intel-gpu-tools have a few more entries in enum intel_hwconfig, so
adding the missing ones to Mesa.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34157>
Enabling this with shaders compiled separately through pipeline
libraries fails because we currently only enable it for VS and the
associated FS stage ends up with a non compatible VUE map.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34173>
Currently blorp assumes that copies of depth/stencil is restricted
to/from depth/stencil formats. We want to allow color<->depth copies.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Acked-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31983>
Otherwise this will lead to scratch intrinsics for calls/returns.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Nanley Chery <nanley.g.chery@intel.com>
Acked-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31983>
The values already use BRW, make it consistent.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33664>
Will be useful for testing BFloat16 in later patches. No change
expected to the compiler itself.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33664>
Allow us to parse instructions in a form we currently generate
```
dpas.8x8(8) g55<1>F g47<1,1,0>F g31<1,1,0>HF g39<1,1,0>HF { align1 WE_all 1Q $4 };
```
Regions are not really needed, but this will be handled in a later patch
(that will also stop printing the regions).
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34031>
This currently treats coarse and fine derivatives the same, but Qualcomm
needs to know whether just coarse derivatives are used or fine
derivatives/quad ops are also used. Rename this to
needs_coarse_quad_helper_invocations make clear the difference from the
new field, needs_full_quad_helper_invocations.
Reviewed-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Fixes: 264d8a6766 ("ir3: Set need_full_quad depending on info.fs.require_full_quads")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33862>
The key change is to use a builder to write the expected shader result
and compare that. To make this less error prone, a few helper functions
were added
- a way to allocate VGRFs from both shaders in parallel, that way the
same brw_reg can be used in both of them;
- assertions that a pass will make progress or not, and proper output
when the unexpected happens;
- use a common brw_shader_pass_test class so to collect some of the helpers;
- make some helpers work directly with builder.
The idea is to improve the signal in tests, so that the disasm comments
are not necessary anymore. For example
```
TEST_F(saturate_propagation_test, basic)
{
brw_reg dst1 = bld.vgrf(BRW_TYPE_F);
brw_reg src0 = bld.vgrf(BRW_TYPE_F);
brw_reg src1 = bld.vgrf(BRW_TYPE_F);
brw_reg dst0 = bld.ADD(src0, src1);
set_saturate(true, bld.MOV(dst1, dst0));
/* = Before =
*
* 0: add(16) dst0 src0 src1
* 1: mov.sat(16) dst1 dst0
*
* = After =
* 0: add.sat(16) dst0 src0 src1
* 1: mov(16) dst1 dst0
*/
brw_calculate_cfg(*v);
bblock_t *block0 = v->cfg->blocks[0];
EXPECT_EQ(0, block0->start_ip);
EXPECT_EQ(1, block0->end_ip);
EXPECT_TRUE(saturate_propagation(v));
EXPECT_EQ(0, block0->start_ip);
EXPECT_EQ(1, block0->end_ip);
EXPECT_EQ(BRW_OPCODE_ADD, instruction(block0, 0)->opcode);
EXPECT_TRUE(instruction(block0, 0)->saturate);
EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode);
EXPECT_FALSE(instruction(block0, 1)->saturate);
}
```
becomes
```
TEST_F(saturate_propagation_test, basic)
{
brw_builder bld = make_shader(MESA_SHADER_FRAGMENT, 16);
brw_builder exp = make_shader(MESA_SHADER_FRAGMENT, 16);
brw_reg dst0 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg dst1 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg src0 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg src1 = vgrf(bld, exp, BRW_TYPE_F);
bld.ADD(dst0, src0, src1);
bld.MOV(dst1, dst0)->saturate = true;
EXPECT_PROGRESS(brw_opt_saturate_propagation, bld);
exp.ADD(dst0, src0, src1)->saturate = true;
exp.MOV(dst1, dst0);
EXPECT_SHADERS_MATCH(bld, exp);
}
```
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33936>
The problem occurs with a series of instructions build the subgroup
invocation value :
mov(8) g23<1>UW 0x76543210V
add(8) g23.8<1>UW g23<8,8,1>UW 0x0008UW
add(16) g23.16<1>UW g23<16,16,1>UW 0x0010UW
Our register spilling code operates on physical registers (64B on
Xe2+) and using the brw_inst::is_partial_write() helper only considers
32B registers. So the spiller doesn't see that the add(16) instruction
is doing a partial write and ends up discarding the previous value.
