mesa: fix GL_TEXTURE_INTERNAL_FORMAT query for compressed formats

Need to return the actual compressed format when the user originally
requested a generic compressed format.
This commit is contained in:
Brian Paul 2009-10-23 14:40:40 -06:00
parent 9528dc6ed8
commit cd62b4f00a

View file

@ -776,7 +776,15 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
*params = img->Depth;
break;
case GL_TEXTURE_INTERNAL_FORMAT:
*params = img->InternalFormat;
if (img->IsCompressed) {
/* need to return the actual compressed format */
*params = _mesa_compressed_format_to_glenum(ctx,
img->TexFormat->MesaFormat);
}
else {
/* return the user's requested internal format */
*params = img->InternalFormat;
}
break;
case GL_TEXTURE_BORDER:
*params = img->Border;