On sway+xwayland, both explicit and implicit modifiers are advertised.
While dri3proto says nothing about it, zwp_linux_dmabuf_v1 says
A compositor that sends valid modifiers and DRM_FORMAT_MOD_INVALID for
a given format supports both explicit modifiers and implicit
modifiers.
"glmark2 -b build:model=bunny --fullscreen" goes from 468 to 598fps on
a618 @ 2160x1440.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20892>
We lower NIR's load_constant to load_global_constant, which uses A64
bindless messages. As such, we do the following math to produce the
address for each load:
base_lo@32 <- BRW_SHADER_RELOC_CONST_DATA_ADDR_LOW
base_hi@32 <- BRW_SHADER_RELOC_CONST_DATA_ADDR_HIGH
base@64 <- pack_64_2x32_split(base_lo, base_hi)
addr@64 <- iadd(base@64, u2u64(offset@32))
On platforms that emulate 64-bit math, we have to emit additional code
for the 64-bit iadd to handle the possibility of a carry happening and
affecting the top bits.
However, NIR constant data is always uploaded adjacent to the shader
assembly, in the same buffer. These buffers are required to live in a
4GB region of memory starting at Instruction State Base Address. We
always place the base address at a 4GB address. So the constant data
always lives in a buffer entirely contained within a 4GB region, which
means any offsets from the start of the buffer cannot possibly affect
the high bits.
So instead, we can simply do a 32-bit addition between the low bits of
the base and the offset, then pack that with the unchanged high bits.
On anv, INSTRUCTION_STATE_POOL_MIN_ADDRESS is 8GB, so the high bits are
always 0x2. We don't even need to patch that portion of the address and
can just use an immediate value. We do still need to pack, however.
fossil-db on Icelake indicates the following for affected shaders:
Instrs: 10830023 -> 10750080 (-0.74%)
Cycles: 1048521282 -> 1046770379 (-0.17%); split: -0.33%, +0.16%
Subgroup size: 103104 -> 103112 (+0.01%)
Send messages: 570886 -> 570760 (-0.02%)
Loop count: 14428 -> 14429 (+0.01%)
Spill count: 14246 -> 14244 (-0.01%); split: -0.06%, +0.04%
Fill count: 22802 -> 22794 (-0.04%); split: -0.04%, +0.01%
Scratch Memory Size: 654336 -> 662528 (+1.25%)
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20999>
We lower NIR's load_constant to load_global_constant, which uses A64
bindless messages. As such, we do the following math to produce the
address for each load:
base_lo@32 <- BRW_SHADER_RELOC_CONST_DATA_ADDR_LOW
base_hi@32 <- BRW_SHADER_RELOC_CONST_DATA_ADDR_HIGH
base@64 <- pack_64_2x32_split(base_lo, base_hi)
addr@64 <- iadd(base@64, u2u64(offset@32))
On platforms that emulate 64-bit math, we have to emit additional code
for the 64-bit iadd to handle the possibility of a carry happening and
affecting the top bits.
However, NIR constant data is always uploaded adjacent to the shader
assembly, in the same buffer. These buffers are required to live in a
4GB region of memory starting at Instruction State Base Address. We
always place the base address at a 4GB address. So the constant data
always lives in a buffer entirely contained within a 4GB region, which
means any offsets from the start of the buffer cannot possibly affect
the high bits.
So instead, we can simply do a 32-bit addition between the low bits of
the base and the offset, then pack that with the unchanged high bits.
On iris, IRIS_MEMZONE_SHADER is at [0, 4GB) so the high bits are always
zero. We don't even need to patch that portion of the address and can
simply use u2u64 to promote the 32-bit add result to a 64-bit value
where the top bits are 0.
shader-db on Icelake indicates that this:
- Helps instructions: -1.13% in 135 affected programs
- Helps spills/fills: -4.08% / -4.18% in 4 affected programs
- Gains us 1 SIMD16 compute shader instead of SIMD8
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20999>
People who use RADV on eGPU have reported poor performance by default.
They also noted that the "nosam" option helps.
This commit disables placing CS objects in VRAM when the bandwidth is
below that of PCIe 3.0 x8. Note that eGPUs are typically PCIe 3.0 x4.
Contributes-to: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7340
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20842>
This is so that we can tell whether the current kernel
has the PCIe bandwidth info available or not.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20842>
Be conservative in Gfx11+ and always stall in a fence. Since there are
two different fences, and shader might want to synchronize between them.
This change also brings back the original code block for the stall
between the fence and comment from the commit
b390ff3517.
v2: (Caio)
- Re-arrange code block.
- Adjust comment.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6958
Fixes: f7262462 ("intel/fs: Rework fence handling in brw_fs_nir.cpp")
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Tested-by: Mark Janes <markjanes@swizzler.org>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20996>
We were supposed to be checking that the job had "performance" in the
name, not that the user (which we already checked is marge) has
"performance" in their name.
Fixes: f6c06ef2f6 ("ci: Add manual rules variations to disable irrelevant driver jobs.")