You can reproduce the issue by running a test like :
INTEL_DEBUG=spill_fs ./deqp-vk -n dEQP-VK.compute.pipeline.cooperative_matrix.khr_a.subgroupscope.constant.uint8_uint8.buffer.rowmajor.linear
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: aa494cbacf ("brw: align spilling offsets to physical register sizes")
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33642>
With all the RT-enabled driver setting this field, we can now have the
runtime use it instead of calling into the driver's vfunc.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34026>
The premise of the change was wrong: the case where the defs analysis
was required was rare and requiring the analysis inside just the
case we care was being used for another analysis too. So for now,
the change doesn't really helps. I'll revisit this whole pass later on.
This backs out commit 6e19215810.
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34039>
Instead of calling `require()` every instruction, call it once per pass.
Even though the defs are cached (i.e. we are not re-calculating them every
instruction), this prevents the extra check and the call to analysis
validation.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34010>
- brw_lower_3src_null_dest: Allocating a new destination, so include
INSTRUCTION_DATA_FLOW class.
- brw_lower_alu_restriction: Removing instruction, so include
INSTRUCTION_IDENTITY. No details are changed so remove
INSTRUCTION_DETAIL.
- brw_lower_vgrfs_to_fixed_grfs: Changing source and destination
numbers, so include INSTRUCTION_DETAIL.
- brw_lower_send_gather: Insert new instructions (scalar register) and
change sources and other information on existing ones. So include
INSTRUCTION_DETAIL and INSTRUCTION_IDENTITY. Promote to INSTRUCTIONS.
- brw_opt_eliminate_find_live_channel: Can change source, so include
INSTRUCTION_DATA_FLOW.
- brw_opt_copy_propagation_defs and brw_opt_cse_defs: Both can remove
instructions, so include INSTRUCTION_IDENTITY. Promote to
INSTRUCTIONS.
- brw_opt_saturate_propagation: Instruction can have `sat` modified,
and operands can have type modified, so include INSTRUCTION_DETAIL.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33993>
This simplifies the propagation of the protection value, we just set
it on buffer->address at creation time and forget about it.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33909>
In 4064b5546b, the idea was to have the minimum value as if all
stages are active, however hwconfig does not follow that for the
tessellation control stage. Ignore min values from hwconfig.
Fixes: 4064b5546b ("intel/dev: reduce warning noise from urb settings");
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33554>
This workaround is similar to anv_assume_full_subgroups, but it applies
to the shaders that use shared memory. If they rely on the implicit
synchronization, and we choose a smaller group size than the
(broken) shader expects, it will produce incorrect results.
Cc: mesa-stable
Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23408>
This was only needed on Sandybridge. We can delete the brw code,
and replace the generic devinfo bit with a helper inside the elk
compiler itself.
Thanks to Iván Briano for noticing we still had dead brw code for this.
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33764>
We were not using the minimum values from devinfo for anything. For
tessellation control, the minimum value is 0, so we continue taking
MAX2 of that with 1 when tessellation is enabled so we have at least
something guaranteed to be present. For geometry, the minimum value
is already non-zero (and updated by the previous patch).
This will have the side-effect of raising the minimum number of URB
entries for geometry stages. This is currently not known to fix
anything, but should be more closely following the documentation.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33764>
We've been programming our minimum number of URB entries for geometry
shaders to 2, but it appears that we should have been setting 8 on
Broadwell and later. Additionally, there's a workaround on Skylake
and later that requires us to add flushing (which we haven't) or use
a minimum of 16 URB entries.
This alone will not fix anything, as nothing reads this devinfo field
presently (will be fixed in the next commit).
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33764>