Jakob Bornecrantz
6c78b8e97b
mesa: Made linux-dri targets build EGL
2008-05-14 17:20:56 +02:00
Jakob Bornecrantz
3f9de6ff7d
egl: Updated EGL samples to use new i915 EGL winsys
2008-05-14 17:20:25 +02:00
Jakob Bornecrantz
d07fbdd939
i915: Added EGL winsys
2008-05-14 17:19:44 +02:00
Zack Rusin
1c624846a8
decomposition from keith, adds decomposition of more prim to the pipeline
2008-05-13 17:59:09 -04:00
Zack Rusin
19f15277d1
adjust llvm code to the changes in 2.3
2008-05-12 17:17:18 -04:00
Keith Whitwell
bbda45ec76
draw: turn fse path into a middle end
...
Also add some util functions in pt_util.c
2008-05-12 19:40:20 +01:00
Keith Whitwell
44463b2997
draw: streamline the varray path
...
- drop support for running the pipeline (ie. don't populate the flags values)
- pass through all split-able primitives intact to the middle end
- only primitives that can't be split are shunted on the draw-element path
2008-05-12 17:40:55 +01:00
Keith Whitwell
f116a14916
softpipe: more work to get non-reduced primitives working in vbuf
2008-05-12 17:40:55 +01:00
Keith Whitwell
90e86363de
softpipe: make vbuf handle all primitive types
2008-05-12 17:40:55 +01:00
Keith Whitwell
b5e5369da5
draw: add fetch-shade-emit path
...
Enable with TEST_FSE=t. Performs fetch from API-provided vertex buffers,
transformation with one of three (two working) hard-coded shaders, and
final emit to hardware vertices all in a single pass.
Currently only really useful for profiling in conjunction with SP_NO_RAST=t.
2008-05-12 17:40:55 +01:00
Keith Whitwell
de818835de
softpipe: add failure paths for context creation
2008-05-12 17:40:55 +01:00
Keith Whitwell
2258f6b437
xlib: add failure paths for context creation
2008-05-12 17:40:55 +01:00
Keith Whitwell
7ddb925b8b
draw: mimize cost of translate key compares, use cache universally
2008-05-12 17:40:54 +01:00
Keith Whitwell
c0a6040f56
translate: helper functions for mimizing cost of key compares
2008-05-12 17:40:54 +01:00
Brian
6807b4f6b1
gallium: optimize the flush_spans() function
2008-05-10 12:46:55 -06:00
Brian
140b3f7f9c
gallium: remove unused code
2008-05-10 12:46:55 -06:00
Michel Dänzer
73c5505c13
Merge branch 'gallium-0.1' into gallium-tex-surfaces
2008-05-09 18:16:02 +01:00
Michel Dänzer
7462f0557f
draw: Fix number of vertices allocated in draw_pt_emit().
2008-05-09 18:15:49 +01:00
Roland Scheidegger
a1f95a8bf6
gallium: depth textures have usage depth_stencil instead of render_target
2008-05-09 16:56:23 +02:00
Keith Whitwell
501be9c7dd
draw: fix translate double-free, minor cleanups
2008-05-09 15:04:14 +01:00
Keith Whitwell
5ee2b5bdcc
draw: fix translate double-free, minor cleanups
2008-05-09 15:02:59 +01:00
Keith Whitwell
2f9b1b9cc2
Merge commit 'origin/gallium-0.1' into gallium-tex-surfaces
2008-05-09 13:11:48 +01:00
Keith Whitwell
1a03812fb5
draw: mimize cost of translate key compares, use cache universally
2008-05-09 13:10:15 +01:00
Keith Whitwell
80474d576c
translate: helper functions for mimizing cost of key compares
2008-05-09 13:09:58 +01:00
José Fonseca
54777e124c
gallium: Define util_vsprintf.
2008-05-09 18:48:01 +09:00
Keith Whitwell
36e1bc865b
Merge branch 'gallium-0.1' into gallium-tex-surfaces
2008-05-09 08:56:01 +01:00
José Fonseca
47f639a629
gallium: Disable debug_get_option for release builds on Windows.
...
It always creates the C:\gallium.cfg , even if it does not exists, which
might be confusing.
2008-05-09 14:34:51 +09:00
José Fonseca
2268306f58
gallium: Don't serialize GPU writes.
...
Only make sure the GPU is finished with a buffer before mapping.
The opposite -- waiting for the CPU to be finished before handing
to the CPU -- must be done before fencing.
2008-05-09 11:02:26 +09:00
Brian Paul
f763cc3cb5
gallium: don't free shader.tokens in get_passthrough_fs()
2008-05-08 19:32:49 -06:00
Brian Paul
2a39dbe736
gallium: fix out of tex memory crashes
2008-05-08 19:19:52 -06:00
Brian Paul
044d583ba1
gallium: handle null ptrs
2008-05-08 18:38:02 -06:00
Brian Paul
f9e2f26df3
gallium: re-enable call to init_renderbuffer_bits(), remove dead code
2008-05-08 17:45:59 -06:00
Brian Paul
2f07e1caa0
gallium: fix render to depth texture
2008-05-08 17:42:18 -06:00
Brian Paul
a7e8e31eee
gallium: replace pipe_buffer_destroy() call with pipe_buffer_reference(NULL)
2008-05-08 17:13:01 -06:00
Brian Paul
f3ecd488dd
gallium: remove dead code
2008-05-08 17:11:55 -06:00
Brian Paul
29d9f6b0d2
gallium: no-op st_Bitmap() if width or height is zero
2008-05-08 17:11:05 -06:00
Brian Paul
e93243cb80
gallium: clean-up, minor fix
2008-05-08 16:02:19 -06:00
Keith Whitwell
cec016271c
Merge branch 'gallium-0.1' into gallium-vertex-linear
2008-05-08 22:16:05 +01:00
Keith Whitwell
b514f5f3ba
draw: only fill in / compare the part of the translate key we're using.
...
It's quite a big struct & we examine it a lot (too much). Reduce
the impact of this by just looking at the active part where possible.
2008-05-08 22:15:00 +01:00
Keith Whitwell
fec1d215f6
xlib: more SP_NO_RAST support
...
For some resaon normal (non-display-buffer) buffers are being allocated
through Xshm... Bypass at least for SP_NO_RAST
2008-05-08 22:14:59 +01:00
Keith Whitwell
9002cdb48e
softpipe: don't calc det if NO_RAST set
2008-05-08 22:14:59 +01:00
Brian Paul
6548e9b018
gallium: plug in dummy stage->destroy func
2008-05-08 14:21:10 -06:00
Zack Rusin
8ea6106f01
fix quad strips
2008-05-08 15:26:37 -04:00
Zack Rusin
8d709ae159
fix triangle strips
2008-05-08 15:26:34 -04:00
Zack Rusin
22323af525
fix silly mistakes
2008-05-08 15:26:30 -04:00
Zack Rusin
fe586f8612
redo the linear paths
2008-05-08 15:26:26 -04:00
Zack Rusin
e897fd6cd3
fix the regressions
2008-05-08 15:26:23 -04:00
Zack Rusin
66d72f176d
silence debugging output
2008-05-08 15:26:20 -04:00
Zack Rusin
a24cb269e1
implement linear path for fetch_emit pipeline
2008-05-08 15:26:16 -04:00
Zack Rusin
ff1fee2cae
don't fill in linear fetch_elts
2008-05-08 15:26:13 -04:00