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r600g: do all CUBE ALU operations before gradient texture operations (v2.1)
This moves all the CUBE section above the gradients section, so that the gradient emission happens on one block which is what sb/hardware expect. v2: avoid changes to bytecode by using spare temps v2.1: shame gcc, oh the shame. (uninit var warnings) Cc: "10.4 10.3" <mesa-stable@lists.freedesktop.org> Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
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1 changed files with 72 additions and 64 deletions
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@ -5095,6 +5095,14 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
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inst->Instruction.Opcode == TGSI_OPCODE_TG4)
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sampler_src_reg = 2;
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/* TGSI moves the sampler to src reg 3 for TXD */
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if (inst->Instruction.Opcode == TGSI_OPCODE_TXD)
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sampler_src_reg = 3;
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sampler_index_mode = inst->Src[sampler_src_reg].Indirect.Index == 2 ? 2 : 0; // CF_INDEX_1 : CF_INDEX_NONE
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if (sampler_index_mode)
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ctx->shader->uses_index_registers = true;
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src_gpr = tgsi_tex_get_src_gpr(ctx, 0);
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if (inst->Texture.Texture == TGSI_TEXTURE_BUFFER) {
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@ -5109,67 +5117,7 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
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}
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}
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if (inst->Instruction.Opcode == TGSI_OPCODE_TXD) {
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int temp_h, temp_v;
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/* TGSI moves the sampler to src reg 3 for TXD */
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sampler_src_reg = 3;
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sampler_index_mode = inst->Src[sampler_src_reg].Indirect.Index == 2 ? 2 : 0; // CF_INDEX_1 : CF_INDEX_NONE
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src_loaded = TRUE;
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for (i = 0; i < 3; i++) {
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int treg = r600_get_temp(ctx);
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if (i == 0)
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src_gpr = treg;
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else if (i == 1)
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temp_h = treg;
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else
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temp_v = treg;
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for (j = 0; j < 4; j++) {
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memset(&alu, 0, sizeof(struct r600_bytecode_alu));
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alu.op = ALU_OP1_MOV;
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r600_bytecode_src(&alu.src[0], &ctx->src[i], j);
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alu.dst.sel = treg;
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alu.dst.chan = j;
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if (j == 3)
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alu.last = 1;
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alu.dst.write = 1;
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r = r600_bytecode_add_alu(ctx->bc, &alu);
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if (r)
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return r;
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}
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}
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for (i = 1; i < 3; i++) {
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/* set gradients h/v */
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memset(&tex, 0, sizeof(struct r600_bytecode_tex));
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tex.op = (i == 1) ? FETCH_OP_SET_GRADIENTS_H :
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FETCH_OP_SET_GRADIENTS_V;
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tex.sampler_id = tgsi_tex_get_src_gpr(ctx, sampler_src_reg);
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tex.sampler_index_mode = sampler_index_mode;
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tex.resource_id = tex.sampler_id + R600_MAX_CONST_BUFFERS;
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tex.resource_index_mode = sampler_index_mode;
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tex.src_gpr = (i == 1) ? temp_h : temp_v;
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tex.src_sel_x = 0;
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tex.src_sel_y = 1;
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tex.src_sel_z = 2;
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tex.src_sel_w = 3;
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tex.dst_gpr = ctx->temp_reg; /* just to avoid confusing the asm scheduler */
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tex.dst_sel_x = tex.dst_sel_y = tex.dst_sel_z = tex.dst_sel_w = 7;
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if (inst->Texture.Texture != TGSI_TEXTURE_RECT) {
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tex.coord_type_x = 1;
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tex.coord_type_y = 1;
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tex.coord_type_z = 1;
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tex.coord_type_w = 1;
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}
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r = r600_bytecode_add_tex(ctx->bc, &tex);
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if (r)
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return r;
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}
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} else if (inst->Instruction.Opcode == TGSI_OPCODE_TXP) {
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if (inst->Instruction.Opcode == TGSI_OPCODE_TXP) {
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int out_chan;
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/* Add perspective divide */
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if (ctx->bc->chip_class == CAYMAN) {
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@ -5233,9 +5181,6 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
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src_gpr = ctx->temp_reg;
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}
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sampler_index_mode = inst->Src[sampler_src_reg].Indirect.Index == 2 ? 2 : 0; // CF_INDEX_1 : CF_INDEX_NONE
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if (sampler_index_mode)
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ctx->shader->uses_index_registers = true;
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if ((inst->Texture.Texture == TGSI_TEXTURE_CUBE ||
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inst->Texture.Texture == TGSI_TEXTURE_CUBE_ARRAY ||
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@ -5454,6 +5399,69 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
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src_gpr = ctx->temp_reg;
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}
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if (inst->Instruction.Opcode == TGSI_OPCODE_TXD) {
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int temp_h = 0, temp_v = 0;
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int start_val = 0;
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/* if we've already loaded the src (i.e. CUBE don't reload it). */
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if (src_loaded == TRUE)
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start_val = 1;
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else
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src_loaded = TRUE;
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for (i = start_val; i < 3; i++) {
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int treg = r600_get_temp(ctx);
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if (i == 0)
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src_gpr = treg;
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else if (i == 1)
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temp_h = treg;
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else
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temp_v = treg;
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for (j = 0; j < 4; j++) {
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memset(&alu, 0, sizeof(struct r600_bytecode_alu));
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alu.op = ALU_OP1_MOV;
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r600_bytecode_src(&alu.src[0], &ctx->src[i], j);
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alu.dst.sel = treg;
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alu.dst.chan = j;
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if (j == 3)
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alu.last = 1;
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alu.dst.write = 1;
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r = r600_bytecode_add_alu(ctx->bc, &alu);
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if (r)
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return r;
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}
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}
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for (i = 1; i < 3; i++) {
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/* set gradients h/v */
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memset(&tex, 0, sizeof(struct r600_bytecode_tex));
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tex.op = (i == 1) ? FETCH_OP_SET_GRADIENTS_H :
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FETCH_OP_SET_GRADIENTS_V;
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tex.sampler_id = tgsi_tex_get_src_gpr(ctx, sampler_src_reg);
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tex.sampler_index_mode = sampler_index_mode;
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tex.resource_id = tex.sampler_id + R600_MAX_CONST_BUFFERS;
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tex.resource_index_mode = sampler_index_mode;
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tex.src_gpr = (i == 1) ? temp_h : temp_v;
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tex.src_sel_x = 0;
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tex.src_sel_y = 1;
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tex.src_sel_z = 2;
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tex.src_sel_w = 3;
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tex.dst_gpr = r600_get_temp(ctx); /* just to avoid confusing the asm scheduler */
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tex.dst_sel_x = tex.dst_sel_y = tex.dst_sel_z = tex.dst_sel_w = 7;
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if (inst->Texture.Texture != TGSI_TEXTURE_RECT) {
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tex.coord_type_x = 1;
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tex.coord_type_y = 1;
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tex.coord_type_z = 1;
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tex.coord_type_w = 1;
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}
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r = r600_bytecode_add_tex(ctx->bc, &tex);
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if (r)
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return r;
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}
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}
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if (src_requires_loading && !src_loaded) {
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for (i = 0; i < 4; i++) {
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memset(&alu, 0, sizeof(struct r600_bytecode_alu));
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