Commit graph

81106 commits

Author SHA1 Message Date
Marek Olšák
ed1b273ffc gallium/cso: set NULL shaders at context destruction
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2015-05-16 14:51:22 +02:00
Marek Olšák
2a7da1bddb gallium/cso: add support for tessellation shaders
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2015-05-16 14:51:22 +02:00
Marek Olšák
267ad27ab6 gallium/u_blitter: disable tessellation for all operations
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2015-05-16 14:51:22 +02:00
Marek Olšák
66630290df gallium/util: print vertices_per_patch in util_dump_draw_info
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2015-05-16 14:51:22 +02:00
Marek Olšák
369aca1b4a trace: implement new tessellation functions
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2015-05-16 14:51:22 +02:00
Ilia Mirkin
6b26206120 gallium: add set_tess_state to configure default tessellation parameters
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2015-05-16 14:51:22 +02:00
Ilia Mirkin
4dbfe6b627 gallium: add vertices_per_patch to draw info
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2015-05-16 14:51:15 +02:00
Ilia Mirkin
9e1ba1d689 gallium: add tessellation shader properties
v2: Marek: rename tess spacing definitions

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2015-05-16 14:48:54 +02:00
Ilia Mirkin
18bce2f194 gallium: add interfaces for controlling tess program state
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2015-05-16 14:48:54 +02:00
Marek Olšák
7ffc1fb928 gallium: bump shader input and output limits
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2015-05-16 14:48:54 +02:00
Ilia Mirkin
018aa27953 gallium: add new semantics for tessellation
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2015-05-16 14:48:54 +02:00
Ilia Mirkin
88c4f5d0a5 gallium: add new PATCHES primitive type
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2015-05-16 14:48:54 +02:00
Ilia Mirkin
398b0b3e36 gallium: add tessellation shader types
v2: Marek: rename shader types

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2015-05-16 14:48:54 +02:00
Jason Ekstrand
eb1952592e vk/glsl_helpers: Fix GLSL_VK_SHADER with respect to commas
Previously, the GLSL_VK_SHADER macro didn't work if the shader contained
commas outside of parentheses due to the way the C preprocessor works.
This commit fixes this by making it variadic again and doing it correctly
this time.
2015-05-15 22:17:07 -07:00
Ian Romanick
35c28103b0 glapi: Remove offset from the DTD
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-05-15 20:23:34 -07:00
Ian Romanick
a75910071e glapi: Whitespace clean up after the previous commit
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-05-15 20:23:33 -07:00
Ian Romanick
f507d33d4f glapi: Remove all offset tags from the XML
Changes generated by:

    cd src/mapi/glapi/gen
    for i in *.xml; do
        cat $i |\
        sed 's/[[:space:]]*offset="[^"]*">/>/' |\
        sed 's/[[:space:]]*offset="[^"]*"[[:space:]]*$//' |\
        sed 's/[[:space:]]*offset="[^"]*"[[:space:]]*/ /' > x
        mv x $i
    done

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-05-15 20:23:31 -07:00
Ian Romanick
2b419e0db9 glapi: Use the offsets from static_data.py instead of from the XML
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Dylan Baker <baker.dylan.c@gmail.com>
2015-05-15 20:23:24 -07:00
Ian Romanick
0fe7eab8d9 glapi: Add a list of functions that are not used but still need dispatch slots
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-05-15 20:23:20 -07:00
Ian Romanick
d2ee60cd52 glapi: Remove static dispatch for functions that didn't exist in NVIDIA
Comparing the output of

    nm -D libGL.so.349.16 | grep ' T gl[^X]' | sed 's/.* T //'

between Catalyst NVIDIA 349.16 and this commit, the only change is a bunch
of functions that NVIDIA exports that Mesa does not.

If a function is not statically exported by either of the major binary
drivers on Linux, there is almost zero chance that any application
statically links with it.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-05-15 20:23:19 -07:00
Ian Romanick
4adfc6ed31 glapi: Remove static dispatch for functions that didn't exist in fglrx
Comparing the output of

    nm -D arch/x86_64/usr/X11R6/lib64/fglrx/fglrx-libGL.so.1.2 |\
        grep ' T gl[^X]' | sed 's/.* T //'

between Catalyst 14.6 Beta and this commit, the only change is a bunch
of functions that AMD exports that Mesa does not and some OpenGL ES
1.1 functions that Mesa exported but AMD does not.

The OpenGL ES 1.1 functions (e.g., glAlphaFuncx) are added by extensions
in desktop.  Our infrastructure doesn't allow us to statically export a
function in one lib and not in another.  The GLES1 conformance tests
expect to be able to link with these functions, so we have to export
them.

If a function is not statically exported by either of the major binary
drivers on Linux, there is almost zero chance that any application
statically links with it.

