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https://gitlab.freedesktop.org/mesa/mesa.git
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decomposition from keith, adds decomposition of more prim to the pipeline
This commit is contained in:
parent
bbda45ec76
commit
1c624846a8
4 changed files with 261 additions and 90 deletions
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@ -212,6 +212,55 @@ void draw_pipeline_run( struct draw_context *draw,
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draw->pipeline.vertex_count = 0;
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}
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#define QUAD(i0,i1,i2,i3) \
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do_triangle( draw, \
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( DRAW_PIPE_RESET_STIPPLE | \
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DRAW_PIPE_EDGE_FLAG_0 | \
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DRAW_PIPE_EDGE_FLAG_2 ), \
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verts + stride * ((i0) & ~DRAW_PIPE_FLAG_MASK), \
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verts + stride * (i1), \
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verts + stride * (i3)); \
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do_triangle( draw, \
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( DRAW_PIPE_EDGE_FLAG_0 | \
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DRAW_PIPE_EDGE_FLAG_1 ), \
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verts + stride * ((i1) & ~DRAW_PIPE_FLAG_MASK), \
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verts + stride * (i2), \
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verts + stride * (i3))
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#define TRIANGLE(flags,i0,i1,i2) \
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do_triangle( draw, \
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flags, /* flags */ \
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verts + stride * ((i0) & ~DRAW_PIPE_FLAG_MASK), \
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verts + stride * (i1), \
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verts + stride * (i2))
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#define LINE(flags,i0,i1) \
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do_line( draw, \
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flags, \
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verts + stride * ((i0) & ~DRAW_PIPE_FLAG_MASK), \
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verts + stride * (i+1))
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#define POINT(i0) \
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do_point( draw, \
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verts + stride * i0 )
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#define FUNC pipe_run_linear
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#define ARGS \
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struct draw_context *draw, \
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unsigned prim, \
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struct vertex_header *vertices, \
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unsigned stride
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#define LOCAL_VARS \
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char *verts = (char *)vertices; \
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boolean flatfirst = (draw->rasterizer->flatshade && \
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draw->rasterizer->flatshade_first); \
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unsigned i, flags
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#define FLUSH
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#include "draw_pt_decompose.h"
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void draw_pipeline_run_linear( struct draw_context *draw,
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unsigned prim,
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struct vertex_header *vertices,
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@ -219,34 +268,11 @@ void draw_pipeline_run_linear( struct draw_context *draw,
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unsigned stride )
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{
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char *verts = (char *)vertices;
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unsigned i;
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draw->pipeline.verts = verts;
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draw->pipeline.vertex_stride = stride;
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draw->pipeline.vertex_count = count;
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switch (prim) {
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case PIPE_PRIM_POINTS:
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for (i = 0; i < count; i++)
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do_point( draw,
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verts + stride * i );
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break;
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case PIPE_PRIM_LINES:
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for (i = 0; i+1 < count; i += 2)
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do_line( draw,
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i+0, /* flags */
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verts + stride * ((i+0) & ~DRAW_PIPE_FLAG_MASK),
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verts + stride * (i+1));
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break;
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case PIPE_PRIM_TRIANGLES:
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for (i = 0; i+2 < count; i += 3)
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do_triangle( draw,
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(i+0), /* flags */
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verts + stride * ((i+0) & ~DRAW_PIPE_FLAG_MASK),
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verts + stride * (i+1),
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verts + stride * (i+2));
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break;
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}
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pipe_run_linear(draw, prim, vertices, stride, count);
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draw->pipeline.verts = NULL;
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draw->pipeline.vertex_count = 0;
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153
src/gallium/auxiliary/draw/draw_pt_decompose.h
Normal file
153
src/gallium/auxiliary/draw/draw_pt_decompose.h
Normal file
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@ -0,0 +1,153 @@
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static void FUNC( ARGS,
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unsigned count )
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{
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LOCAL_VARS;
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switch (prim) {
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case PIPE_PRIM_POINTS:
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for (i = 0; i < count; i ++) {
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POINT( (i + 0) );
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}
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break;
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case PIPE_PRIM_LINES:
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for (i = 0; i+1 < count; i += 2) {
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LINE( DRAW_PIPE_RESET_STIPPLE,
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(i + 0),
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(i + 1));
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}
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break;
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case PIPE_PRIM_LINE_LOOP:
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if (count >= 2) {
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flags = DRAW_PIPE_RESET_STIPPLE;
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for (i = 1; i < count; i++, flags = 0) {
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LINE( flags,
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(i - 1),
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(i ));
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}
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LINE( flags,
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(i - 1),
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(0 ));
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}
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break;
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case PIPE_PRIM_LINE_STRIP:
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flags = DRAW_PIPE_RESET_STIPPLE;
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for (i = 1; i < count; i++, flags = 0) {
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LINE( flags,
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(i - 1),
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(i ));
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}
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break;
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case PIPE_PRIM_TRIANGLES:
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for (i = 0; i+2 < count; i += 3) {
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TRIANGLE( DRAW_PIPE_RESET_STIPPLE | DRAW_PIPE_EDGE_FLAG_ALL,
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(i + 0),
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(i + 1),
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(i + 2 ));
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}
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break;
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case PIPE_PRIM_TRIANGLE_STRIP:
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if (flatfirst) {
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for (i = 0; i+2 < count; i++) {
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TRIANGLE( DRAW_PIPE_RESET_STIPPLE | DRAW_PIPE_EDGE_FLAG_ALL,
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(i + 0),
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(i + 1 + (i&1)),
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(i + 2 - (i&1)));
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}
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}
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else {
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for (i = 0; i+2 < count; i++) {
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TRIANGLE( DRAW_PIPE_RESET_STIPPLE | DRAW_PIPE_EDGE_FLAG_ALL,
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(i + 0 + (i&1)),
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(i + 1 - (i&1)),
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(i + 2 ));
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}
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}
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break;
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case PIPE_PRIM_TRIANGLE_FAN:
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if (count >= 3) {
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if (flatfirst) {
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for (i = 0; i+2 < count; i++) {
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TRIANGLE( DRAW_PIPE_RESET_STIPPLE | DRAW_PIPE_EDGE_FLAG_ALL,
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(i + 1),
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(i + 2),
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(0 ));
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}
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}
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else {
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for (i = 0; i+2 < count; i++) {
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TRIANGLE( DRAW_PIPE_RESET_STIPPLE | DRAW_PIPE_EDGE_FLAG_ALL,
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(0),
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(i + 1),
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(i + 2 ));
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}
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}
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}
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break;
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case PIPE_PRIM_QUADS:
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for (i = 0; i+3 < count; i += 4) {
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QUAD( (i + 0),
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(i + 1),
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(i + 2),
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(i + 3));
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}
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break;
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case PIPE_PRIM_QUAD_STRIP:
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for (i = 0; i+3 < count; i += 2) {
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QUAD( (i + 2),
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(i + 0),
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(i + 1),
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(i + 3));
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}
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break;
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case PIPE_PRIM_POLYGON:
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{
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/* These bitflags look a little odd because we submit the
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* vertices as (1,2,0) to satisfy flatshade requirements.
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*/
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const unsigned edge_first = DRAW_PIPE_EDGE_FLAG_2;
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const unsigned edge_middle = DRAW_PIPE_EDGE_FLAG_0;
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const unsigned edge_last = DRAW_PIPE_EDGE_FLAG_1;
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flags = DRAW_PIPE_RESET_STIPPLE | edge_first | edge_middle;
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for (i = 0; i+2 < count; i++, flags = edge_middle) {
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if (i + 3 == count)
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flags |= edge_last;
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TRIANGLE( flags,
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(i + 1),
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(i + 2),
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(0));
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}
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}
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break;
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default:
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assert(0);
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break;
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}
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FLUSH;
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}
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#undef TRIANGLE
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#undef QUAD
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#undef POINT
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#undef LINE
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#undef FUNC
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@ -141,14 +141,19 @@ static INLINE void varray_point( struct varray_frontend *varray,
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}
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#if 0
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#define TRIANGLE(flags,i0,i1,i2) varray_triangle(varray,i0,i1,i2)
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#define LINE(flags,i0,i1) varray_line(varray,i0,i1)
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#define POINT(i0) varray_point(varray,i0)
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#define FUNC varray_decompose
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#include "draw_pt_decompose.h"
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#else
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#define TRIANGLE(vc,i0,i1,i2) varray_triangle(vc,i0,i1,i2)
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#define LINE(vc,i0,i1) varray_line(vc,i0,i1)
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#define POINT(vc,i0) varray_point(vc,i0)
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#define FUNC varray_run
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#include "draw_pt_varray_tmp_linear.h"
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#endif
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static unsigned decompose_prim[PIPE_PRIM_POLYGON + 1] = {
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PIPE_PRIM_POINTS,
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@ -104,22 +104,10 @@ static INLINE void vcache_elt( struct vcache_frontend *vcache,
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static void vcache_triangle( struct vcache_frontend *vcache,
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ushort flags,
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unsigned i0,
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unsigned i1,
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unsigned i2 )
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{
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vcache_elt(vcache, i0, 0);
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vcache_elt(vcache, i1, 0);
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vcache_elt(vcache, i2, 0);
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vcache_check_flush(vcache);
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}
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static void vcache_triangle_flags( struct vcache_frontend *vcache,
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ushort flags,
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unsigned i0,
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unsigned i1,
