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mesa: Remove all vestiges of glFramebufferTextureFaceARB
Mesa does not (and probably never will) support GL_ARB_geometry_shader4, so this function will never exist. Having a function that is exec="skip" and offset="assign" is just weird. There are still a couple 'exec="skip" offset="assign"' functions remaining. These remain because we either support GLX protocol for them (glSampleMaskSGIS and glSamplePatternSGIS) or older DRI drivers still need them in the dispatch table (glResizeBuffersMESA). The SGIS functions can be removed later. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
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0784bb01b5
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4 changed files with 5 additions and 37 deletions
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@ -45,7 +45,7 @@
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<param name="level" type="GLint"/>
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<param name="layer" type="GLint"/>
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</function>
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<function name="FramebufferTextureFaceARB" exec="skip" offset="assign">
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<function name="FramebufferTextureFaceARB" exec="skip">
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<param name="target" type="GLenum"/>
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<param name="attachment" type="GLenum"/>
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<param name="texture" type="GLuint"/>
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@ -1137,7 +1137,6 @@ const struct name_offset known_dispatch[] = {
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{ "glDrawElementsInstancedARB", _O(DrawElementsInstancedARB) },
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{ "glRenderbufferStorageMultisample", _O(RenderbufferStorageMultisample) },
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{ "glFramebufferTexture", _O(FramebufferTexture) },
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{ "glFramebufferTextureFaceARB", _O(FramebufferTextureFaceARB) },
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{ "glProgramParameteri", _O(ProgramParameteri) },
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{ "glVertexAttribDivisor", _O(VertexAttribDivisor) },
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{ "glFlushMappedBufferRange", _O(FlushMappedBufferRange) },
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@ -7592,28 +7592,6 @@ save_FramebufferTexture(GLenum target, GLenum attachment,
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}
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}
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static void GLAPIENTRY
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save_FramebufferTextureFace(GLenum target, GLenum attachment,
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GLuint texture, GLint level, GLenum face)
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{
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Node *n;
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GET_CURRENT_CONTEXT(ctx);
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ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
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n = alloc_instruction(ctx, OPCODE_FRAMEBUFFER_TEXTURE_FACE, 5);
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if (n) {
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n[1].e = target;
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n[2].e = attachment;
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n[3].ui = texture;
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n[4].i = level;
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n[5].e = face;
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}
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if (ctx->ExecuteFlag) {
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CALL_FramebufferTextureFaceARB(ctx->Exec, (target, attachment, texture,
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level, face));
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}
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}
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static void GLAPIENTRY
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save_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
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@ -8873,11 +8851,6 @@ execute_list(struct gl_context *ctx, GLuint list)
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CALL_FramebufferTexture(ctx->Exec, (n[1].e, n[2].e,
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n[3].ui, n[4].i));
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break;
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case OPCODE_FRAMEBUFFER_TEXTURE_FACE:
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CALL_FramebufferTextureFaceARB(ctx->Exec, (n[1].e, n[2].e,
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n[3].ui, n[4].i, n[5].e));
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break;
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/* GL_ARB_sync */
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case OPCODE_WAIT_SYNC:
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{
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@ -9644,10 +9617,9 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
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SET_BlendEquationiARB(table, save_BlendEquationi);
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SET_BlendEquationSeparateiARB(table, save_BlendEquationSeparatei);
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/* GL_ARB_geometry_shader4 */
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/* OpenGL 3.2 */
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SET_ProgramParameteri(table, save_ProgramParameteri);
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SET_FramebufferTexture(table, save_FramebufferTexture);
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SET_FramebufferTextureFaceARB(table, save_FramebufferTextureFace);
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/* GL_NV_conditional_render */
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SET_BeginConditionalRender(table, save_BeginConditionalRender);
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@ -535,12 +535,9 @@ const struct function gl_core_functions_possible[] = {
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{ "glGetInteger64i_v", 32, -1 },
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{ "glGetBufferParameteri64v", 32, -1 },
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{ "glFramebufferTexture", 32, -1 },
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/* GL_ARB_geometry_shader4 */
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{ "glProgramParameteriARB", 32, -1 },
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{ "glFramebufferTextureARB", 32, -1 },
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{ "glFramebufferTextureLayerARB", 32, -1 },
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{ "glFramebufferTextureFaceARB", 32, -1 },
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{ "glProgramParameteri", 32, -1 },
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{ "glFramebufferTexture", 32, -1 },
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{ "glFramebufferTextureLayer", 32, -1 },
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/* GL 3.3 */
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{ "glVertexAttribDivisor", 33, -1 },
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