Zack Rusin
ca88683459
draw: make sure softpipe doesn't crash with vertex tex sampling
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softpipe doesn't implement the draw's llvm tex sampling interface
so make sure draw can handle the cases where the driver doesn't
implement the interface
2010-07-06 13:29:04 -04:00
Zack Rusin
01eebfe1b6
draw: implement vertex texture sampling using llvm
2010-07-06 13:29:04 -04:00
Tom Stellard
ce929d8210
r300/compiler: Implement KILP opcode.
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Signed-off-by: Marek Olšák <maraeo@gmail.com>
2010-07-06 18:45:32 +02:00
José Fonseca
88b6abfba5
gallivm: Use SSE4.1's BLENDV instructions for lp_build_select().
2010-07-06 11:53:15 +01:00
José Fonseca
b3d4e5bd26
gallivm: Fix 8bit comparisons.
2010-07-06 11:53:15 +01:00
Alan Hourihane
5a723afabb
llvmpipe: ensure all bins are reset avoids memory corruption.
2010-07-06 11:42:18 +01:00
Chia-I Wu
32a9b2799e
mesa: Always initialize transform feedback state.
...
Assert ctx->Driver.NewTransformFeedback if the feature is enabled; Use
the default callbacks otherwise. The rest of core mesa expects the
state to be initialized.
2010-07-06 17:03:32 +08:00
Chia-I Wu
f2aa361f3b
egl: Rework driver loading.
...
Driver loading is now splitted into two stages. In the first stage, an
_EGLModule is created for each driver: user driver, default drivers, and
all files in the search directories that start with "egl_". Modules are
not loaded at this stage.
In the second stage, each module is loaded to initialize a display. The
process stops at the first module that can initialize the display.
If eglGetProcAddress is called before eglInitialize, the same code path
will be taken to find the first module that supports
EGL_DEFAULT_DISPLAY. Because we do not want to initialize the display,
drv->Probe is used instead in this case.
2010-07-06 16:16:39 +08:00
Chia-I Wu
cf588ab3f1
st/egl: Add support for !GLX_DIRECT_RENDERING.
...
st/egl uses GLX code for DRI2 support. It should honor
GLX_DIRECT_RENDERING.
Also updates configure.ac to define GLX_DIRECT_RENDERING for st/egl.
2010-07-06 15:27:09 +08:00
Brian Paul
abd5627a6a
mesa: initial support for unnormalized integer texture formats
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As defined by GL_EXT_texture_integer.
2010-07-05 20:14:39 -06:00
Corbin Simpson
e54164b4e3
auxiliary/util: Add SM3 meta-cap list.
2010-07-05 14:59:12 -07:00
Roland Scheidegger
3ed0a099c7
llvmpipe: wait for queries being finished when asked for it or before deletion
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This fixes bug #28757 , though does not yet address the issue that fences aren't
always emitted.
2010-07-05 17:17:50 +02:00
Vinson Lee
a3b0aaf26f
i915g: Remove unnecessary header.
2010-07-04 11:34:15 -07:00
Jakob Bornecrantz
2d818ed0f8
i915g: Add flag to not send commands to hw
2010-07-04 13:32:02 +01:00
Jakob Bornecrantz
34bd0569d3
i915g: If the kernel reject the batchbuffer print it then assert
2010-07-04 13:32:02 +01:00
Jakob Bornecrantz
50f17a001f
i915g: Minor cleanups
2010-07-04 13:32:02 +01:00
Jakob Bornecrantz
57fc2ad7a1
i915g: Make batchbuffer flush function not be inline
2010-07-04 13:32:02 +01:00
Jakob Bornecrantz
ded664b1ac
i915g: Rename texture state to map state
2010-07-04 13:32:01 +01:00
Jakob Bornecrantz
8b122bdf6c
i915g: Move fragment state to its own file
2010-07-04 13:32:01 +01:00
Jakob Bornecrantz
d64561472b
i915g: Move static state to its own file
2010-07-04 13:32:01 +01:00
Jakob Bornecrantz
7174038e29
i915g: Don't dirty dynamic state if it hasn't changed
2010-07-04 13:32:01 +01:00
Jakob Bornecrantz
22d4d5fc3f
i915g: Don't flush after blit
2010-07-04 13:32:01 +01:00
Jakob Bornecrantz
62bcf2e6ad
i915g: Don't flush empty batchbuffers
2010-07-04 13:32:01 +01:00
Jakob Bornecrantz
ed5ce78b81
gallium: Make trivial examples use target helpers
2010-07-04 13:31:55 +01:00
Jakob Bornecrantz
abbb96b2fe
gallium: Fix compilation of trivial quad-tex
2010-07-04 13:09:13 +01:00
Vinson Lee
1f0bcce6be
st/egl: Remove unnecessary headers.
