Commit graph

66642 commits

Author SHA1 Message Date
Chris Forbes
7e47ae3185 glsl: Generate unique names for each const array lowered to uniforms
Uniform names (even for hidden uniforms) are required to be unique; some
parts of the compiler assume they can be looked up by name.

Fixes the piglit test: tests/spec/glsl-1.20/linker/array-initializers-1

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 129178893b)
2014-11-26 21:20:33 +00:00
Chris Forbes
9e94c05936 i965: Handle nested uniform array indexing
When converting a uniform array reference to a pull constant load, the
`reladdr` expression itself may have its own `reladdr`, arbitrarily
deeply. This arises from expressions like:

   a[b[x]]     where a, b are uniform arrays (or lowered const arrays),
               and x is not a constant.

Just iterate the lowering to pull constants until we stop seeing these
nested. For most shaders, there will be only one pass through this loop.

Fixes the piglit test:
tests/spec/glsl-1.20/linker/double-indirect-1.shader_test

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Cc: "10.3 10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit adefccd12a)
2014-11-26 21:20:11 +00:00
Dave Airlie
4952c49f21 r600g: do all CUBE ALU operations before gradient texture operations (v2.1)
This moves all the CUBE section above the gradients section,
so that the gradient emission happens on one block which
is what sb/hardware expect.

v2: avoid changes to bytecode by using spare temps
v2.1: shame gcc, oh the shame. (uninit var warnings)

Cc: "10.4 10.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit c88385603a)
2014-11-26 21:20:05 +00:00
Dave Airlie
013eba0ec1 r600: fix texture gradients instruction emission (v2)
The piglit tests were failing, and it appeared to be SB
optimising out things, but Glenn pointed out the gradients
are meant to be clause local, so we should emit the texture
instructions in the same clause. This moves things around
to always copy to a temp and then emit the texture clauses
for H/V.

v2: Glenn pointed out we could get another ALU fetch in
the wrong place, so load the src gpr earlier as well.

Fixes at least:
./bin/tex-miplevel-selection textureGrad 2D

Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Cc: "10.4 10.3" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 38ec184419)
2014-11-26 21:19:56 +00:00
Ilia Mirkin
db9a6b96ab nv50,nvc0: buffer resources can be bound as other things down the line
res->bind is not an indicator of how the resource is currently bound.
buffers can be rebound across different binding points without changing
underlying storage.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.4 10.3" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit fecae4625c)
2014-11-24 00:55:28 +00:00
Ilia Mirkin
4d9c0445dd nv50,nvc0: actually check constbufs for invalidation
The number of vertex buffers has nothing to do with the number of bound
constbufs.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.4 10.3" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit e80a0a7d9a)
2014-11-24 00:55:22 +00:00
Ilia Mirkin
1a8f90dc70 nv50/ir: set neg modifiers on min/max args
Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=86618
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.4 10.3" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 7d07083cfd)
2014-11-24 00:55:17 +00:00
Emil Velikov
7fe9292069 Increment version to 10.4.0-rc2
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-11-22 03:58:31 +00:00
Chad Versace
c260cb700b i965: Fix segfault in WebGL Conformance on Ivybridge
Fixes regression of WebGL Conformance test texture-size-limit [1] on
Ivybridge Mobile GT2 0x0166 with Google Chrome R38.

Regression introduced by

    commit 6c04423153
    Author: Kenneth Graunke <kenneth@whitecape.org>
    Date:   Sun Feb 2 02:58:42 2014 -0800

        i965: Bump GL_MAX_CUBE_MAP_TEXTURE_SIZE to 8192.

The test regressed because the pointer offset arithmetic in
intel_miptree_map_gtt() overflows for large textures. The pointer
arithmetic is not 64-bit safe.

[1] 52f0dc240f/sdk/tests/conformance/textures/texture-size-limit.html

Cc: "10.3 10.4" <mesa-stable@lists.freedesktop.org>
Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=78770
Fixes: Intel CHRMOS-1377
Reported-by: Lu Hua <huax.lu@intel.com>
Reviewed-by: Ian Romanic <ian.d.romanick@intel.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit b69c7c5dac)
2014-11-19 18:58:22 +00:00
Dave Airlie
aab3758916 r600g: limit texture offset application to specific types (v2)
For 1D and 2D arrays we don't want the other coordinates being
offset and affecting where we sample. I wrote this patch 6 months
ago but lost it.

Fixes:
./bin/tex-miplevel-selection textureLodOffset 1DArray
./bin/tex-miplevel-selection textureLodOffset 2DArray
./bin/tex-miplevel-selection textureOffset 1DArray
./bin/tex-miplevel-selection textureOffset 1DArrayShadow
./bin/tex-miplevel-selection textureOffset 2DArray
./bin/tex-miplevel-selection textureOffset(bias) 1DArray
./bin/tex-miplevel-selection textureOffset(bias) 2DArray

v2: rewrite to handle more cases and be consistent with code
above.

Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Cc: "10.3 10.4" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 1830138cc0)
2014-11-19 00:53:30 +00:00
Dave Airlie
be24d54195 r600g: geom shaders: always load texture src regs from inputs
Otherwise we seem to lose the split_gs_inputs and try and
pull from an uninitialised register.

fixes 9 texelFetch geom shader tests.

Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Cc: "10.3 10.4" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit d4c342f67e)
2014-11-19 00:53:23 +00:00
Marek Olšák
8751abf752 radeonsi: support per-sample gl_FragCoord
Cc: 10.4 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit da2dea3843)
2014-11-19 00:53:14 +00:00
Ilia Mirkin
da7475f35f st/mesa: add a fallback for clear_with_quad when no vs_layer
Not all drivers can set gl_Layer from VS. Add a fallback that passes the
instance id from VS to GS, and then uses the GS to set the layer.

Tested by adding

  quad_buffers |= clear_buffers;
  clear_buffers = 0;

to the st_Clear logic, and forcing set_vertex_shader_layered in all
cases. No piglit regressions (on piglits with 'clear' in the name).

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "10.4 10.3" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 68db29c434)
2014-11-19 00:53:08 +00:00
Dave Airlie
7b62f0eb50 r600g/cayman: handle empty vertex shaders
Some of the geom shader tests produce an empty vertex shader,
on cayman we'd crash in the finaliser because last_cf was NULL.

cayman doesn't need the NOP workaround, so if the code arrives
here with no last_cf, just emit an END.

fixes crashes in a bunch of piglit geom shader tests.

Cc: "10.3 10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 4e520101e6)
2014-11-19 00:53:00 +00:00
Dave Airlie
fa62619da5 r600g/cayman: fix texture gather tests
It appears on cayman the TG4 outputs were reordered.

This fixes a lot of piglit tests.

Cc: "10.3 10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 27e1e0e710)
2014-11-19 00:52:52 +00:00
Dave Airlie
2e3d2035cf r600g/cayman: fix integer multiplication output overwrite (v2)
This fixes tests/spec/glsl-1.10/execution/fs-op-assign-mult-ivec2-ivec2-overwrite.shader_test.

hopeful fix for fd.o bug 85376

Reported-by: ghallberg
Cc: "10.3 10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 4a128d5a16)
2014-11-19 00:52:44 +00:00
Brian Paul
edb2186671 st/mesa: copy sampler_array_size field when copying instructions
The sampler_array_size field was added by "mesa/st: add support for
dynamic sampler offsets".  But the field wasn't getting copied in
the get_pixel_transfer_visitor() or get_bitmap_visitor() functions.

The count_resources() function then didn't properly compute the
glsl_to_tgsi_visitor::samplers_used bitmask.  Then, we didn't declare
all the sampler registers in st_translate_program().  Finally, we
asserted when we tried to emit a tgsi ureg src register with File =
TGSI_FILE_UNDEFINED.

Add the missing assignments and some new assertions to catch the
invalid register sooner.

Cc: "10.3, 10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
(cherry picked from commit 11abd7b2bc)
2014-11-19 00:52:36 +00:00
Michel Dänzer
5a2ff2002b radeonsi: Disable asynchronous DMA except for PIPE_BUFFER
Using the asynchronous DMA engine for multi-dimensional operations seems
to cause random GPU lockups for various people. While the root cause for
this might need to be fixed in the kernel, let's disable it for now.

Before re-enabling this, please make sure you can hit all newly enabled
paths in your testing, preferably with both piglit and real world apps,
and get in touch with people on the bug reports below for stability
testing.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=85647
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83500
Cc: "10.3 10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Grigori Goronzy <greg@chown.ath.cx>
(cherry picked from commit ae4536b4f7)
2014-11-19 00:51:57 +00:00
Vinson Lee
0a3c146723 scons: Require glproto >= 1.4.13 for X11.
GLXBadProfileARB and X_GLXCreateContextAtrribsARB require glproto >=
1.4.13. These symbols were added in commit
d5d41112cb "st/xlib: Generate errors as
specified."

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
(cherry picked from commit 876c53375e)
2014-11-19 00:51:50 +00:00
Emil Velikov
6452e24ebc configure.ac: roll up a program for the sse4.1 check
So when checking/building sse code we have three possibilities:
 1 Old compiler, throws an error when using -msse*
 2 New compiler, user disables sse* (-mno-sse*)
 3 New compiler, user doesn't disable sse

The original code, added code for #1 but not #2. Later on we patched
around the lack of handling #2 by wrapping the code in __SSE4_1__.
Yet it lead to a missing/undefined symbol in case of #1 or #2, which
might cause an issue for #2 when using the i965 driver.

A bit later we "fixed" the undefined symbol by using #1, rather than
updating it to handle #2. With this commit we set things straight :)

To top it all up, conventions state that in case of conflicting
(-enable-foo -disable-foo) options, the latter one takes precedence.
Thus we need to make sure to prepend -msse4.1 to CFLAGS in our test.

v2: Clean the #includes. Suggested by Ilia, Matt & Siavash.

Cc: "10.3 10.4" <mesa-stable@lists.freedesktop.org>
Tested-by: David Heidelberg <david@ixit.cz>
Tested-by: Siavash Eliasi <siavashserver@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 1a6ae84041)
2014-11-19 00:51:44 +00:00
Ilia Mirkin
4186c1c7b1 nv50,nvc0: use clip_halfz setting when creating rasterizer state
This enables the ARB_clip_control extension.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 3bc42a09e2)
2014-11-19 00:51:38 +00:00
Emil Velikov
d133096d26 Increment version to 10.4.0-rc1
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-11-18 02:30:18 +00:00
Axel Davy
01c9bf999e nine: Implement threadpool
DRI_PRIME setups have different issues due the lack of dma-buf fences
support in the drivers. For DRI3 DRI_PRIME, a race can appear, making
tearings visible, or worse showing older content than expected. Until
dma-buf fences are well supported (and by all drivers), an alternative
is to send the buffers to the server only when rendering has finished.
Since waiting the rendering has finished in the main thread has a
performance impact, this patch uses an additional thread to offload the
wait and the sending of the buffers to the server.

Acked-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
(cherry picked from commit 7f565845a1)
2014-11-18 02:30:18 +00:00
Axel Davy
df63e76c2c nine: Add drirc options (v2)
Implements vblank_mode and throttling, which  allows us change default ratio
between framerate and input lag.

Acked-by: Jose Fonseca <jfonseca@vmware.com>
Signed-off-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
(cherry picked from commit 948e6c5228)
2014-11-18 02:30:18 +00:00
Joakim Sindholt
b46e80ae60 nine: Add state tracker nine for Direct3D9 (v3)
Work of Joakim Sindholt (zhasha) and Christoph Bumiller (chrisbmr).
DRI3 port done by Axel Davy (mannerov).

v2: - nine_debug.c: klass extended from 32 chars to 96 (for sure) by glennk
    - Nine improvements by Axel Davy (which also fixed some wine tests)
    - by Emil Velikov:
     - convert to static/shared drivers
     - Sort and cleanup the includes
     - Use AM_CPPFLAGS for the defines
     - Add the linker garbage collector
     - Restrict the exported symbols (think llvm)

v3: - small nine fixes
    - build system improvements by Emil Velikov

v4: [Emil Velikov]
   - Do no link against libudev. No longer needed.

Acked-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: David Heidelberg <david@ixit.cz>
(cherry picked from commit fdd96578ef)
[Emil Velikov: use correct ureg_property* functions]
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-11-18 02:29:26 +00:00
Christoph Bumiller
ff97fbd9e9 gallium/auxiliary: add contained and rect checks (v6)
v3: thanks to Brian, improved coding style, also glennk helped spot few
things (unsigned -> int, two constify)
v4: thanks Ilia improved function, dropped u_box_clip_3d
v5: incorporated rest of Gregor proposed changes,clean ups
v6: u_box_clip_2d simplify proposed by Ilia Mirkin

Acked-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: David Heidelberg <david@ixit.cz>
(cherry picked from commit 7d2573b537)
2014-11-18 02:23:12 +00:00
Christoph Bumiller
504d73f342 gallium/auxiliary: add inc and dec alternative with return (v4)
At this moment we use only zero or positive values.

v2: Implement it for also for Solaris, MSVC assembly
    and enable for other combinations.

v3: Replace MSVC assembly by assert + warning during compilation

v4: remove inc and dec with return for MSVC assembly

Acked-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: David Heidelberg <david@ixit.cz>
(cherry picked from commit cb49132166)
2014-11-18 02:23:11 +00:00
Christoph Bumiller
7bbf0836c8 gallium/auxiliary: implement sw_probe_wrapped (v2)
Implement pipe_loader_sw_probe_wrapped which allows to use the wrapped
software renderer backend when using the pipe loader.

v2: - remove unneeded ifdef
    - use GALLIUM_PIPE_LOADER_WINSYS_LIBS
    - check for CALLOC_STRUCT
    thanks to Emil Velikov

Acked-by: Jose Fonseca <jfonseca@vmware.com>
Signed-off-by: David Heidelberg <david@ixit.cz>
(cherry picked from commit e23d63cffd)
2014-11-18 02:23:10 +00:00
Christoph Bumiller
8d6963f005 winsys/sw/wrapper: implement is_displaytarget_format_supported for swrast
Acked-by: Jose Fonseca <jfonseca@vmware.com>
Signed-off-by: David Heidelberg <david@ixit.cz>
(cherry picked from commit 8314315dff)
2014-11-18 02:23:08 +00:00
Christoph Bumiller
50e6b471c5 tgsi/ureg: add ureg_UARL shortcut (v2)
v2: moved in in same order as in p_shader_tokens (thanks Brian)

Acked-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: David Heidelberg <david@ixit.cz>
(cherry picked from commit 259ec77db9)
2014-11-18 02:23:05 +00:00
Kristian Høgsberg
a4ffc2a445 i965: Move fs_visitor ra pass to new fs_visitor::allocate_registers()
This will be reused for the scalar VS pass.

v2 (Ken): Rebase on master.

Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-11-14 19:38:08 -08:00
Kristian Høgsberg
c50f2dadc5 i965: Move fs_visitor optimization pass into new method fs_visitor::optimize()
We'll reuse this toplevel optimization driver for the scalar VS.

Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-11-14 19:38:06 -08:00
Kristian Høgsberg
5c4efc644e i965: Move more code into codegen-branch of the fs_visitor::run() if statement
These last few operations all only apply when we've actually generated
code, optimized and allocated registers.  The dummy and the repclear
shaders don't need the gen4 send workaround, and don't spill.  This
means we can move these lines into the else-branch, which will make
the following refactoring easier.

v2 (Ken): Rebase on master, which removed the uncompressed stack.

Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-11-14 19:38:05 -08:00
Kristian Høgsberg
f2bb655ac7 i965: Refactor fs_generator API
We split out SIMD8 and SIMD16 generation into seperate calls to
new method generate_code(), which returns the start offset for the
generated code.  A new get_assembly() method returns the generated code.

This avoids asserting MESA_SHADER_FRAGMENT and accessing wm_prog_data
in the generator.

Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-11-14 19:38:03 -08:00
José Fonseca
13849f327c st/wgl: Implement WGL_EXT_create_context_es/es2_profile.
Derived from st/glx's GLX_EXT_create_context_es/es2_profile implementation.

Tested with an OpenGL ES 2.0 ApiTrace.

Reviewed-by: Brian Paul <brianp@vmware.com>
2014-11-14 23:29:59 +00:00
José Fonseca
d5d41112cb st/xlib: Generate errors as specified.
Tested with piglit glx tests.

