We incorrectly utilize the stencil layouts structures even if we
should stick to the depth_stencil ones if the layout includes stencil.
v2: Don't forget stencil only layout (Nanley)
Simplify callers of new helper functions (Nanley)
v3: Store VK_IMAGE_LAYOUT_UNDEFINED when no stencil is available (Nanley)
Use a switch statement (Nanley)
v4: Consider all layouts but depth only to be potential stencil layouts (Lionel)
v5: Refactor helper in vk_image_layout_depth_only() and discard
VkAttachmentDescriptionStencilLayoutKHR in
VkAttachmentDescription2KHR if format is not depth/stencil.
v5: s/LAYOUT_COLOR_ATTACHMENT_OPTIMAL/LAYOUT_DEPTH_ATTACHMENT_OPTIMAL/ (Nanley)
v6: Fix overly harsh assert()
Fixes: c1c346f166 ("anv: implement VK_KHR_separate_depth_stencil_layouts")
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4084
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8475>
(cherry picked from commit 28207669d0)
v_or_b32 with a v2b definition should use SDWA if is_partial=true.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Fixes: 56345b8c61 ("aco: allow reading/writing upper halves/bytes when possible")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8577>
(cherry picked from commit fcda9b6737)
If software decompression is used for ETC2, the alpha channel
for sRGB8 textures would be set only if BGRA is true.
Fixes: e5604ef78b "st/mesa/i965: Allow decompressing ETC2 to GL_RGBA"
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8529>
(cherry picked from commit 290dcb26ae)
Passing NULL for the views parameter should be the same as passing an
array of NULL, according to the documentation. So let's respect that
detail.
This fixes a crash when using GALLIUM_HUD.
Fixes: 8d46e35d16 ("zink: introduce opengl over vulkan")
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8564>
(cherry picked from commit 333730405d)
This limits the exposure of these functions to when the extension is
available. Prevents crashes otherwise, as the rest of the infrastructure
doesn't necessarily expect these functions when the extension is not
available.
Fixes: 40c1f9883e ("mesa,glsl: add support for GL_NV_shader_atomic_int64")
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8533>
(cherry picked from commit a0f4affcf6)
The vulkan loader doesn't load layers for apps that require a newer
version of vulkan, so this layer didn't get loaded for vulkan 1.2 apps.
I would like to just stick 1.09 in there but it might be worth
validating it works at new version of vulkan I suppose and the major
doesn't revise that often
Fixes: 9bc5b2d169 ("vulkan: add initial device selection layer. (v6)")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8508>
(cherry picked from commit ca834d0b2d)
So far we only write a maximum of 4 dwords further into the batch and
it seems just going over the CS prefetch was enough.
Turns out writing more dwords can delay the writes and we start
prefetching stuff that hasn't landed in memory yet.
This fixes the issue by stalling the CS to ensure the writes have
landed before we go over the prefetch.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 796fccce63 ("intel/mi-builder: add framework for self modifying batches")
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8525>
(cherry picked from commit d8154c4006)
It is using the source level instead of the destiny level (base_level)
to compute the dest offset.
This fixes `framebuffer-blit-levels draw rgba -auto -fbo` piglit test.
Fixes: 976ea90bdc ("v3d: Add support for using the TFU to do some blits.")
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8491>
(cherry picked from commit 08b16cfe0b)
If we don't tag compute sgpr as dirty they will point to the
ol buffer location.
This fixes arb_compute_shader-dlist with mcbp enabled.
Fixes: 85a6bcca61 ("radeonsi: pass at most 3 images and/or shader buffers via user SGPRs for compute")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8433>
(cherry picked from commit 17f8e56c96)
We sometimes use anv_layout_to_aux_state() to compute the aux state of
an image during the resolve operations at the end of a render
(sub)pass.
If we're dealing with a multisampled image that is created without a
transfer usage, our internal code might trigger a resolve using the
transfer layout (see genX_cmd_buffer.c:cmd_buffer_end_subpass), for
which the image doesn't the usage bit. The current code tries to AND
the 2 usages which won't have any bit in common, thus skipping all
checks below.
v2: Add the transfer usages depending on attachment usage (Lionel)
v3: Limit to samples > 1 (Jason) && DEPTH_STENCIL_ATTACHMENT_BIT (Lionel)
v4: Add transfer usage at image creation (Jason)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 54b525caf0 ("anv: Rework anv_layout_to_aux_state")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4037
Reviewed-by: Reviewed-by: Tapani Pälli <tapani.palli@intel.com> (v1)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8307>
(cherry picked from commit d4b4d69d4d)
Add a check to vaDeriveImage to see if a non-interlaced buffer was
created successfully. Otherwise, return an error, since we won't be able
to derive an image from the interlaced buffer.
