Nicolai Haehnle
62bccd6df0
r300: Allow adding parameters during fragprog transform, share LIT code
2008-07-06 09:59:43 +02:00
Nicolai Haehnle
77fdfaa23a
r300: Correctly scan for used temporary registers
...
This fixes a regression introduced by dea8719f0...
2008-07-05 20:01:20 +02:00
Nicolai Haehnle
364d45a3e1
r500: Major refactoring of fragment program emit
...
Use the common facilities to convert non-native instructions into native ones.
Worked hard to make the code easier to read (hopefully), by using helper
functions instead of direct manipulation of the machine code.
Fixes two bugs related to FLR and XPD.
2008-07-05 18:04:10 +02:00
Nicolai Haehnle
dea8719f00
r300: Remove clause stuff for now in favour of a cloned generic gl_program
2008-07-05 18:04:10 +02:00
Nicolai Haehnle
85b46fbe9c
r500_fragprog: Cleanup some unused variables and code.
2008-07-05 18:04:10 +02:00
Nicolai Haehnle
13c44679ad
r500: Fix a mixup in fragment program LRP instruction emit
2008-07-05 18:04:10 +02:00
Nicolai Haehnle
09e587fcf3
r500: Fix blend color.
2008-07-05 18:04:09 +02:00
Nicolai Haehnle
82635aad42
_mesa_clone_program: Copy ShadowSamplers
2008-07-05 18:04:04 +02:00
Nicolai Haehnle
e187627c1d
r300: Fix depth texture in compare mode
...
Missed the homogenous divide of R by Q before...
2008-07-04 18:22:16 +02:00
Nicolai Haehnle
845e3f701d
Enable TexGen based on InputsRead when a fragment program is active
...
The old behaviour depended on which texture images the fragment program
reads from, which seems to contradict the shader specifications.
Note: Piglit's general/texgen test checks for this problem.
2008-07-04 18:22:15 +02:00
Brian Paul
1f4d0748ba
GLSL-related bug fixes
2008-07-04 10:05:39 -06:00
Brian Paul
e06565b103
mesa: generate GL_INVALID_OPERATION in _mesa_get_uniform_location() if program isn't linked
2008-07-04 10:04:03 -06:00
Brian Paul
b931a0c1d9
mesa: remove incorrect assertion
2008-07-04 10:04:03 -06:00
Alan Hourihane
9157b1e09a
glcontextmodes.c is required remove the reference in .gitignore
2008-07-04 13:54:49 +01:00
Xiang, Haihao
0c1e96e6d3
mesa: fix polygon offset issue (bug #12061 )
2008-07-04 09:53:51 +08:00
Brian Paul
530df581dd
mesa: fix various error codes
2008-07-03 16:21:11 -06:00
Brian Paul
011185396b
mesa: fix some error codes in _mesa_ShaderSourceARB()
2008-07-03 16:02:05 -06:00
Brian Paul
3dc6591a7c
mesa: fix problem freeing framebuffer/renderbuffer objects
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Basically, set up no-op Delete() methods for the DummyFrame/Renderbuffer objects.
2008-07-03 15:40:38 -06:00
Brian Paul
7acb7c1ac0
mesa: additional error checking, fix error codes
2008-07-03 13:49:48 -06:00
Brian Paul
d866cb3712
mesa: regenerated file
2008-07-03 13:24:28 -06:00
Brian Paul
7f4f2ac39d
mesa: additional vec4 constructor
2008-07-03 13:24:19 -06:00
Brian Paul
6e46c121f9
mesa: fix array storage allocation bug
2008-07-03 13:05:28 -06:00
Brian Paul
1dc20c7916
mesa: fix incorrect array size, added assertion
2008-07-03 13:03:35 -06:00
Brian Paul
b3e1f9bd52
mesa: fix vertex array validation test for attribute 0 (vert pos)
...
We don't actually need vertex array[0] enabled when using a vertex
program/shader.
2008-07-02 19:17:11 -06:00
Brian Paul
1726b7d1d3
mesa: when linking a shader program, make sure all the shaders compiled OK
2008-07-02 16:51:49 -06:00
Brian Paul
cb79c5c7c6
mesa: added some debug code (disabled)
2008-07-02 16:50:52 -06:00
Brian Paul
36a5826411
mesa: fix error codes in _mesa_shader_source(), _mesa_get_shader_source()
...
If the 'shader' parameter is wrong, need to either generate GL_INVALID_VALUE
or GL_INVALID_OPERATION. It depends on whether 'shader' actually names a
'program' or is a totally unknown ID.
There might be other cases to fix...
