mesa/st: Free the NIR builtins TGSI tokens after passing to the driver.

The driver interface doesn't take ownership of the TGSI tokens, so free
our temporary.

Fixes: 57effa342b ("st/mesa: Drop the TGSI paths for PBOs and use nir-to-tgsi if needed.")
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8422>
This commit is contained in:
Eric Anholt 2021-01-11 11:09:12 -08:00 committed by Marge Bot
parent 0367bdbdc4
commit 4ddcd9cf16

View file

@ -26,6 +26,7 @@
#include "compiler/nir/nir_builder.h"
#include "compiler/glsl/gl_nir.h"
#include "nir/nir_to_tgsi.h"
#include "tgsi/tgsi_parse.h"
struct pipe_shader_state *
st_nir_finish_builtin_shader(struct st_context *st,
@ -81,21 +82,32 @@ st_nir_finish_builtin_shader(struct st_context *st,
ralloc_free(nir);
}
struct pipe_shader_state *shader;
switch (stage) {
case MESA_SHADER_VERTEX:
return pipe->create_vs_state(pipe, &state);
shader = pipe->create_vs_state(pipe, &state);
break;
case MESA_SHADER_TESS_CTRL:
return pipe->create_tcs_state(pipe, &state);
shader = pipe->create_tcs_state(pipe, &state);
break;
case MESA_SHADER_TESS_EVAL:
return pipe->create_tes_state(pipe, &state);
shader = pipe->create_tes_state(pipe, &state);
break;
case MESA_SHADER_GEOMETRY:
return pipe->create_gs_state(pipe, &state);
shader = pipe->create_gs_state(pipe, &state);
break;
case MESA_SHADER_FRAGMENT:
return pipe->create_fs_state(pipe, &state);
shader = pipe->create_fs_state(pipe, &state);
break;
default:
unreachable("unsupported shader stage");
return NULL;
}
if (state.type == PIPE_SHADER_IR_TGSI)
tgsi_free_tokens(state.tokens);
return shader;
}
/**