ialization code.
Note that there are still plenty of actual unknown variables left that should
probably be deciphered.
There are a number of things incomplete in the driver; the different polygon
offset modes (line, point, etc), the other texture filter, texture chroma key,
etc. These should probably be fixed in the future, or at least added to the TODO
list.
This should be safe now that we no longer use the MI_WAIT_FOR_EVENT instruction
incorrectly and should also work correctly with applications that render to the
front buffer.
The MI_WAIT_FOR_EVENT instruction does not support waiting for several events
at once, so this should fix the lockups with page flipping when both pipes are
enabled.
And set new cliprects before deriving other state from them. This ensures
cliprects aren't accessed after having been freed.
Thanks to Panagiotis Papadakos for testing various iterations of this.
glMaterial changes the current specular exponent or glLight changes
the intensity distribution of the light, but _mesa_update_state doesn't
update the corresponding light table. So they must be updated at this time.
-include missing definitions
-add files to compile
-remove files from compile list which are removed from the repositry
-add support for vbo
new file: src/mesa/vbo/descrip.mms
modified: src/mesa/descrip.mms
modified: src/mesa/drivers/osmesa/descrip.mms
modified: src/mesa/drivers/x11/descrip.mms
modified: src/mesa/swrast_setup/descrip.mms
modified: src/mesa/tnl/descrip.mms
Use _mesa_reference_framebuffer() and _mesa_unreference_framebuffer() functions
to be sure reference counting is done correctly. Additional assertions are
done too. Note _mesa_dereference_framebuffer() renamed to "unreference" as
that's more accurate.
Based on a patch by Panagiotis Papadakos.
Among other things, this makes sure the framebuffer object associated with the
drawable has the correct size when _mesa_make_current is called, so the default
viewport is set up correctly.
Also update radeon->lastStamp in radeonSetCliprects.