Now that image surface vertical slice calculator doesn't depend
on total_height, total dimensions are only needed when new buffer
objects are created. Therefore one can safely ignore them when
miptrees are created for already exisiting buffer objects.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This helps to drop dependency to miptree::total_height which is
used in brw_miptree_get_vertical_slice_pitch().
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Rest of the function assumes it always succeeds.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Once the driver moves to ISL both compressed and uncompressed have
the same type. One needs to tell them apart by other means. This
can be done by checking the existence of mcs_buf.
There is a short period of time within intel_miptree_create()
where mcs_buf doesn't exist yet (between calls to
intel_miptree_create_layout() and intel_miptree_alloc_mcs()).
First compute_msaa_layout() makes the decision if compression is
to be used and sets the msaa_layout type. Then based on the type
one sets aux_usage and finally decides if mcs_buf is needed.
This patch duplicates the logic in compute_msaa_layout() and uses
that to make the decision on aux_usage and mcs_buf allocation.
Most of the original logic in compute_msaa_layout() will be gone
in later patch leaving only one version.
Elsewhere only brw_populate_sampler_prog_key_data() needs to know
if compression is used based on the msaa_type. This is now
replaced with consideration for number of samples and existence
of mcs_buf. All other occurrences consider CMS || UMS which can
be represented using single the type of ISL_MSAA_LAYOUT_ARRAY
without any tweaks.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
same as irb::layer_count. In case of copies and blits msaa
surfacas already fall to blorp which natively works with logical
slices.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Checking against zero currently works as single sampling is
represented with zero. Once one moves to isl single sampling
really has sample number of one.
This keeps later patches simpler.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Otherwise one wraps uint to UINT_MAX via -1.
Fixes: 3cf470f2b6 ("i965: Add isl based miptree creator")
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Generated C files try to include spirv_info.h. For in-tree builds,
the header is in the same directory, so it just works. For out-of-tree
builds, we need to look for it in srcdir rather than builddir.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101831
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
We don't support the general version yet because that requires us to
lower shared variables up-front in SPIR-V -> NIR. This shouldn't be a
whole lot of work but it's not something we support today.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Now that vtn_type has piles of unions, we should assert sanity before
setting fields that may stomp others.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
The old table based spirv_*_to_string functions would return NULL for
any values "inside" the table that didn't have entries. The tables also
needed to be updated by hand each time a new spirv.h was imported.
Generate the file instead.
v2: Make this script work more like src/mesa/main/format_fallback.py.
Suggested by Jason. Remove SCons supports. Suggested by Jason and
Emil. Put all the build work in Makefile.nir.am in lieu of adding a new
Makefile.spirv.am. Suggested by Emil. Add support for Android builds
based on code provided by Emil.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Suggested-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
This query is not allowed in GL core profile 3.3 and later (since
GL_QUADS and GL_QUAD_STRIP are disallowed). The query was (mistakenly)
supported in GL 3.2. This fixes the glGet error test accordingly.
Reviewed-by: Neha Bhende<bhenden@vmware.com>
This looks like a regression from df30123794 ("radv: use
ac_compute_surface"). Before that, the opt4Space addrlib flag was set
to true unless the image has FMASK (ac_compute_surface will similarly
only set that flag for images without FMASK).
This saves multiple gigabytes of VRAM on one of our games, and brings
its VRAM utilisation on RADV in line with AMDGPU-PRO and NVIDIA.
Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
"...and stay dead!"
Rafael deleted this file in c2b5a26dc2
(i965: Convert SF_STATE to genxml.) but Marek accidentally brought it
back in commit e7a091936f (mesa: replace
ctx->Polygon._FrontBit with a helper function) when resolving conflicts.
It's not actually even compiled, but it's still here trolling people
into thinking it still exists and needs patching.
Translate the NIR variables directly to LLVM instead of lowering to a
TGSI-style giant array of vec4's and then back to a variable. This
should fix indirect dereferences, make shared variables more tightly
packed, and make LLVM's alias analysis more precise. This should fix an
upcoming Feral title, which has a compute shader that was failing to
compile because the extra padding made us run out of LDS space.
v2: Combine the previous two patches into one, only use this for shared
variables for now until LLVM becomes smarter.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Tested-by: Alex Smith <asmith@feralinteractive.com>
Otherwise, if a client gave us a list of modifiers that contained a
modifier we understand but which is not supported on the hardware, we
might return that one and then fail to create the image.
Reviewed-by: Daniel Stone <daniels@collabora.com>
This commit splits the mapping in half. The modifier_infos table now
only contains the modifier and the since_gen field. The tiling bits
have been moved into a table in tiling_to_modifier as that's the only
place it was ever used. The modifier_is_supported function now takes a
devinfo and does the since_gen check.
Reviewed-by: Daniel Stone <daniels@collabora.com>
This assert was removed in b0cc55f298 but
got added back in 1a43d774b6, probably by
accident.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Now that we have an actual aux_usage field, we no longer need the
complex logic of is_lossless_compressed in order to figure out if a
miptree is CCS_E compressed. As a side-effect, there is not longer any
need to overload MSAA_LAYOUT_CMS for CCS_E and we can stop doing so.
Reviewed-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
HiZ, like MCS and CCS_E, can compress more than just clear colors so we
want it turned on whenever the miptree is being used as a depth
attachment. It's theoretically possible for someone to create a depth
texture, upload data with glTexSubImage2D, and texture from it without
ever binding it as a depth target. If this happens, we would end up
wasting a bit of space by allocating a HiZ surface we never use.
However, this is rather unlikely out side of test cases, so we're better
off just allocating it up-front.
Reviewed-by: Chad Versace <chadversary@chromium.org>
We need this split for the same reason that we need the split for CCS:
intel_miptree_supports_hiz is called *before* we choose the actual
tiling. Adding a tiling_supports_hiz helper lets choose_aux_usage
more accurately decide whether or not to enable hiz. In particular,
this prevents us from enabling HiZ on linear depth buffers.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Fixes piglit test crash when context creation fails.
v2: As suggested by Brian, move the init to st_create_context_priv()
Reviewed-by: Brian Paul <brianp@vmware.com>
Enable the capability if the DRM supports it.
Hook up mechanism to send and receive fence FD from the DRM.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Connect fence_get_fd, fence_create_fd, and fence_server_sync.
Implement the required functions in vmw_fence module.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Connect fence_get_fd, fence_create_fd, and fence_server_sync.
Return PIPE_CAP_NATIVE_FENCE_FD capability based on what the
winsys reports
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
The new interfaces will be used to enable
EGL_ANDROID_native_fence_sync.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>