As a side note... I find it odd that AMD exports glTextureBarrierNV but
not glTextureBarrier.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-05-15 20:23:18 -07:00
Ian Romanick
90a1a4e234 glapi: Remove static dispatch for functions that didn't exist in 10.3
Comparing the output of

    nm libGL.so | grep ' T gl[^X]' | sed 's/.* T //'

between 10.3.7 and this commit, the only change is the removal of
glFramebufferTextureFaceARB.  This function was removed a couple commits
previously.

glClipControl was, at the time 10.3 shipped, a very new function.  It
was added by GL_ARB_clip_control.  That extension was ratified by the
Khronos Board of Promoters on August 7, 2014.  It's less than a year
old, and I don't think it's is likely that there are many applications
using that extension... much less statically linking with the function.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-05-15 20:23:16 -07:00
Ian Romanick
c1ad2bac71 glapi: Remove static dispatch for functions that didn't exist in 10.4
Comparing the output of

    nm libGL.so | grep ' T gl[^X]' | sed 's/.* T //'

between 10.4.7 and this commit, the only change is the removal of
glFramebufferTextureFaceARB.  This function was removed a couple commits
previously.

None of these functions are particuarly new.  If applications were not
statically linking them with 10.4.7, there's approximately zero chance
they will for 10.6.

Almost all of these functions are for GL_ARB_direct_state_access.
Since the whole DSA API wasn't statically exported (and the extension
wasn't enabled!), I think there's exactly zero chance anyone linked
against these symbols.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-05-15 20:23:15 -07:00
Ian Romanick
832d43bbb6 glapi: Remove static dispatch for functions that didn't exist in 10.5
Comparing the output of

    nm libGL.so | grep ' T gl[^X]' | sed 's/.* T //'

between 10.5.5 and this commit, the only change is the removal of
glFramebufferTextureFaceARB.  This function was removed a couple commits
previously.

None of these functions are particuarly new.  If applications were not
statically linking them with 10.5.5, there's approximately zero chance
they will for 10.6.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-05-15 20:23:13 -07:00
Ian Romanick
ea54b3ea1a glapi: Remove static_dispatch from the DTD
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-05-15 20:22:43 -07:00
Ian Romanick
7a22e78704 glapi: Whitespace clean up after the previous commit
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Dylan Baker <baker.dylan.c@gmail.com>
2015-05-15 20:22:40 -07:00
Ian Romanick
44e67398cc glapi: Remove all static_dispatch tags from the XML
Changes generated by:

    cd src/mapi/glapi/gen
    for i in *.xml; do
        cat $i |\
        sed 's/[[:space:]]*static_dispatch="[^"]*">/>/' |\
        sed 's/[[:space:]]*static_dispatch="[^"]*"[[:space:]]*$//' |\
        sed 's/[[:space:]]*static_dispatch="[^"]*"[[:space:]]*/ /' > x
        mv x $i
    done

Comparing the output of

        nm libGL.so | grep ' T gl[^X]' | sed 's/.* T //'

before and after this commit showed no differences.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Dylan Baker <baker.dylan.c@gmail.com>
2015-05-15 20:22:36 -07:00
Ian Romanick
d9be1db4b6 glapi: Store list of functions with static dispatch in a separate table
The set of functions with static dispatch is (supposed to be) defined by
the Linux OpenGL ABI.  We export quite a few more functions than that
for historical reasons.  However, this list should never grow.

This table is used instead of the static_dispatch tag in the XML to
generate the static dispatch functions.  I used

    nm libGL.so | grep ' T gl[^X]' | sed 's/.* T //'

before and after the change.  diff showed no differences.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Dylan Baker <baker.dylan.c@gmail.com>
2015-05-15 20:22:32 -07:00
Ian Romanick
d649fcf727 glapi: Store static dispatch offsets in a separate table
Since the set of functions with static will never change, there is no
reason to store it in the XML.  It's just one of those fields that
confuses people adding new functions.

This is split out from the rest of the series so that in-code assertions
can be used to verify that the data in the Python code matches the XML.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Dylan Baker <baker.dylan.c@gmail.com>
2015-05-15 20:22:26 -07:00
Ian Romanick
5aaabd7630 mesa: Remove all vestiges of glFramebufferTextureFaceARB
Mesa does not (and probably never will) support GL_ARB_geometry_shader4,
so this function will never exist.  Having a function that is
exec="skip" and offset="assign" is just weird.

