Fixes piglit test glsl-function-chain16 and bugzilla #34203.
NOTE: This is a candidate for stable release branches.
(cherry picked from commit 60f898a90e)
The signature list in a function must contain only ir_function_signature nodes.
The target of an ir_call must be an ir_function_signature.
These were added while trying to debug Mesa bugzilla #34203.
(cherry picked from commit 8bbfbb14ee)
If an array redeclaration includes an initializer, the initializer
would previously be dropped on the floor. Instead, directly apply the
initializer to the correct ir_variable instance and append the
generated instructions.
Fixes bugzilla #34374 and piglit tests glsl-{vs,fs}-array-redeclaration.
NOTE: This is a candidate for stable release branches. 0292ffb8 and
8e6cb9fe are also necessary.
(cherry picked from commit 09a4ba0fc3)
Some significant edits were made to this patch during cherry picking.
There some fairly major conflicts due to GLSL 1.30 features and
extensions added in master that do not exist in the 7.10 branch.
(cherry picked from commit 8e6cb9fe51)
Previously, the rule deleted by this commit was matched every single
time (being the longest match). If not skipping, it used REJECT to
continue on to the actual correct rule.
The flex manual advises against using REJECT where possible, as it is
one of the most expensive lexer features. So using it on every match
seems undesirable. Perhaps more importantly, it made it necessary for
the #if directive rules to contain a look-ahead pattern to make them
as long as the (now deleted) "skip the whole line" rule.
This patch introduces an exclusive start state, SKIP, to avoid REJECTs.
Each time the lexer is called, the code at the top of the rules section
will run, implicitly switching the state to the correct one.
Fixes piglit tests 16384-consecutive-chars.frag and
16385-consecutive-chars.frag.
(cherry picked from commit f20656e944)
We now use a 4-bit writemask for all instruction types, which makes it
easier to write generic helper functions to manipulte writemasks.
(cherry picked from commit 9d2ef284bb)
This fd gets passed in from outside, closing it causes the X.org server
to crap out when the driver doesn't identify the chipset.
Signed-off-by: Dave Airlie <airlied@redhat.com>
If two buffers had the same stride where one buffer is a user one and
the other is a vbo, it was considered to be one interleaved buffer,
resulting in incorrect rendering and crashes.
This patch makes sure that the interleaved buffer is either user or vbo,
not both.
(cherry picked from commit 695cdee678)
The docs say it can be set for direct texture lookups, but even that
causes problems.
This fixes the wireframe bug:
https://bugs.freedesktop.org/show_bug.cgi?id=32688
NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit 6da4866ffd)
(1, -_, ...) was converted to (-1, ...) because of the negation
in the second component.
Masking out the unused bits fixes this.
Piglit:
- glsl-fs-texture2d-branching
NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit d96305e4fc)
Before populating the vertex buffer attribute pointer (VB->AttribPtr[]),
convert vertex data in GL_FIXED format to GL_FLOAT.
Fixes bug: http://bugs.freedesktop.org/show_bug.cgi?id=34047
NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit a231ac23f4)
Previously the SNE and SEQ instructions would calculate the partial
result to the destination register. This would cause problems if the
destination register was also one of the source registers.
Fixes piglit tests glsl-fs-any, glsl-fs-struct-equal,
glsl-fs-struct-notequal, glsl-fs-vec4-operator-equal,
glsl-fs-vec4-operator-notequal.
NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit 53b8b68843)
Previously a register would be marked as available if any component
was written. This caused shaders such as this:
0: TEX TEMP[0].xyz, INPUT[14].xyyy, texture[0], 2D;
1: MUL TEMP[1], UNIFORM[0], TEMP[0].xxxx;
2: MAD TEMP[2], UNIFORM[1], TEMP[0].yyyy, TEMP[1];
3: MAD TEMP[1], UNIFORM[2], TEMP[0].zzzz, TEMP[2];
4: ADD TEMP[0].xyz, TEMP[1].xyzx, UNIFORM[3].xyzx;
5: TEX TEMP[1].w, INPUT[14].xyyy, texture[0], 2D;
6: MOV TEMP[0].w, TEMP[1].wwww;
7: MOV OUTPUT[2], TEMP[0];
8: END
to produce incorrect code such as this:
BEGIN
DCL S[0]
DCL T_TEX0
R[0] = MOV T_TEX0.xyyy
U[0] = TEXLD S[0],R[0]
R[0].xyz = MOV U[0]
R[1] = MUL CONST[0], R[0].xxxx
R[2] = MAD CONST[1], R[0].yyyy, R[1]
R[1] = MAD CONST[2], R[0].zzzz, R[2]
R[0].xyz = ADD R[1].xyzx, CONST[3].xyzx
R[0] = MOV T_TEX0.xyyy
U[0] = TEXLD S[0],R[0]
R[1].w = MOV U[0]
R[0].w = MOV R[1].wwww
oC = MOV R[0]
END
Note that T_TEX0 is copied to R[0], but the xyz components of R[0] are
still expected to hold a calculated value.
Fixes piglit tests draw-elements-vs-inputs, fp-kill, and
glsl-fs-color-matrix. It also fixes Meego bugzilla #13005.
NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit a04582739e)
Plugs a memory leak when compiling shaders with user defined structures.
NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit eb639349e2)
255.875 matches the hardware documentation. Presumably this was a typo.
NOTE: This is a candidate for the 7.10 branch, along with
commit 2bfc23fb86.
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit e6e5c1f46d)
We can't safely use fixed size arrays since Gen6+ supports unlimited
nesting of control flow.
NOTE: This is a candidate for the 7.10 branch.
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit df2aef0e19)
255.875 matches the hardware documentation. Presumably this was a typo.
Found by inspection. Not known to fix any issues.
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 2bfc23fb86)
pixel_w is the final result; wpos_w is used on gen4 to compute it.
NOTE: This is a candidate for the 7.10 branch.
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 4a3b28113c)
The code that generates MATH instructions attempts to work around
the hardware ignoring source modifiers (abs and negate) by emitting
moves into temporaries. Unfortunately, this pass coalesced those
registers, restoring the original problem. Avoid doing that.
Fixes several OpenGL ES2 conformance failures on Sandybridge.
NOTE: This is a candidate for the 7.10 branch.
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 2c2686b912)