If -b is specified, we don't add a null to the end of the char array.
If -b is not specified, we assert that there are no nulls in the middle.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7034>
sys and string are unused, os is needed but not imported
fixes: 412472da5c
("glsl: Add utility to convert text files to C strings")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7034>
This can be useful if you rsync an install between two machines and the
paths don't perfectly match up. OpenGL drivers already work fine but
anything which uses pipe-loader has a compile-time path.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7047>
This commit enables clover support for iris. It is intended as a
compiler developer tool and not as a new OpenCL implementation from
Intel. If you want competent OpenCL, we have a different open-source
driver for that built on our LLVM-based IGC compiler stack. However,
using clover with iris is becoming increasingly useful as a compiler
development tool and I'm getting tired of carrying the patches in a
private branch.
By default, clover will not initialize on iris. To enable clover, set
the IRIS_ENABLE_CLOVER environment variable to "1" or "true". As we've
done with the semi-sketchy platform support in ANV, it dumps a very loud
WARNING to stderr when enabled. Use at your own risk.
NOTE: To anyone intending to benchmark this, the performance is going to
be terrible and that is expected. This is in no way representative of
the Intel/NIR compiler stack. As it currently stands, clover passes
-O0 to clang when compiling OpenCL C to make SPIRV-LLVM-Transator work.
When compiling the SPIR-V, clover currently doesn't run any NIR
optimizations before it lowers memory access so any NIR optimizations
iris attempts to do are severely hampered. One day, clover will get a
NIR optimization loop or the ability to hand things off to the driver
per-lowering but today is not that day.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7047>
The value specified in pipe_compute_state is in addition to the implicit
value computed by NIR.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7047>
To ask to debug a registr allocation failure
(V3D_DEBUG_REGISTER_ALLOCATION seemed too long to me).
When a fallback register allocation algorithm was added, if the
register allocation fails, it only dumpg the current vir with the
register pressure info with the failed fallback. But if we want do
debug the problem, we would be interested on both.
Additionally, it was strange that we got the full vir dump with the
failure even if no debug option was set.
Additionally we add shaderdb like stats for those failures, to make
easier to compare one and the other.
v2: keep a small warning message in case both register allocation
algorithms fails (Neil)
Reviewed-by: Neil Roberts <nroberts@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6999>
This is needed due Vulkan because by spec (31.1. Limit Requirements)
the minimum value for the following limits are the following ones:
maxPerStageDescriptorSampledImages 16
maxPerStageDescriptorStorageImages 4
maxPerStageDescriptorInputAttachments 4
And we are using v3d textures for all of them, so current limit would
not be enough for some cases.
Note that as the current comment explains there is not exactly a HW
limit for it, so we could bump to 32 for example, but let's just be
conservative and ask the minimum required.
It is worth to note that we needed to maintain the same value for the
OpenGL case, as it gets a register allocation failure on some GL
cases. We tried to fix that with small changes on the nir scheduler,
but we found that it would require some non-trivial effort to get it
done (that eventually we would need to).
Fixes tests like:
dEQP-VK.binding_model.descriptorset_random.sets16.constant.ubolimitlow.sbolimitlow.imglimitlow.noiub.uab.comp.noia.0
v2: keep the previous limit for Opengl (Eric)
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6999>
Shaders may read out components past the attributes provided by the
application, so the read mask can indicate a larger component count than
were actually reserved in the array.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6728>
Previously, ycbcr samplers were tightly packed with 4-byte alignment,
but the structure requires 8-byte alignment. These samplers are now padded
to 8-byte boundaries instead.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6728>
"max_bindings + 1" was repeatedly used throughout this function,
so talking about the binding *count* is more natural here.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6728>
Vulkan allows for these input pointers to be null when the respective
object count is zero. Calling memcpy with null pointers is undefined,
so they are guarded with a check for the legit use pattern now.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6728>
This was observed with the intel vulkan driver when running
dEQP-VK.spirv_assembly.instruction.compute.float32.comparison_1.modfstruct
with ubsan enabled.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6728>
Mali v6 (G72) doesn't support constants in blend equations, let's use
a shader in that case.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6980>
The fixed-function blend logic uses the following equation: A + B x C.
A, B and C are configurable and can be complemented with negation (for
A and B) or inversion (for C) modifiers. Let's rework the blending
code to take that into account.
Note that we need to update the checksum of a few traces because the
equations we use have changed, leading to small deviations on the
final images. Indeed, there are several valid options for a given GL
blend equation, but the operand selection probably has an impact on the
rounding, leading to those mismatch.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6980>
To signify when a struct is not meant to be packed directly but should
instead be embedded in another struct.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6980>
While at it, we also split the midgard and bifrost handling since
there's not much to share.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6980>
Add missing fields and rename some of the existing ones.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6980>
Add missing fields, and rename some of the existing fields.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6980>
GET_DISPATCH returns CurrentClientDispatch, which invokes glthread if
it's enabled. GL function implementations should never call back to
glthread.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6874>