Commit graph

1040 commits

Author SHA1 Message Date
Caio Marcelo de Oliveira Filho
c1a2ac2abe anv: Always initialize target_stencil_layout
Pass down stencil data from the subpass attachment like we do
elsewhere.  Only stencil attachments will make use of it.

Fixes warnings like

    ../src/intel/vulkan/genX_cmd_buffer.c: In function ‘cmd_buffer_begin_subpass’:
    ../src/intel/vulkan/genX_cmd_buffer.c:4656:41: warning: ‘target_stencil_layout’ may be used uninitialized in this function [-Wmaybe-uninitialized]
     4656 |       att_state->current_stencil_layout = target_stencil_layout;
          |       ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3557>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3557>
2020-01-24 14:01:38 -08:00
Jason Ekstrand
41bffe0913 anv: Replace aux_surface.isl.size_B checks with aux_usage checks
Now that aux_usage has a unified meaning, aux_usage == NONE if and only
if aux_surface.isl.size_B > 0.  In most of these cases, the question
we're asking is "does have compression?" and not "have we allocated an
aux surface for compression?".

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3556>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3556>
2020-01-24 21:07:26 +00:00
Jason Ekstrand
e693a57232 anv: Rework the meaning of anv_image::planes[]::aux_usage
Previously, we set aux_usage=ISL_AUX_USAGE_NONE when we really meant
CCS_D.  This sort-of made sense before we had anv_layout_to_aux_usage
but now that we have that helper.  However, in our more modern aux
tracking model, all aux usage goes through anv_layout_to_* and we're
better off making the meaning of anv_image::planes[]::aux_usage be
AUX_USAGE_NONE if and only if there is no compression.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3556>
2020-01-24 21:07:26 +00:00
Jason Ekstrand
c70a786c77 anv: Improve BTI change cache flushing
This commit makes two changes:

 1. We set pending_pipe_bits instead of emitting PIPE_CONTROL directly
    for the flush at the end of cmd_buffer_begin_subpass.

 2. Because BLORP ops such as vkCmdClearAttachments may come in the
    middle of a render pass, we have to also flag the need for a cache
    flush after the blorp op.

Fixes: 185630c6bc "anv/blorp: Do the gen11 BTI flush"
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3547>
2020-01-24 19:18:26 +00:00
Jason Ekstrand
bf3a262a80 anv: Add a usage parameter to anv_layout_to_aux_usage
Most places we actually know the usage and can provide it.  There are
two exceptions to this:

 1. We pass 0 into get_blorp_surf_for_anv_image when we use
    ANV_IMAGE_LAYOUT_EXPLICIT_AUX because anv_layout_to_aux_usage is
    never actually called so it doesn't matter.

 2. We pass 0 into anv_layout_to_aux_usage in transition_color_buffer.
    However, the coming commits which will begin using the usage
    parameter only care about depth.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2605>
2020-01-24 17:42:36 +00:00
Jason Ekstrand
f8a4de6316 anv: Use isl_aux_state for HiZ resolves
Rather than looking at the aux usage, we look at the isl_aux_state which
provides us with more detailed information.  This commit adds a couple
helpers to isl which let us quickly determine if we have valid depth/hiz
on the initial layout and if we need valid depth/hiz for the final
layout.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2605>
2020-01-24 17:42:36 +00:00
Jason Ekstrand
769d6ba200 anv: Use TRANSFER_SRC_OPTIMAL for depth/stencil MSAA resolves
As of 52ad1712ed, TRANSFER_SRC_OPTIMAL and SHADER_READ_ONLY_OPTIMAL
are now identical for depth buffers so there's no reason why we need to
use the "wrong" layout.  Technically, according to Vulkan, blits and
MSAA resolves are transfer ops so we should use the transfer layout now
that we can.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2605>
2020-01-24 17:42:36 +00:00
Tapani Pälli
5fede43fe0 anv: initialize clear_color_is_zero_one
Fixes following valgrind warning:

   ==12508== Conditional jump or move depends on uninitialised value(s)
   ==12508==    at 0x2CCD8B79: cmd_buffer_begin_subpass (genX_cmd_buffer.c:4599)
   ==12508==    by 0x2CCDA72B: gen9_CmdBeginRenderPass (genX_cmd_buffer.c:5275)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3487>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3487>
2020-01-21 17:47:30 +02:00
Jason Ekstrand
1ec84bd208 anv: Take a device in anv_perf_warn
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3461>
2020-01-20 22:08:52 +00:00
Jason Ekstrand
cb6ea77045 anv: Take an anv_device in vk_errorf
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3461>
2020-01-20 22:08:52 +00:00
Jason Ekstrand
70e8064e13 anv: Add an anv_physical_device field to anv_device
Having to always pull the physical device from the instance has been
annoying for almost as long as the driver has existed.  It also won't
work in a world where we ever have more than one physical device.  This
commit adds a new field called "physical" to anv_device and switches
every location where we use device->instance->physicalDevice to use the
new field instead.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3461>
2020-01-20 22:08:52 +00:00
Jason Ekstrand
44f5a92c0b anv: Drop some VK_IMAGE_TILING_OPTIMAL checks
The DRM format modifiers extension adds a TILING_DRM_FORMAT_MODIFIER
which will be used for modifiers so we can no longer use OPTIMAL to
indicate tiled inside the driver.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3434>
2020-01-17 18:27:29 +00:00
Tapani Pälli
630cbb45ac anv: set depth stall enabled when depth flush enabled on gen12
This implements HW workaround #1409600907 for anv driver.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3378>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3378>
2020-01-16 14:05:54 +02:00
Lionel Landwerlin
308efbf2f3 anv: implement another workaround for non pipelined states
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3408>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3408>
2020-01-16 11:51:30 +02:00
Iván Briano
4ef3f7e3d3 anv: Enable Vulkan 1.2 support
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2020-01-15 08:34:57 -06:00
Lionel Landwerlin
a014105498 anv: fix pipeline switch back for non pipelined states
Setting state base address can happen even before pipeline is
selected. Also we must ensure it is set to 3D for Gen12, we can't
switch back to an invalid pipeline value (UINT32_MAX).

v2: Reuse helpers (Jason)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: b34422db5e ("anv: Implement Gen12 workaround for non pipelined state")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3396>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3396>
2020-01-15 11:14:43 +02:00
Lionel Landwerlin
b34422db5e anv: Implement Gen12 workaround for non pipelined state
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3365>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3365>
2020-01-14 11:52:36 +02:00
Jason Ekstrand
21bc16a723 anv: Drop an unused variable 2020-01-13 12:20:48 -06:00
Jason Ekstrand
9b71171442 anv: Re-use flush_descriptor_sets in flush_compute_state
There's no reason to hand-roll all of the memory re-allocation fall-back
code for compute shaders.  It's  just duplicated complexity.  This also
makes it more clear in flush_compute_state where the
MEDIA_INTERFACE_DESCRIPTOR_LOAD command gets emitted relative to other
packets in the command stream.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2020-01-09 19:45:00 -06:00
Jason Ekstrand
ae72d1238c anv: Flag descriptors dirty when gl_NumWorkgroups is used
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2020-01-09 19:45:00 -06:00
Jason Ekstrand
ca6b3b11af anv: Don't add dynamic state base address to push constants on Gen7
Because Gen7 push constants are already relative to dynamic state base
address, they aren't really an address.  It's deceptive to return an
address from the helper function.  Instead, let's leave it as a
special-case in the gen7-11 helper; we don't need the helper for code
de-duplication for Gen7 anyway.

Fixes: 67d2cb3e93 "anv: Add get_push_range_address() helper"
Closes: #2323
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2020-01-09 19:44:06 -06:00
Jason Ekstrand
0f60aa4037 anv: Re-emit all compute state on pipeline switch
It's a very odd case to hit in the real world.  However, there are some
CTS tests which switch back and forth between dispatch and clear without
changing the pipeline.

Fixes: bc612536eb "anv: Emit a dummy MEDIA_VFE_STATE before switching..."
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-12-07 04:03:35 +00:00
Jason Ekstrand
46af0ecc1d anv: Use PIPE_CONTROL flushes to implement the gen8 VF cache WA
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-12-05 10:59:10 -06:00
Jason Ekstrand
1b5cb92b62 anv: Apply cache flushes after setting index/draw VBs
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-12-05 10:59:10 -06:00
Jason Ekstrand
7ce39a55c1 anv: Always invalidate the VF cache in BeginCommandBuffer
I think the reason why we only do this for primaries is that we didn't
expect to have blorp calls in secondaries.  However, you are allowed to
have a full render pass in a secondary command buffer so resolves and
clears can end up in there.  We should just always invalidate.

Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-12-05 10:59:10 -06:00
Rafael Antognolli
d3e339364f anv: Use 3DSTATE_CONSTANT_ALL when possible.
Use this new instruction introduced in Gen12. The instruction itself is
smaller, and it also allows us to emit a single instruction to all
stages that have the same push constant buffers (e.g. when they don't
have constant buffers).

There's one restriction to use this instruction, though: the length
field is only 5 bits long, so we need to check whether we can use it,
and fallback to the old 3DSTATE_CONSTANT_XS if that field is >= 32.

v2:
 - Rebased on top of the lasted changes from Jason.
 - Added review suggestions by Caio.
 - Removed struct push_bos and merged some code into
 anv_nir_compute_push_layout().

v3:
 - Remove code churn due to gen8+ workaround in
 anv_nir_compute_push_layout(). This code has been removed in an earlier
 commit, and implemented in cmd_buffer_emit_push_constant().

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-12-04 20:48:25 +00:00
Rafael Antognolli
7d5da53d27 anv: Move code for emitting push constants into its own function.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-12-04 20:48:25 +00:00
Rafael Antognolli
67d2cb3e93 anv: Add get_push_range_address() helper.
Add a helper function to get the push range address. Once we have a
separate function for emitting gen12 push constants, we can use this
helper and avoid duplicating code.

v3: Do not add range->start to the address in gen7 (Caio).
v4: Do not drop range->start from gen7 (Caio, Jason).

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-12-04 20:48:25 +00:00
Rafael Antognolli
c0225a728e anv: Move gen8+ push constant packet workaround.
Store push_ranges in ascending order, and only "shift" them to the end
of the array during state packet emission.

We don't need this workaround with the new 3DSTATE_CONSTANT_ALL packet.
So instead of applying the workaround here just for GEN < 12 (which
requires and extra loop through all the ranges to figure out if we
should shift them or not), we simply move the whole logic to the state
emission code. At that point, in a later commit, we are already looping
through all of the ranges anyway to check which packet we will be using,
so we might as well implement the workaround there, where it is going to
be used.

v3: Move gen8+ workaround to the state emission code (Caio).
v4: Add explanation of why we moved the workaroudn (Caio).

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-12-04 20:48:25 +00:00
Jason Ekstrand
178a2946c0 anv: Respect the always_flush_cache driconf option
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-12-03 17:10:51 -06:00
Jason Ekstrand
a8965c076b anv: Push constants are relative to dynamic state on IVB
Fixes: aecde2351 "anv: Pre-compute push ranges for graphics pipelines"
Closes: #2136
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-11-26 22:15:54 +00:00
Rafael Antognolli
dadb6ebbd1 intel: Add workaround for stencil state.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
2019-11-19 21:43:09 +00:00
Jason Ekstrand
fdaf8144a8 anv: Emit a NULL vertex for zero base_vertex/instance
If both are zero (the common case), we can emit a null vertex buffer
rather than emitting a vertex buffer with zeros in it.  The packing of
the VERTEX_BUFFER_STATE is faster because no relocation is emitted and
we can avoid creating the vertex buffer which means one less
anv_state_stream_alloc.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-11-18 18:35:14 +00:00
Jason Ekstrand
98dc179c1e anv: More carefully dirty state in BindPipeline
Instead of blindly dirtying descriptors and push constants the moment we
see a pipeline change, check to see if it actually changes the bind
layout or push constant layout.  This doubles the runtime performance of
one CPU-limited example running with the Dawn WebGPU implementation when
running on my laptop.

