirect_data[indirect_data_offset + 3];
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uint first_instance = indirect_data[indirect_data_offset + 4];
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cmd_idx += 1;
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if (uses_base) {
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uint64_t indirect_draw_data_addr =
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indirect_data_addr + item_idx * indirect_data_stride + 12;
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params.indirect_data_addr + item_idx * params.indirect_data_stride + 12;
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write_VERTEX_BUFFER_STATE(cmd_idx,
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mocs,
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31,
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@ -65,7 +65,7 @@ void write_draw(uint item_idx, uint cmd_idx, uint draw_id)
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cmd_idx += 4;
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}
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if (uses_drawid) {
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uint64_t draw_idx_addr = draw_id_addr + 4 * item_idx;
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uint64_t draw_idx_addr = params.draw_id_addr + 4 * item_idx;
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draw_ids[item_idx] = draw_id;
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write_VERTEX_BUFFER_STATE(cmd_idx,
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mocs,
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@ -86,7 +86,7 @@ void write_draw(uint item_idx, uint cmd_idx, uint draw_id)
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} else {
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/* Loading a VkDrawIndirectCommand structure */
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uint vertex_count = indirect_data[indirect_data_offset + 0];
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uint instance_count = indirect_data[indirect_data_offset + 1] * instance_multiplier;
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uint instance_count = indirect_data[indirect_data_offset + 1] * params.instance_multiplier;
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uint first_vertex = indirect_data[indirect_data_offset + 2];
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uint first_instance = indirect_data[indirect_data_offset + 3];
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@ -102,7 +102,7 @@ void write_draw(uint item_idx, uint cmd_idx, uint draw_id)
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cmd_idx += 1;
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if (uses_base) {
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uint64_t indirect_draw_data_addr =
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indirect_data_addr + item_idx * indirect_data_stride + 8;
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params.indirect_data_addr + item_idx * params.indirect_data_stride + 8;
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write_VERTEX_BUFFER_STATE(cmd_idx,
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mocs,
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31,
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@ -111,7 +111,7 @@ void write_draw(uint item_idx, uint cmd_idx, uint draw_id)
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cmd_idx += 4;
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}
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if (uses_drawid) {
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uint64_t draw_idx_addr = draw_id_addr + 4 * item_idx;
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uint64_t draw_idx_addr = params.draw_id_addr + 4 * item_idx;
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draw_ids[item_idx] = draw_id;
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write_VERTEX_BUFFER_STATE(cmd_idx,
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mocs,
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@ -134,10 +134,10 @@ void write_draw(uint item_idx, uint cmd_idx, uint draw_id)
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void main()
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{
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uint _3dprim_dw_size = (flags >> 16) & 0xff;
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uint _3dprim_dw_size = (params.flags >> 16) & 0xff;
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uint item_idx = uint(gl_FragCoord.y) * 8192 + uint(gl_FragCoord.x);
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uint cmd_idx = item_idx * _3dprim_dw_size;
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uint draw_id = draw_base + item_idx;
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uint draw_id = params.draw_base + item_idx;
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uint draw_count = _draw_count;
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if (draw_id < draw_count)
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103
src/intel/vulkan/shaders/interface.h
Normal file
103
src/intel/vulkan/shaders/interface.h
Normal file
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@ -0,0 +1,103 @@
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/*
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* Copyright © 2023 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#ifndef _SHADERS_INTERFACE_H_
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#define _SHADERS_INTERFACE_H_
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#ifdef _IN_SHADER_
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#define BITFIELD_BIT(i) (1u << i)
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#define uint32_t uint
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#else
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#include "util/macros.h"
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#include <stdint.h>
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#endif
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#define ANV_GENERATED_FLAG_INDEXED BITFIELD_BIT(0)
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#define ANV_GENERATED_FLAG_PREDICATED BITFIELD_BIT(1)
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#define ANV_GENERATED_FLAG_DRAWID BITFIELD_BIT(2)
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#define ANV_GENERATED_FLAG_BASE BITFIELD_BIT(3)
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struct anv_generated_indirect_draw_params {
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/* Draw ID buffer address (only used on Gfx9) */
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uint64_t draw_id_addr;
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/* Indirect data buffer address (only used on Gfx9) */
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uint64_t indirect_data_addr;
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/* Stride between each elements of the indirect data buffer */
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uint32_t indirect_data_stride;
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uint32_t flags; /* 0-7: bits, 8-15: mocs, 16-23: cmd_dws */
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/* Base number of the draw ID, it is added to the index computed from the
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* gl_FragCoord
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*/
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uint32_t draw_base;
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/* Maximum number of draws (equals to draw_count for indirect draws without
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* an indirect count)
|
||||
*/
|
||||
uint32_t max_draw_count;
|
||||
/* Instance multiplier for multi view */
|
||||
uint32_t instance_multiplier;
|
||||
/* Address where to jump at after the generated draw (only used with
|
||||
* indirect draw count variants)
|
||||
*/
|
||||
uint64_t end_addr;
|
||||
};
|
||||
|
||||
#define ANV_COPY_QUERY_FLAG_RESULT64 BITFIELD_BIT(0)
|
||||
#define ANV_COPY_QUERY_FLAG_AVAILABLE BITFIELD_BIT(1)
|
||||
#define ANV_COPY_QUERY_FLAG_DELTA BITFIELD_BIT(2)
|
||||
#define ANV_COPY_QUERY_FLAG_PARTIAL BITFIELD_BIT(3)
|
||||
|
||||
/* This needs to match common_query_copy.glsl :
|
||||
*
|
||||
* layout(set = 0, binding = 2) uniform block
|
||||
*/
|
||||
struct anv_query_copy_shader_params {
|
||||
/* ANV_COPY_QUERY_FLAG_* flags */
|
||||
uint32_t flags;
|
||||
|
||||
/* Number of queries to copy */
|
||||
uint32_t num_queries;
|
||||
|
||||
/* Number of items to write back in the results per query */
|
||||
uint32_t num_items;
|
||||
|
||||
/* First query to copy result from */
|
||||
uint32_t query_base;
|
||||
|
||||
/* Query stride in bytes */
|
||||
uint32_t query_stride;
|
||||
|
||||
/* Offset at which the data should be read from */
|
||||
uint32_t query_data_offset;
|
||||
|
||||
/* Stride of destination writes */
|
||||
uint32_t destination_stride;
|
||||
|
||||
/* We need to be 64 bit aligned, or 32 bit builds get
|
||||
* very unhappy.
|
||||
*/
|
||||
uint32_t padding;
|
||||
};
|
||||
|
||||
#endif /* _SHADERS_INTERFACE_H_ */
|
||||
|
|
@ -58,5 +58,6 @@ foreach item : anv_internal_shaders
|
|||
'--glsl-version', '450',
|
||||
'--stage', stage,
|
||||
'-I' + meson.current_source_dir(),
|
||||
'-D_IN_SHADER_=1',
|
||||
])
|
||||
endforeach
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue