freedreno/ir3: move some helpers

Split out a few helpers from fd3_program so we don't have to duplicate
for fd4_program.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
This commit is contained in:
Rob Clark 2014-11-05 12:08:04 -05:00
parent e091c08089
commit 82103206fe
2 changed files with 71 additions and 65 deletions

View file

@ -126,58 +126,6 @@ emit_shader(struct fd_ringbuffer *ring, const struct ir3_shader_variant *so)
}
}
static int
find_output(const struct ir3_shader_variant *so, ir3_semantic semantic)
{
int j;
for (j = 0; j < so->outputs_count; j++)
if (so->outputs[j].semantic == semantic)
return j;
/* it seems optional to have a OUT.BCOLOR[n] for each OUT.COLOR[n]
* in the vertex shader.. but the fragment shader doesn't know this
* so it will always have both IN.COLOR[n] and IN.BCOLOR[n]. So
* at link time if there is no matching OUT.BCOLOR[n], we must map
* OUT.COLOR[n] to IN.BCOLOR[n]. And visa versa if there is only
* a OUT.BCOLOR[n] but no matching OUT.COLOR[n]
*/
if (sem2name(semantic) == TGSI_SEMANTIC_BCOLOR) {
unsigned idx = sem2idx(semantic);
semantic = ir3_semantic_name(TGSI_SEMANTIC_COLOR, idx);
} else if (sem2name(semantic) == TGSI_SEMANTIC_COLOR) {
unsigned idx = sem2idx(semantic);
semantic = ir3_semantic_name(TGSI_SEMANTIC_BCOLOR, idx);
}
for (j = 0; j < so->outputs_count; j++)
if (so->outputs[j].semantic == semantic)
return j;
debug_assert(0);
return 0;
}
static int
next_varying(const struct ir3_shader_variant *so, int i)
{
while (++i < so->inputs_count)
if (so->inputs[i].compmask && so->inputs[i].bary)
break;
return i;
}
static uint32_t
find_output_regid(const struct ir3_shader_variant *so, ir3_semantic semantic)
{
int j;
for (j = 0; j < so->outputs_count; j++)
if (so->outputs[j].semantic == semantic)
return so->outputs[j].regid;
return regid(63, 0);
}
void
fd3_program_emit(struct fd_ringbuffer *ring, struct fd3_emit *emit)
{
@ -245,13 +193,13 @@ fd3_program_emit(struct fd_ringbuffer *ring, struct fd3_emit *emit)
/* seems like vs->constlen + fs->constlen > 256, then CONSTMODE=1 */
constmode = ((vp->constlen + fp->constlen) > 256) ? 1 : 0;
pos_regid = find_output_regid(vp,
pos_regid = ir3_find_output_regid(vp,
ir3_semantic_name(TGSI_SEMANTIC_POSITION, 0));
posz_regid = find_output_regid(fp,
posz_regid = ir3_find_output_regid(fp,
ir3_semantic_name(TGSI_SEMANTIC_POSITION, 0));
psize_regid = find_output_regid(vp,
psize_regid = ir3_find_output_regid(vp,
ir3_semantic_name(TGSI_SEMANTIC_PSIZE, 0));
color_regid = find_output_regid(fp,
color_regid = ir3_find_output_regid(fp,
ir3_semantic_name(TGSI_SEMANTIC_COLOR, 0));
/* we could probably divide this up into things that need to be
@ -311,16 +259,16 @@ fd3_program_emit(struct fd_ringbuffer *ring, struct fd3_emit *emit)
OUT_PKT0(ring, REG_A3XX_SP_VS_OUT_REG(i), 1);
j = next_varying(fp, j);
j = ir3_next_varying(fp, j);
if (j < fp->inputs_count) {
k = find_output(vp, fp->inputs[j].semantic);
k = ir3_find_output(vp, fp->inputs[j].semantic);
reg |= A3XX_SP_VS_OUT_REG_A_REGID(vp->outputs[k].regid);
reg |= A3XX_SP_VS_OUT_REG_A_COMPMASK(fp->inputs[j].compmask);
}
j = next_varying(fp, j);
j = ir3_next_varying(fp, j);
if (j < fp->inputs_count) {
k = find_output(vp, fp->inputs[j].semantic);
k = ir3_find_output(vp, fp->inputs[j].semantic);
reg |= A3XX_SP_VS_OUT_REG_B_REGID(vp->outputs[k].regid);
reg |= A3XX_SP_VS_OUT_REG_B_COMPMASK(fp->inputs[j].compmask);
}
@ -333,16 +281,16 @@ fd3_program_emit(struct fd_ringbuffer *ring, struct fd3_emit *emit)
OUT_PKT0(ring, REG_A3XX_SP_VS_VPC_DST_REG(i), 1);
j = next_varying(fp, j);
j = ir3_next_varying(fp, j);
if (j < fp->inputs_count)
reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC0(fp->inputs[j].inloc);
j = next_varying(fp, j);
j = ir3_next_varying(fp, j);
if (j < fp->inputs_count)
reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC1(fp->inputs[j].inloc);
j = next_varying(fp, j);
j = ir3_next_varying(fp, j);
if (j < fp->inputs_count)
reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC2(fp->inputs[j].inloc);
j = next_varying(fp, j);
j = ir3_next_varying(fp, j);
if (j < fp->inputs_count)
reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC3(fp->inputs[j].inloc);
@ -418,7 +366,7 @@ fd3_program_emit(struct fd_ringbuffer *ring, struct fd3_emit *emit)
uint32_t vinterp[4] = {0}, flatshade[2] = {0};
/* figure out VARYING_INTERP / FLAT_SHAD register values: */
for (j = -1; (j = next_varying(fp, j)) < (int)fp->inputs_count; ) {
for (j = -1; (j = ir3_next_varying(fp, j)) < (int)fp->inputs_count; ) {
uint32_t interp = fp->inputs[j].interpolate;
if ((interp == TGSI_INTERPOLATE_CONSTANT) ||
((interp == TGSI_INTERPOLATE_COLOR) && emit->rasterflat)) {