2008-07-02 16:40:24 -06:00
Brian Paul
a405d69063
mesa: regenerated
2008-07-02 16:39:48 -06:00
Brian Paul
a2cddf58d2
mesa: added some missing equal() notEqual() intrinsics
2008-07-02 16:39:26 -06:00
Brian Paul
918f3b17e5
mesa: regenerated files
2008-07-02 12:38:48 -06:00
Brian Paul
18adc71822
mesa: fix all(bvec2) function typo, add missing bvec2/3/4() constuctors
2008-07-02 12:38:48 -06:00
Roland Scheidegger
5ef4e4ffb8
mesa: fix issues around multisample enable
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multisample enable is enabled by default, however gl mandates multisample
rendering rules only apply if there's also a multisampled buffer.
2008-07-02 20:21:06 +02:00
Brian Paul
6befdca6a3
generate a link error if the vertex shader references too many textures
2008-07-02 09:16:10 -06:00
Brian Paul
43346fb1fb
set ctx->Const.MaxVertexTextureImageUnits = 0
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This disallows vertex shader texture sampling. See bugs 16157, 13838.
2008-07-02 09:14:53 -06:00
Ian Romanick
ea190fe050
VBO: Regenerate files based on recent changes to gl_API.xml
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Since GL_ARB_vertex_buffer_object protocol isn't supported yet, these
changes are innocuous.
2008-07-02 06:26:11 -07:00
Paulo Cesar Pereira de Andrade
abd71144f0
Bring over commit 8d4d0b47a07a298a20ffae9fefe96c8c7ca9dccc from xserver tree
2008-07-02 06:22:47 -07:00
Ian Romanick
21e0d47514
VBO: Add missing functions related to VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB
2008-07-01 19:30:32 -07:00
Ian Romanick
c52d6ad465
VBO: add GLX related annotations
2008-07-01 18:20:21 -07:00
Brian Paul
028739faed
mesa: fix a GLSL vector subscript/writemask bug
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This fixes a failure for cases like:
vec4 v;
v[1] *= 2.0;
The v[1] actually acts like a writemask, equivalent to v.y
The fix is a bit convoluted, but will do for now.
2008-07-01 17:59:07 -06:00
Brian Paul
e19af171cf
mesa: move some functions
2008-07-01 17:52:31 -06:00
Brian Paul
9ae4d778d8
mesa: make _slang_swizzle_swizzle() non-private
2008-07-01 17:50:14 -06:00
Brian Paul
32a5c40336
mesa: better function inlining in the presence of 'return' statements
...
Before, the presence of a 'return' statement always prevented inlining
a function. This was because we didn't want to accidentally return from
the _calling_ function. We still need the semantic of 'return' when inlining
but we can't always use unconditional branches/jumps (GPUs don't always
support arbitrary branching).
Now, we allow inlining functions w/ return if the return is the last
statement in the function. This fixes the common case of a function
that returns a value, such as:
vec4 square(const in vec4 x)
{
return x * x;
}
which effectively compiles into:
vec4 square(const in vec4 x)
{
__retVal = x * x;
return;
}
The 'return' can be no-op'd now and we can inline the function.
2008-07-01 11:41:21 -06:00
Brian Paul
b2247c7d29
mesa: add/fix some IrInfo entries for debugging purposes
2008-07-01 11:41:02 -06:00
Brian Paul
011b0e51e4
link to DRM 2.3.1
2008-07-01 09:02:10 -06:00
Brian Paul
2ce4b985a5
press 'm' to toggle multisample enable/disable
2008-07-01 08:49:12 -06:00
Brian Paul
634d2af2b0
init machine->Samplers (fixes vertex program texture fetches)
2008-07-01 08:49:12 -06:00
Dave Airlie
d3f7b463c3
dri: drop asserts to make build against stable libdrm
...
These asserts are of questionable use at the moment with things in flux.
2008-07-01 18:22:12 +10:00
Xiang, Haihao
bcc2a3d7e3
dri: Take the base image size into account when computing
...
first level of the mipmap. fix #16210
2008-07-01 11:50:50 +08:00
Dan Nicholson
5cae1b747b
autoconf: Improve the visibility of the swrast DRI driver
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Improve the --with-dri-drivers help text so that users are aware that
they should install the swrast DRI driver.
2008-06-30 11:16:09 -07:00
Corbin Simpson
bb1744970d
r3xx/r5xx: Enable ARB_point_parameters.
...
This isn't complete yet. It does cover the two most common usage cases,
though, and at least the third one (POINT_DISTANCE_ATTENUATION) is possible,
so I'll do that later.
2008-06-30 11:12:51 -07:00