Commit graph

27130 commits

Author SHA1 Message Date
José Fonseca
5fcb75758c llvmpipe: Dump the sampler state of the shader key. 2009-10-25 11:49:01 +00:00
José Fonseca
e4c5e01c10 llvmpipe: Immediate multiplication. 2009-10-25 11:48:17 +00:00
José Fonseca
e1342f871b llvmpipe: Fast path for sampling rgba8 textures with linear filtering.
Implement Keith's suggestion of doing most of the sampling with 16x8
and 8x16 AoS, and only doing the conversion to floating point SoA at
the very last step.

Improves gloss performance by 10%.
2009-10-25 09:53:49 +00:00
José Fonseca
f3893ca9c8 llvmpipe: Make lerping work for 8.8 fixed point values. 2009-10-25 09:53:49 +00:00
José Fonseca
bfd7a9ca96 llvmpipe: New module to help make assertions about formats. 2009-10-25 09:53:49 +00:00
José Fonseca
47d241be9f llvmpipe: New function to unpack rgba8 formats into 4 x u8n AoS. 2009-10-25 09:53:49 +00:00
José Fonseca
abff4214ef llvmpipe: Split the format swizzling step from the unpacking. 2009-10-25 09:53:48 +00:00
José Fonseca
8d80fd3f55 llvmpipe: Allow different signs when unpacking. 2009-10-25 09:53:48 +00:00
José Fonseca
b544ab7299 llvmpipe: Add inlines to quickly generate types matching the native SIMD register bitwidth. 2009-10-25 09:53:48 +00:00
José Fonseca
a55b305c5b llvmpipe: Merge lp_build_load_rgba_soa into lp_build_sample_texel. 2009-10-25 09:53:48 +00:00
José Fonseca
bc93e9181c llvmpipe: Factor our pixel offset computation. 2009-10-25 09:53:48 +00:00
José Fonseca
fedd054d53 llvmpipe: Share testing infrastructure with lp_test_format. 2009-10-25 09:53:48 +00:00
José Fonseca
17afb6dd69 llvmpipe: Eliminate lp_build_store_rgba_aos. 2009-10-25 09:53:48 +00:00
José Fonseca
232b586464 llvmpipe: Eliminate lp_build_load_rgba_aos. 2009-10-25 09:53:48 +00:00
José Fonseca
b4f6907b8d llvmpipe: Move a few format/sampling functions into better space. 2009-10-25 09:53:47 +00:00
Marek Olšák
c2df759cd7 r300g: fix redefining mipmaps and fetching from them 2009-10-25 10:16:59 +01:00
Marek Olšák
118dfe1688 r300g: added support for 3D textures
Mipmaps not tested. Also, I am not sure why piglit/texturing/tex3d needs
to have color tolerance +-1 to pass. The classic Mesa driver doesn't
need that.
2009-10-25 08:06:19 +01:00
Joakim Sindholt
94a63dccdd r300g: fix scons build yet again 2009-10-24 02:43:21 +02:00
Brian Paul
46a784b7fd Merge branch 'mesa_7_6_branch' 2009-10-23 18:38:43 -06:00
Brian Paul
26f1ad65b9 mesa: simplify att->CubeMapFace assignment 2009-10-23 18:31:03 -06:00
Brian Paul
346250b190 mesa: refactor, new print_shader_info() 2009-10-23 18:31:03 -06:00
Brian Paul
81a4d34f07 mesa: rework error checking code for glGetCompressedTexImage()
Do all error checking in new getcompressedteximage_error_check() func.
Move some additional PBO checks out of the driver fallbacks into the
error checking functions.
2009-10-23 18:31:03 -06:00
Brian Paul
d66965c9a1 mesa: remove misplaced VERBOSE_TEXTURE tests 2009-10-23 18:31:02 -06:00
Brian Paul
9b50ceac03 mesa: more detailed error messages in fbo code 2009-10-23 18:31:02 -06:00
Brian Paul
dc8b139aa2 mesa: remove FBO texture depth/stencil test
The texture format should not be checked until validation time since
the format might be changed by a subsequent glTexImage() call.
2009-10-23 18:22:41 -06:00
Zack Rusin
b17c885a8a st/xorg: fix text with component alpha rendering 2009-10-23 19:39:16 -04:00
Brian Paul
0acb057ad1 mesa: fix broken _mesa_str_checksum() 2009-10-23 16:36:15 -06:00
Eric Anholt
49d402e275 Merge remote branch 'origin/mesa_7_6_branch'
Conflicts:
	src/mesa/drivers/dri/intel/intel_fbo.c
	src/mesa/drivers/dri/intel/intel_mipmap_tree.c
	src/mesa/drivers/dri/intel/intel_mipmap_tree.h
	src/mesa/drivers/dri/intel/intel_tex_copy.c
	src/mesa/drivers/dri/intel/intel_tex_image.c
2009-10-23 15:21:05 -07:00
Eric Anholt
bfd51dc34d i965: Annotate _NEW_COLOR dependency for brw_update_renderbuffer_surface(). 2009-10-23 14:13:57 -07:00
Eric Anholt
2d17dbfb53 intel: Keep track of x,y offsets in miptrees and use them for blitting.
By just using offsets, we confused the hardware's tiling calculations,
resulting in failures in miptree validation and blit clears.