NOTE: This effectively reverts beca63c6c0.  While it was a nice
optimization, it was based on prog_data and we can't do that anymore
once we start allowing the same binding table to be used with multiple
different pipelines.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-11-18 18:35:14 +00:00
Jason Ekstrand
22f16ff54a anv: More carefully dirty state in BindDescriptorSets
Instead of dirtying all graphics or all compute based on binding point,
we're now much more careful.  We first check to see if the actual
descriptor set changed and then only dirty the stages used by that
descriptor set.  For dynamic offsets, we keep a bitfield per-stage of
which offsets are actually used in that stage and we only dirty push
constants and descriptors if that stage has dynamic offsets AND those
offsets actually change.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-11-18 18:35:14 +00:00
Jason Ekstrand
ca8117b5d5 anv: Use a switch statement for binding table setup
It theoretically could be more efficient but the real point here is that
it's no longer really a matter of dealing with special cases and then
the "real" thing.  The way we're handling binding tables, it's more of a
multi-step process and a switch is more natural.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-11-18 18:35:14 +00:00
Jason Ekstrand
ca91ab8015 anv: Re-arrange push constant data a bit
This moves the compute stuff into a anv_push_constants::cs sub-struct.
It also moves dynamic offsets into the push constants.  This means we
have to duplicate the data per-stage but that doesn't seem like the end
of the world and one day we may wish to make dynamic offsets per-stage
anyway.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-11-18 18:35:14 +00:00
Jason Ekstrand
aecde23519 anv: Pre-compute push ranges for graphics pipelines
It turns off that emitting push constants is one of the hottest paths in
the driver and ANY work we do there costs us.  By pre-computing things a
bit ahead of time, we shave 5% off the runtime of a CPU-limited example
running with the Dawn WebGPU implementation.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-11-18 18:35:14 +00:00
Jason Ekstrand
4b392ced2d anv: Stop bounds-checking pushed UBOs
The bounds checking is actually less safe than just pushing the data.
If the bounds checking actually ever kicks in and it's not on the last
UBO push range, then the shrinking will cause all subsequent ranges to
be pushed to the wrong place in the GRF.  One of the behaviors we
definitely don't want is for OOB UBO access to result in completely
unrelated UBOs returning garbage values.  It's safer to just push the
UBOs as-requested.  If we're really concerned about robustness, we can
emit shader code to do bounds checking which should be stupid cheap (a
CMP followed by SEL).

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-11-18 18:35:14 +00:00
Jason Ekstrand
ebad00d9e7 anv: Delete dead shader constant pushing code
As of 2d78e55a8c, nir_intrinsic_load_constant with a constant offset
is constant-folded so we should never end up with any that trigger
brw_nir_analyze_ubo_ranges.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-11-18 18:35:14 +00:00
Jason Ekstrand
0709c0f6b4 anv: Flatten descriptor bindings in anv_nir_apply_pipeline_layout
This lets us stop tracking the pipeline layout.  It also means less
indirection on a very hot path.  As an extra bonus, we can make some of
our data structures smaller.  No measurable CPU overhead improvement.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-11-18 18:35:14 +00:00
Jason Ekstrand
fa120cb31c anv: Input attachments are always single-plane
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-11-18 18:35:14 +00:00
Rafael Antognolli
d4f628235e anv: Use mocs settings from isl_dev.
v2: Remove device->default_mocs and external_mocs (Jason).

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-11-12 20:41:52 +00:00
Lionel Landwerlin
c1c346f166 anv: implement VK_KHR_separate_depth_stencil_layouts
v2: Use ternary to simplify code (Jason)

v3: Reorder switch cases to follow existing section ordering (Nanley)
    Add missing comment in cmd_buffer_end_subpass() about new layout (Nanley)

v4: Fix layout comparison for stencil case (Nanley)
    Update a few more comments (Nanley)
    Move VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL_KHR in color
    attachment case for future stencil-CCS support (Nanley)

v5: Missed comments update (Nanley)
    Updated relnotes.txt (Lionel)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
2019-11-06 20:13:30 +00:00
Jason Ekstrand
f60ef0fff4 anv: Move the RT BTI flush workaround to begin_subpass
Now that we're no longer compacting binding table entries, the only time
they can possibly change is when we actually switch subpasses.

Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
2019-10-31 21:07:15 +00:00
Jason Ekstrand
853d3b59fd anv: Allocate misc BOs from the cache
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-10-31 13:46:09 +00:00
Jason Ekstrand
0a6d2593b8 anv: Allocate descriptor buffers from the BO cache
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-10-31 13:46:09 +00:00
Jason Ekstrand
c4be72934e anv: Fix a relocation race condition
Previously, we would read the offset from the BO in anv_reloc_list_add
to generate the presumed offset and then again in the caller to compute
the 64-bit address to write into the buffer.  However, if the offset
somehow changed between these two points, the presumed offset would no
longer match the written offset.  This is unlikely to actually ever be a
problem in practice because the presumed offset gets recorded first and
so if the written address is wrong then the presumed offset is almost
certainly wrong and the relocation will trigger.  However, it's much
safer to simply have anv_reloc_list_add return the 64-bit address.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-10-31 13:46:08 +00:00
Rafael Antognolli
3c317e8187 anv: Add Tile Cache Flush for Unified Cache. 2019-10-30 19:51:03 +00:00
Jason Ekstrand
beca63c6c0 anv: Avoid emitting UBO surface states that won't be used
This shaves around 4-5% off of a CPU-limited example running with the
Dawn WebGPU implementation.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-10-30 16:05:57 +00:00