Prevents a null pointer dereference from occuring on some nVidia cards,
reported by Alexander Kapshuk.
v2: Check for PIPE_VIDEO_CAP_SUPPORTS_PROGRESSIVE support (Ilia)
Fixes: fcb558321e ("frontends/va: Derive image from interlaced buffers")
Signed-off-by: Thong Thai <thong.thai@amd.com>
Tested-by: Alexander Kapshuk <alexander.kapshuk@gmail.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8320>
(cherry picked from commit 4b208cc503)
vkGetInstanceProcAddr(instance, "vkGetInstanceProcAddr") should return our
vkGetInstanceProcAddr not the next in the chain.
CC: mesa-stable
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8285>
(cherry picked from commit fff77e4b43)
The Android Vulkan loader needs this symbol, so the addition of the
linker script broke Vulkan for Android.
(For non-Android builds: I checked that having a non-existent symbol in
the linker script works ok and doesn't put the symbol in the library)
Fixes: 41bb6459d3 ("radv: restrict exported symbols with static llvm")
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8437>
(cherry picked from commit 4956f6d0bf)
The driver interface doesn't take ownership of the TGSI tokens, so free
our temporary.
Fixes: 57effa342b ("st/mesa: Drop the TGSI paths for PBOs and use nir-to-tgsi if needed.")
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8422>
(cherry picked from commit 4ddcd9cf16)
This can be used to work around a common class of bugs appearing as
flickering.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8104>
(cherry picked from commit f17de6a803)
vkGetInstanceProcAddr(instance, "vkGetInstanceProcAddr") should return our
vkGetInstanceProcAddr not the next in the chain.
CC: mesa-stable
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8286>
(cherry picked from commit 67de6356f8)
If we change the virtual address we also have to change the offset in the buffer
to be mapped.
Fixes: 715df30a4e "radv/amdgpu: Add winsys implementation of virtual buffers."
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7953>
(cherry picked from commit d3286bdd76)
Found a case where we mapped a range too many.
Per the comment the constraint is:
/* [first, last] is exactly the range of ranges that either overlap the
* new parent, or are adjacent to it. This corresponds to the bind ranges
* that may change.
*/
So that means that after the ++last we the ranges[last] should still
be adjacent. So we need to test the post-increment value to see whether
it is adjacent.
Failure case:
ranges:
0: 0 - ffff
1: 10000 - 1ffff
2: 20000 - 2ffff
3: 30000 - 3ffff
new range: 10000 - 1ffff
wrong first, last: 0,3
However range 3 clearly isn't adjacent at all.
Fixes: 715df30a4e "radv/amdgpu: Add winsys implementation of virtual buffers."
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7953>
(cherry picked from commit 2b12e6931e)
NetBSD's variant has a different prototype from the Linux version
the code expects. It might make sense to add support for NetBSD's
version, however, since NetBSD defaults to not allowing non-root
users to set processor affinity, there would be little gain here.
This is a build fix for NetBSD.
Signed-off-by: Nia Alarie <nia@NetBSD.org>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
CC: 20.3 <mesa-stable@lists.freedesktop.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7947>
(cherry picked from commit 275079e3ad)
Compute the number of components of the destination vector from the
bitsize when eg. a 16-bit vec2 vertex fetches is splitted. This is
because the dst will be a v1, so the p_create_vector should be created
from two v2b fro both sizes to match.
This prevents a regression from the next change which will split
typed vertex buffer loads on GFX6 and GFX10+.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8363>
(cherry picked from commit 68c2537062)
Not sure why I thought this was correct, but we should consider them for
optimization purposes.
Fixes: ce9205c03b ('nir: add a load/store vectorization pass')
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4202>
(cherry picked from commit f4eb833a12)
No shader-db or fossil-db changes on any Intel platform.
v2: Add a coding line to fix SCons build problems caused by the ±
character.
Fixes: 25bfba3335 ("nir/algebraic: Recognize open-coded copysign(1.0, a)")
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6358>
(cherry picked from commit 9771af5dde)
Conflicts:
src/compiler/nir/nir_opt_algebraic.py