mesa: fix error codes in _mesa_shader_source(), _mesa_get_shader_source()

If the 'shader' parameter is wrong, need to either generate GL_INVALID_VALUE
or GL_INVALID_OPERATION.  It depends on whether 'shader' actually names a
'program' or is a totally unknown ID.
There might be other cases to fix...
This commit is contained in:
Brian Paul 2008-07-02 16:40:24 -06:00
parent a405d69063
commit 36a5826411

View file

@ -875,7 +875,12 @@ _mesa_get_shader_source(GLcontext *ctx, GLuint shader, GLsizei maxLength,
{
struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
if (!sh) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderSource(shader)");
GLenum err;
if (_mesa_lookup_shader_program(ctx, shader))
err = GL_INVALID_OPERATION;
else
err = GL_INVALID_VALUE;
_mesa_error(ctx, err, "glGetShaderSource(shader)");
return;
}
copy_string(sourceOut, maxLength, length, sh->Source);
@ -966,7 +971,12 @@ _mesa_shader_source(GLcontext *ctx, GLuint shader, const GLchar *source)
{
struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
if (!sh) {
_mesa_error(ctx, GL_INVALID_VALUE, "glShaderSource(shaderObj)");
GLenum err;
if (_mesa_lookup_shader_program(ctx, shader))
err = GL_INVALID_OPERATION;
else
err = GL_INVALID_VALUE;
_mesa_error(ctx, err, "glShaderSource(shaderObj)");
return;
}