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unsigned i2 )
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{
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vcache_elt(vcache, i0, flags);
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vcache_elt(vcache, i1, 0);
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@ -128,19 +116,9 @@ static void vcache_triangle_flags( struct vcache_frontend *vcache,
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}
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static void vcache_line( struct vcache_frontend *vcache,
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ushort flags,
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unsigned i0,
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unsigned i1 )
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{
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vcache_elt(vcache, i0, 0);
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vcache_elt(vcache, i1, 0);
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vcache_check_flush(vcache);
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}
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static void vcache_line_flags( struct vcache_frontend *vcache,
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ushort flags,
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unsigned i0,
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unsigned i1 )
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{
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vcache_elt(vcache, i0, flags);
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vcache_elt(vcache, i1, 0);
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@ -161,46 +139,63 @@ static void vcache_quad( struct vcache_frontend *vcache,
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unsigned i2,
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unsigned i3 )
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{
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vcache_triangle( vcache, i0, i1, i3 );
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vcache_triangle( vcache, i1, i2, i3 );
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}
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vcache_triangle( vcache,
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( DRAW_PIPE_RESET_STIPPLE |
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DRAW_PIPE_EDGE_FLAG_0 |
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DRAW_PIPE_EDGE_FLAG_2 ),
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i0, i1, i3 );
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static void vcache_ef_quad( struct vcache_frontend *vcache,
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unsigned i0,
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unsigned i1,
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unsigned i2,
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unsigned i3 )
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{
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const unsigned omitEdge1 = DRAW_PIPE_EDGE_FLAG_0 | DRAW_PIPE_EDGE_FLAG_2;
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const unsigned omitEdge2 = DRAW_PIPE_EDGE_FLAG_0 | DRAW_PIPE_EDGE_FLAG_1;
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vcache_triangle_flags( vcache,
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DRAW_PIPE_RESET_STIPPLE | omitEdge1,
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i0, i1, i3 );
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vcache_triangle_flags( vcache,
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omitEdge2,
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i1, i2, i3 );
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vcache_triangle( vcache,
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( DRAW_PIPE_EDGE_FLAG_0 |
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DRAW_PIPE_EDGE_FLAG_1 ),
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i1, i2, i3 );
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}
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/* At least for now, we're back to using a template include file for
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* this. The two paths aren't too different though - it may be
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* possible to reunify them.
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*/
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#define TRIANGLE(vc,flags,i0,i1,i2) vcache_triangle_flags(vc,flags,i0,i1,i2)
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#define QUAD(vc,i0,i1,i2,i3) vcache_ef_quad(vc,i0,i1,i2,i3)
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#define LINE(vc,flags,i0,i1) vcache_line_flags(vc,flags,i0,i1)
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#define POINT(vc,i0) vcache_point(vc,i0)
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#define FUNC vcache_run_extras
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#include "draw_pt_vcache_tmp.h"
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#define TRIANGLE(flags,i0,i1,i2) \
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vcache_triangle(vcache, \
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flags, \
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get_elt(elts,i0), \
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get_elt(elts,i1), \
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get_elt(elts,i2))
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#define QUAD(i0,i1,i2,i3) \
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vcache_quad(vcache, \
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get_elt(elts,i0), \
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get_elt(elts,i1), \
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get_elt(elts,i2), \
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get_elt(elts,i3))
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#define LINE(flags,i0,i1) \
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vcache_line(vcache, \
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flags, \
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get_elt(elts,i0), \
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get_elt(elts,i1))
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#define POINT(i0) \
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vcache_point(vcache, \
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get_elt(elts,i0))
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#define TRIANGLE(vc,flags,i0,i1,i2) vcache_triangle(vc,i0,i1,i2)
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#define QUAD(vc,i0,i1,i2,i3) vcache_quad(vc,i0,i1,i2,i3)
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#define LINE(vc,flags,i0,i1) vcache_line(vc,i0,i1)
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#define POINT(vc,i0) vcache_point(vc,i0)
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#define FUNC vcache_run
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#include "draw_pt_vcache_tmp.h"
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#define ARGS \
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struct draw_pt_front_end *frontend, \
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pt_elt_func get_elt, \
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const void *elts
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#define LOCAL_VARS \
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struct vcache_frontend *vcache = (struct vcache_frontend *)frontend; \
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struct draw_context *draw = vcache->draw; \
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boolean flatfirst = (draw->rasterizer->flatshade && \
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draw->rasterizer->flatshade_first); \
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unsigned prim = vcache->input_prim; \
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unsigned i, flags;
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#define FLUSH vcache_flush( vcache )
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#include "draw_pt_decompose.h"
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@ -213,15 +208,7 @@ static void vcache_prepare( struct draw_pt_front_end *frontend,
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{
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struct vcache_frontend *vcache = (struct vcache_frontend *)frontend;
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if (opt & PT_PIPELINE)
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{
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vcache->base.run = vcache_run_extras;
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}
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else
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{
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vcache->base.run = vcache_run;
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}
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vcache->base.run = vcache_run;
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vcache->input_prim = prim;
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vcache->output_prim = draw_pt_reduced_prim(prim);
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