Reviewed-by: Brian Paul <brianp@vmware.com>
2014-11-14 23:29:59 +00:00
Rob Clark
82103206fe freedreno/ir3: move some helpers
Split out a few helpers from fd3_program so we don't have to duplicate
for fd4_program.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-11-14 13:59:54 -05:00
Rob Clark
e091c08089 freedreno: rename draw->draw_vbo
Gets rid of a namespace conflict w/ a4xx which wants an fd4_draw()
version of fd_draw()..

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-11-14 13:59:31 -05:00
Rob Clark
2f024d2b10 freedreno/a3xx: missing u_upload_destroy
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-11-14 12:07:57 -05:00
Rob Clark
28b2269ee0 freedreno: fix borked check for a320.0
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-11-14 12:07:39 -05:00
Rob Clark
8b898c1174 freedreno/ir3: half vs full reg in standalone compiler output
Handle hrN.c in printing outputs/inputs.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-11-14 12:02:43 -05:00
José Fonseca
7037793f6b st/dri: Support EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR/GLX_CONTEXT_DEBUG_BIT_ARB on ES contexts.
The latest version of the specs explicitly allow it, and given that Mesa
universally supports KHR_debug we should definitely support it.

Totally untested.  (Just happened to noticed this while implementing
GLX_EXT_create_context_es2_profile for st/xlib.)

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-11-14 16:10:22 +00:00
Marek Olšák
363b53f000 egl: remove egl_gallium from the loader
Acked-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Informally acked-by: Jose Fonseca
2014-11-14 16:16:12 +01:00
Marek Olšák
c46c551c56 configure.ac: remove enable flags for EGL and GBM Gallium state trackers
Acked-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Informally acked-by: Jose Fonseca
2014-11-14 16:16:12 +01:00
Kenneth Graunke
bd20fad316 i965/vec4: Combine all the math emitters.
17 insertions(+), 102 deletions(-).  Works just as well.

v2: Make emit_math take const references (suggested by Matt),
    drop redundant WRITEMASK_XYZW setting (Matt and Curro).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2014-11-13 20:55:41 -08:00
Kenneth Graunke
dba683cf16 i965/vec4: Use const references in emit() functions.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2014-11-13 20:55:41 -08:00
Kenneth Graunke
0efc53a96c i965: Use macros to create prototypes for emitter helpers.
We do this almost everywhere else; this should make it easier to modify.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2014-11-13 20:55:41 -08:00
Ben Widawsky
f14a35f9dc i965: Always enable VF statistics
Every other unit in the geometry pipeline automatically enables
statistics gathering. This part of the pipe has been controlled by the
DEBUG_STATS variable, but this is asymmetric. This dates back to the
original implementation, and I am not sure if there is a reason for it.

I need access to these stats to implement ARB_pipeline_statistics_query.

Eric wrote it, and Ken touched it last. Do you have any opposition?

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86145
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
2014-11-13 10:48:24 -08:00
Ville Syrjälä
0d924738d9 i915: Emit 3DSTATE_SCISSOR_RECTANGLE_0 before 3DSTATE_SCISSOR_ENABLE
According to gen2 BSpec the pipeline must be flushed at least up to the
windower before changing the scissor rect enable field. Emitting the
3DSTATE_SCISSOR_RECTANGLE_0 before 3DSTATE_SCISSOR_ENABLE is sufficient
to do that.

gen3 BSpec no longer has that piece of text, but let's make the same
change there too for symmetry. The spec does still say that the scissor
rectangle must be defined before enabling it, so the new order does seem
more in line with the spec.

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
2014-11-13 19:13:27 +02:00
Ville Syrjälä
81c31e560f i915: Don't call _mesa_meta_glsl_Clear() on gen2
Gen2 doesn't have fragment shaders so we shouldn't be calling
_mesa_meta_glsl_Clear() on gen2. Restore the appropriate
ARB_fragment_shader check to the clear path which was lost in:

 commit 94f22fbe78
 Author: Tapani Pälli <tapani.palli@intel.com>
 Date:   Wed Aug 8 20:46:45 2012 +0300

    intel: use _mesa_meta_Clear with OpenGL ES 1.1 v2

v2: Fix spelling in commit message

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
2014-11-13 19:13:27 +02:00