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mesa: fix GL_TEXTURE_INTERNAL_FORMAT query for compressed formats
Need to return the actual compressed format when the user originally requested a generic compressed format.
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1 changed files with 9 additions and 1 deletions
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@ -776,7 +776,15 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
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*params = img->Depth;
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break;
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case GL_TEXTURE_INTERNAL_FORMAT:
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*params = img->InternalFormat;
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if (img->IsCompressed) {
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/* need to return the actual compressed format */
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*params = _mesa_compressed_format_to_glenum(ctx,
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img->TexFormat->MesaFormat);
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}
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else {
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/* return the user's requested internal format */
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*params = img->InternalFormat;
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}
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break;
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case GL_TEXTURE_BORDER:
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*params = img->Border;
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