There are still a couple 'exec="skip" offset="assign"' functions
remaining.  These remain because we either support GLX protocol for them
(glSampleMaskSGIS and glSamplePatternSGIS) or older DRI drivers still
need them in the dispatch table (glResizeBuffersMESA).  The SGIS
functions can be removed later.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-05-15 20:22:23 -07:00
Ian Romanick
0784bb01b5 glapi: Mark a couple functions "ignore" for GLX
Without this the next patch will try to put these functions in the
dispatch table in indirect_init.c.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-05-15 20:21:36 -07:00
Kristian Høgsberg
3b9f32e893 vk: Make cmd_buffer->bindings a pointer
This lets us save and restore efficiently by just moving the pointer to
a temporary bindings struct for meta.
2015-05-15 18:12:07 -07:00
Kristian Høgsberg
9540130c41 vk: Move vertex buffers into struct anv_bindings 2015-05-15 16:34:31 -07:00
Kristian Høgsberg
0cfc493775 vk: Fix GLSL_VK_SHADER macro
Stringify doesn't work with __ARGV__. The last macro argument swallows
up excess arguments and as such we can just stringify that.
2015-05-15 16:15:04 -07:00
Kristian Høgsberg
af45f4a558 vk: Fix warning from missing initializer
Struct initializers need to be { 0, } to zero out the variable they're
initializing.
2015-05-15 16:07:17 -07:00
Kristian Høgsberg
bf096c9ec3 vk: Build binding tables at bind descriptor time
This changes the way descriptor sets and layouts work so that we fill
out binding table contents at the time we bind descriptor sets. We
manipulate the binding table contents and sampler state in a shadow-copy
in anv_cmd_buffer. At draw time, we allocate the actual binding table
and sampler state and flush the anv_cmd_buffer copies.
2015-05-15 16:05:31 -07:00
Kristian Høgsberg
1f6c220b45 vk: Update the bind map length to reflect MAX_SETS 2015-05-15 15:22:29 -07:00
Kristian Høgsberg
b806e80e66 vk: Flip back to using memfd for the allocators 2015-05-15 15:22:29 -07:00
Kristian Høgsberg
0a775e1eab vk: Rename dyn_state_pool to dynamic_state_pool
Given that we already tolerate surface_state_pool and the even longer
instruction_state_pool, there's no reason to arbitrarily abbreviate
dynamic.
2015-05-15 15:22:29 -07:00
Kristian Høgsberg
f5b0f1351f vk: Consolidate image, buffer and color attachment views
These are all just surface state, offset and a bo.
2015-05-15 15:22:29 -07:00
Fredrik Höglund
b3059bb7c5 st/mesa: Flush the bitmap cache in st_BlitFramebuffer
With DSA we can no longer rely on this being done in st_validate_state
in response to the framebuffer bindings having changed.

This fixes the ext_framebuffer_multisample-bitmap piglit test.

Signed-off-by: Fredrik Höglund <fredrik@kde.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
2015-05-15 22:12:05 +02:00
Ian Romanick
d43aed9646 i965: Fix FS unit tests
Commit 3687d75 changed the fs_visitor constructors, but it didn't update
all the users.  As a result, 'make check' fails.

I added the explicit cast to the gl_program* parameter to make it more
clear which NULL was which.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@Whitecape.org>
2015-05-15 12:31:15 -07:00
Alexander von Gluck IV
7de484871d target/haiku-softpipe: Move api init into st code
We also reduce the amount of need-to-know information about st_api
to require one less extern "C" in st_manager.h

Reviewed-by: Brian Paul <brianp@vmware.com>
2015-05-15 13:55:59 -04:00
Alexander von Gluck IV
9b5da7f06a st/hgl: Move st_api creation to st and extern "C" it
Reviewed-by: Brian Paul <brianp@vmware.com>
2015-05-15 13:55:59 -04:00
Alexander von Gluck IV
73aef2d1d8 winsys/hgl: Add needed extern "C" to hgl winsys
Reviewed-by: Brian Paul <brianp@vmware.com>
2015-05-15 13:55:59 -04:00
Alexander von Gluck IV
624b38add9 gallium/drivers: Add extern "C" wrappers to public entry
Reviewed-by: Brian Paul <brianp@vmware.com>
2015-05-15 13:55:59 -04:00
Alexander von Gluck IV
40a8b2f92a gallium/aux: Add needed extern "C" wrappers
Reviewed-by: Brian Paul <brianp@vmware.com>
2015-05-15 13:55:59 -04:00
Kenneth Graunke
3687d752e5 i965/fs: Combine the fs_visitor constructors.
For scalar GS support, we either need to add a fourth constructor which
takes the GS structures, or combine the existing two and pass the shader
stage.

Given that they're not significantly different, I opted for the latter.

v2: Remove more stuff from the .h file (Jason and Jordan).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2015-05-14 21:19:48 -07:00
Jason Ekstrand
41db8db0f2 vk: Add a GLSL scraper utility
This new utility, glsl_scraper.py scrapes C files for instances of the
GLSL_VK_SHADER macro, pulls out the shader source, and compiles it to
SPIR-V.  The compilation is done using glslValidator.  The result is then
placed into another C file as arrays of dwords that can be easiliy handed
to a Vulkan driver.
2015-05-14 19:18:57 -07:00
Jason Ekstrand
79ace6def6 vk/meta: Add a magic GLSL shader source macro 2015-05-14 19:07:34 -07:00