View file

@ -214,4 +214,62 @@ void ir3_shader_destroy(struct ir3_shader *shader);
struct ir3_shader_variant * ir3_shader_variant(struct ir3_shader *shader,
struct ir3_shader_key key);
/*
* Helper/util:
*/
static inline int
ir3_find_output(const struct ir3_shader_variant *so, ir3_semantic semantic)
{
int j;
for (j = 0; j < so->outputs_count; j++)
if (so->outputs[j].semantic == semantic)
return j;
/* it seems optional to have a OUT.BCOLOR[n] for each OUT.COLOR[n]
* in the vertex shader.. but the fragment shader doesn't know this
* so it will always have both IN.COLOR[n] and IN.BCOLOR[n]. So
* at link time if there is no matching OUT.BCOLOR[n], we must map
* OUT.COLOR[n] to IN.BCOLOR[n]. And visa versa if there is only
* a OUT.BCOLOR[n] but no matching OUT.COLOR[n]
*/
if (sem2name(semantic) == TGSI_SEMANTIC_BCOLOR) {
unsigned idx = sem2idx(semantic);
semantic = ir3_semantic_name(TGSI_SEMANTIC_COLOR, idx);
} else if (sem2name(semantic) == TGSI_SEMANTIC_COLOR) {
unsigned idx = sem2idx(semantic);
semantic = ir3_semantic_name(TGSI_SEMANTIC_BCOLOR, idx);
} else {
return 0;
}
for (j = 0; j < so->outputs_count; j++)
if (so->outputs[j].semantic == semantic)
return j;
debug_assert(0);
return 0;
}
static inline int
ir3_next_varying(const struct ir3_shader_variant *so, int i)
{
while (++i < so->inputs_count)
if (so->inputs[i].compmask && so->inputs[i].bary)
break;
return i;
}
static inline uint32_t
ir3_find_output_regid(const struct ir3_shader_variant *so, ir3_semantic semantic)
{
int j;
for (j = 0; j < so->outputs_count; j++)
if (so->outputs[j].semantic == semantic)
return so->outputs[j].regid;
return regid(63, 0);
}
#endif /* IR3_SHADER_H_ */