Reviewed-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21002>
They got accidentally disabled entirely, so they didn't block merge, but
once they re-enable then they'll block us again. The problem was that I
moved allow_failure to a .performance-rules section, but we only ever
inherit the rules from that location, not the rest of yml.
This is basically a revert of 67547a04b6 ("ci: Move the performance
jobs' allow_failure:true to the gl rules."), though I still keep the
allow_failure in a more common location with comments, since perf jobs are
a huge trap.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21002>
When the unused channels were at the end and so no reswizzling was
needed, we wouldn't correctly mark the progress.
Fixes: 3305c960
Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21014>
When the unused channels were at the end and so no reswizzling was
needed, we wouldn't correctly mark the progress.
Fixes: cb7f2012
Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21014>
This is necessary to properly support ARB_shader_texture_image_samples
fixes crash in KHR-GL45.shader_texture_image_samples_tests.image_functional_test
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
Reviewer-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Signed-off-by: Amber Amber <amber@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20813>
This can be used by multiple drivers that do not support ms images
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
Reviewer-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Signed-off-by: Amber Amber <amber@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20813>
If the buffer hasn't been bound to memory yet, we will dereference a
NULL pointer in radv_CreateAccelerationStructureKHR.
cc: mesa-stable
Closes: #8199
Reviewed-by: Friedrich Vock <friedrich.vock@gmx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21019>
Complicated CFG and lots of SALU can cause this to take an extremely long
time to finish.
Fixes
dEQP-VK.graphicsfuzz.cov-value-tracking-selection-dag-negation-clamp-loop
and Monster Hunter Rise demo compile times.
fossil-db (gfx1100):
Totals from 57 (0.04% of 134574) affected shaders:
Instrs: 170919 -> 171165 (+0.14%)
CodeSize: 860144 -> 861128 (+0.11%)
Latency: 961466 -> 961505 (+0.00%)
InvThroughput: 127598 -> 127608 (+0.01%)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8153
Fixes: 5806f0246f ("aco/gfx11: workaround VALUPartialForwardingHazard")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20941>
u_vector_add() don't keep the returned pointers valid.
After the initial size allocated in u_vector_init() is reached it will
allocate a bigger buffer and copy data from older buffer to the new
one and free the old buffer, making all the previous pointers returned
by u_vector_add() invalid and crashing the application when trying to
access it.
This is reproduced when running
dEQP-VK.synchronization.signal_order.timeline_semaphore.* in DG2 SKUs
that has 4 CCS engines, INTEL_COMPUTE_CLASS=1 is set and of course
perfetto build is enabled.
To fix this issue here I'm moving the storage/allocation of
struct intel_ds_queue to struct anv_queue/iris_batch and using
struct list_head to maintain a chain of intel_ds_queue of the
intel_ds_device.
This allows us to append or remove queues dynamically in future if
necessary.
Fixes: e760c5b37b ("anv: add perfetto source")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20977>
For the same reason we need to on an UPDATE_BUFFER barrier. Fixes
KHR-GLES31.core.compute_shader.pipeline-post-fs once the hard-coded
cache-flush is removed from launch_grid path.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20975>
Eventually we want to move this into a state group, so we can pre-bake
the cmdstream and re-emit it via CP_SET_DRAW_STATE when it is dirty.
But in order to do that it needs to not depend on grid info.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20975>
Allow multiple compute grids to be combined into a single non-draw
batch. This will allow us to optimize state emit and remove excess
flushing between compute jobs.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20975>
The benefits of turning it into isam (which needs to be scalar as the
SSBO is sampled as a single component R32 texture) outweigh the benefits
of vectorizing.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20975>
We don't need to fall off the LRZ path when we fall back to clearing
depth with a u_blitter draw, since u_blitter uses zsa state to achieve
the depth/stencil clear and this is entirely compabile with LRZ.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20975>
The offsets table stores offsets of a buffer (such as cmdstream) that
we've already dumped. The suballoc pool results in more suballocated
cmdstream allocated from a single backing buffer, meaning that we need
to increase the size of this table.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20975>
To fix a hypothetical issue:
v0 = start_linear_vgpr
if (...) {
} else {
use_linear_vgpr(v0)
}
v0 = phi
We need a p_end_linear_vgpr to ensure that the phi does not use the same
VGPR as the linear VGPR.
This is also much simpler.
fossil-db (gfx1100):
Totals from 1195 (0.89% of 134574) affected shaders:
Instrs: 4123856 -> 4123826 (-0.00%); split: -0.00%, +0.00%
CodeSize: 21461256 -> 21461100 (-0.00%); split: -0.00%, +0.00%
Latency: 62816001 -> 62812999 (-0.00%); split: -0.00%, +0.00%
InvThroughput: 9339049 -> 9338564 (-0.01%); split: -0.01%, +0.00%
Copies: 304028 -> 304005 (-0.01%); split: -0.02%, +0.01%
PreVGPRs: 115761 -> 115762 (+0.00%)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20621>