2010-07-03 19:28:31 -07:00
Chia-I Wu
b365b150a1
docs: Update EGL doc.
...
Updated for the reorganization of st/egl targets.
2010-07-03 17:20:52 +08:00
Chia-I Wu
40ef298641
mesa: Fix OpenGL ES-only builds.
...
Check FEATURE_GL in _mesa_init_shader_dispatch and
_mesa_init_shader_uniform_dispatch. OpenGL ES can not and does not use
_mesa_init_<...>_dispatch. This is supposed to be temporary. Ideally,
a more flexible way for initializing dispatch tables should be
developed.
2010-07-03 16:48:36 +08:00
nobled
c43ab4fe1f
egl: Always use EGLAPIENTRY in api function prototypes
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Fixes the build on Windows.
2010-07-03 16:36:43 +08:00
Vinson Lee
fbc4b88e76
gallivm: Remove unnecessary headers.
2010-07-03 01:04:50 -07:00
Marek Olšák
0e6d7ce017
r300g: fix warnings
2010-07-03 04:32:41 +02:00
Tom Stellard
7da9e1e61b
r300/compiler: Fix loop unrolling
2010-07-03 04:32:41 +02:00
Tom Stellard
f381c52081
r300/compiler: Use hardware flow control instructions for loops on r500.
2010-07-03 04:32:31 +02:00
Tom Stellard
3c3b7e02eb
r300g: Fix typo in r300_reg.h
2010-07-03 04:27:09 +02:00
Tom Stellard
0dbdcb4321
r300/compiler: Don't continue copy propagation inside loops.
2010-07-03 04:27:09 +02:00
Tom Stellard
7f57530943
r300/compiler: Print debug info for flow control instructions.
2010-07-03 04:27:09 +02:00
Tom Stellard
82d0602c1f
r300/compiler: Enable hardware IF statements for r500 cards.
2010-07-03 04:27:09 +02:00
Tom Stellard
1732751242
r300/compiler: In the peephole optimizer, ELSE should mark the end of a
...
block.
2010-07-03 04:27:09 +02:00
Tom Stellard
29a1d6aee7
r300/compiler: Correctly calculate the max number of iterations for loops.
2010-07-03 04:27:09 +02:00
Tom Stellard
697d666d78
r300/compiler: Handle loops in deadcode analysis.
...
This also allows us to split the loop emulation into two phases. A
tranformation phase which either unrolls loops or prepares them to be
emulated, and the emulation phase which unrolls remaining loops until the
instruction limit is reached. The second phase is completed after the
deadcode analysis in order to get a more accurate count of the number of
instructions in the body of loops.
2010-07-03 04:27:09 +02:00
Kenneth Graunke
83035574db
Refresh autogenerated file builtin_function.cpp.
2010-07-02 18:20:19 -07:00
Kenneth Graunke
7e908a6a27
glcpp: Add #error support.
2010-07-02 18:03:58 -07:00
Kenneth Graunke
2070f9f5be
glsl2: Fix for dead strings being stored in the symbol table.
2010-07-02 18:03:58 -07:00
Kenneth Graunke
e2a358348b
ir_to_mesa: Fix uninitalized value.
2010-07-02 18:03:58 -07:00
Kenneth Graunke
ddc3aa0783
glsl2/builtins: Use vector ops in the 130 version of "sign."
2010-07-02 18:03:58 -07:00
Kenneth Graunke
9a7ac272fb
glsl2/builtins: Use vector ops in "smoothstep."
2010-07-02 18:03:58 -07:00
Brian Paul
91c37599f6
osmesa: remove old renderbuffer before adding new
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Fixes fd.o bug 10966 when OSMesaMakeCurrent() was called twice.
NOTE: This is a candidate for the 7.8 branch.
2010-07-02 18:22:53 -06:00
Brian Paul
7cc58c1992
mesa: updated instruction comments
2010-07-02 18:22:53 -06:00
Eric Anholt
b0ac07e3de
ir_to_mesa: Fix up implementation of ir_unop_exp.
...
OPCODE_EXP is not to ir_unop_exp what OPCODE_EX2 is to ir_unop_exp2.
It's the weird VP approximation helper opcode. Just implement it with
OPCODE_POW instead.
Fixes glsl-fs-exp.
2010-07-02 17:06:32 -07:00
Eric Anholt
4e7d5d0e74
i965: Add support for the DP2 opcode, which we use for dot(vec2, vec2).
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The original glsl compiler would generate a.x * b.x + a.y * b.y, which
we would do mul+mul+add for instead of this mul+mac.
Fixes glsl-fs-dot-vec2.
2010-07-02 17:06:23 -07:00