gallium/cso: set NULL shaders at context destruction

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Marek Olšák 2014-09-23 15:54:02 +02:00
parent 2a7da1bddb
commit ed1b273ffc

View file

@ -327,6 +327,13 @@ void cso_destroy_context( struct cso_context *ctx )
ctx->pipe->bind_depth_stencil_alpha_state( ctx->pipe, NULL );
ctx->pipe->bind_fs_state( ctx->pipe, NULL );
ctx->pipe->bind_vs_state( ctx->pipe, NULL );
if (ctx->has_geometry_shader) {
ctx->pipe->bind_gs_state(ctx->pipe, NULL);
}
if (ctx->has_tessellation) {
ctx->pipe->bind_tcs_state(ctx->pipe, NULL);
ctx->pipe->bind_tes_state(ctx->pipe, NULL);
}
ctx->pipe->bind_vertex_elements_state( ctx->pipe, NULL );
if (ctx->has_streamout)