It seems the hardware requires a dummy PS state with a noop FS,
otherwise it might just hang. This used to work just fine on older
gens.
Note that RadeonSI refuses to draw if VS or PS is missing and AMDVLK
seems to also always emit this state. So, this might be a bug that AMD
didn't encounter at all.
This fixes a GPU hang during loading with Ghostwire: Tokyo.
Backport-to: 25.0
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34070>
With all the RT-enabled driver setting this field, we can now have the
runtime use it instead of calling into the driver's vfunc.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34026>
This optimization seems broken because eg. v_s_log_f32 uses SGPRs
for both the source and destination but applying OMOD seems to require
VGPRs.
This fixes a GPU hang when launching Enshrouded on GFX1201.
No fossils db changes on GFX1201.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34027>
A lot of people (including me) misinterpreted the conformanceVersion
field for so long. The Vulkan spec wasn't very clear either but it's
going to be clarified soon.
VkConformanceVersion is actually unrelated to the official CTS
conformance process in Khronos. It just reports the latest CTS version
that the driver can pass, not more.
For GFX8+, RADV should be passing CTS 1.4.0.0 on all GPUs because we
validated this CTS version recently for Vulkan 1.4.
For GFX6-7, which only suppports Vulkan 1.3, RADV should also be
passing CTS 1.4.0.0, because newer versions of the CTS can be used
to validate a driver against an older version of the spec, so
it's perfectly fine to report a higher CTS version than the Vulkan version.
Newer CTS versions likely can't pass 100% due to a DGC bug that I still
need to fix.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12799
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34018>
This should fix some hangs on polaris when decode is forced on.
Fixes: 95a980b61f ("radv/video: add event support for VCN4")
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34013>
While the idea to take advantage of the higher throughput wasn't bad,
the hardware wasn't design with this in mind and doesn't behave like expected
with constant sources.
Fixes: bee487df48 ("aco/gfx11.5+: use vinterp for fddx/fddy")
Acked-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33969>
This was recently broken because pipelineCacheUUID was computed using
the physical device cache key. This caused SteamOS precompilation to
not happen for games that have shaders-based drirc.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33875>
There are a lot of things that can't be tested outside of the driver,
like drirc workarounds, RADV_DEBUG options and debugging stuff.
Writing RADV specific tests would help to avoid introducing regressions.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33875>
With secondary command buffers, inherited rendering can be used but
it's basically impossible to know if the depth/stencil attachment
enabled HiZ/HiS. But it's required to disable WALK_ALIGN8 to avoid
GPU hangs.
This assumes that HiZ/HiS is enabled for inherited rendering as long
as a depth/stencil attachment is used. It's not the most optimal
approach but it's not supposed to hurt either.
This fixes a GPU hang with
dEQP-VK.dynamic_rendering.primary_cmd_buff.basic.contents_secondary_cmdbuffers
and friends.
GFX1200 isn't affected because it doesn't support HiZ/HiS.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33986>
For empty BVHs we shouldn't emit any leaf nodes, but there is one
invocation to encode the root node. Guard leaf node encoding so that
invocation doesn't try writing any leaves.
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33985>
VEGA10, RENOIR, NAVI10, RAPHAEL and NAVI31 are covered, they passed
100% of 25 runs each.
NAVI21 and VANGOGH still don't enable video testing in CI because I
got few hangs during my last stress test. Need to be stress tested
again.
Note that the kernel in Mesa CI is too old and doesn't have latest
firmwares that should fix the remaining failures.
GFX6-8 have different issues like GPU hangs on Polaris10, so it's not
yet enabled in CI.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33968>
At least, NAVI10, NAVI21 and NAVI24 are affected by this what looks
like a hardware bug when primitive restart is changed and no context
registers are written between draws. It seems the hardware doesn't
consider primitive restart at all in this situation.
Adding SQ_NON_EVENT(0) as suggested by Marek seems to fix it reliably
without introducing any overhead. It's basically a NOP packet that adds
a small delay.
Fixes new VKCTS coverage dEQP-VK.transform_feedback.primitive_restart.*.
Also fixes this old vkd3d-proton issue.
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7258
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33929>
This dumps pipeline hash + shader VA to /tmp/radv_pso_history.log. Can
be very useful when investigating GPU hangs using UMR to get the fossils
back with the PC.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33912>
We can do W and face culling when we have multiple viewports, but not
frustum and small prim culling because those are dependent on the viewport.
When a shader writes the viewport index, the new option allows skipping
viewport-based culling while keeping W and face culling.
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33482>