Fixes piglit fbo-clearmipmap.

Bug #23552. (automatic mipmap generation)
2009-10-23 14:12:24 -07:00
Brian Paul
b01937a3c9 progs/tests: print requested/internal format info 2009-10-23 14:52:10 -06:00
Brian Paul
96d7d66dff docs: document updated GL extension header files 2009-10-23 14:49:47 -06:00
Brian Paul
5c0dc902e7 gl: updated wglext.h to version 17 2009-10-23 14:49:26 -06:00
Brian Paul
559da98c2b gl: updated glxext.h to version 25 2009-10-23 14:49:26 -06:00
Brian Paul
9df9696f6d gl: updated glext.h to version 56 2009-10-23 14:49:20 -06:00
Brian Paul
ff3f09a7fe docs: document cell, glGetTexLevelParameter() fixes 2009-10-23 14:45:44 -06:00
Brian Paul
cd62b4f00a mesa: fix GL_TEXTURE_INTERNAL_FORMAT query for compressed formats
Need to return the actual compressed format when the user originally
requested a generic compressed format.
2009-10-23 14:45:44 -06:00
Brian Paul
9528dc6ed8 mesa: added _mesa_compressed_format_to_glenum()
Maps a compressed MESA_FORMAT_x to correspding GLenum.  Needed for
querying a texture's actual format when a generic format was originally
requested.
2009-10-23 14:45:44 -06:00
Brian Paul
5e4f5e41a4 mesa: change s3tc vs. fxt1 priority when choosing compressed formats 2009-10-23 14:45:44 -06:00
Christoph Bumiller
683722740c nv50: do SIGN_SET as one instruction 2009-10-23 22:24:13 +02:00
Christoph Bumiller
99e728a13e nv50: fix saturation outside of tx_insn case 2009-10-23 22:24:09 +02:00
Christoph Bumiller
ad67326f12 nv50: allow all 127 TEMP regs
We should really learn to not waste so many though.
2009-10-23 22:24:03 +02:00
Christoph Bumiller
c738c9ab67 nv50: fix address reg code
Contained some rather obvious thinking errors before,
and didn't consider offsets from TGSI ADDRESS regs.
2009-10-23 22:17:44 +02:00
Christoph Bumiller
255a90a7bd nv50: add depth texture formats, and a few others, too 2009-10-23 22:17:34 +02:00
Vinson Lee
952bf63e2c progs/tests: Fix MSVC build. 2009-10-23 13:49:13 -06:00
Patrice Mandin
d9014a13e7 nouveau: nv30: Relax some limits. We can render to z24s8 buffer even if color buffer is 16 bits. 2009-10-23 18:42:21 +02:00
Patrice Mandin
c84a056764 nouveau: nv30: use r5g6b5 as z16 format 2009-10-23 18:40:13 +02:00
Chia-I Wu
6e99e6ddbf glapi: Always build libglapi.a.
This is made possible by making glapioffsets.h and glapidispatch.h
internal headers of glapi.  They should only be included indirectly
through dispatch.h by mesa.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-10-23 09:10:04 -06:00
Chia-I Wu
22884db174 glapi: Move dispatch marcos to glapidispatch.h.
dispatch.h is kept as a wrapper to glapidispatch.h.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-10-23 09:10:04 -06:00
Chia-I Wu
3d16088ff0 mesa/dri: Remove extension_helper.h.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-10-23 09:10:04 -06:00