mesa: when linking a shader program, make sure all the shaders compiled OK

This commit is contained in:
Brian Paul 2008-07-02 16:51:49 -06:00
parent cb79c5c7c6
commit 1726b7d1d3

View file

@ -388,6 +388,14 @@ _slang_link(GLcontext *ctx,
_mesa_clear_shader_program_data(ctx, shProg);
/* check that all programs compiled successfully */
for (i = 0; i < shProg->NumShaders; i++) {
if (!shProg->Shaders[i]->CompileStatus) {
link_error(shProg, "linking with uncompiled shader\n");
return;
}
}
shProg->Uniforms = _mesa_new_uniform_list();
shProg->Varying = _mesa_new_parameter_list();