Commit graph

156890 commits

Author SHA1 Message Date
Yiwei Zhang
4ce29c5568 venus: reenable VK_EXT_extended_dynamic_state2
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17582>
2022-07-20 01:53:16 +00:00
Yiwei Zhang
4eaa780944 venus: check dynamic state for raster enablement
We should not scrub raster dedicated states when dynamic state includes
VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE.

Test:
- dEQP-VK.pipeline.extended_dynamic_state.*_raster
- dEQP-VK.api.pipeline.pipeline_invalid_pointers_unused_structs.graphics

Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17582>
2022-07-20 01:53:16 +00:00
Dave Airlie
e14022c052 crocus: fail query begin if upload allocation fails.
This is the only place I think I can see this crashing.

Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17615>
2022-07-20 01:46:32 +00:00
SoroushIMG
2159a377c0 Zink: Fix clear being missed when using emulated draws in zink_blit
zink_kopper_acquire_readback will flush any outstanding clears, this means that
the current clears need to be applied first before calling zink_kopper_acquire_readback.
This was already done for native_blit and native_resolve, also do this for the emulated draw path.
Seen as intermittent failures in cts case GTF-GL33.gtf21.GL2FixedTests.buffer_clear.buffer_clear.

Cc: mesa-stable
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17631>
2022-07-20 00:39:33 +00:00
SoroushIMG
3dfd8e4d7d zink: Fix spirv stream 0 vertex emit for multistream shaders
Spirv spec does not allow the use of OpEmitVertex or OpEndPrimitive when there are multiple streams.
Instead emit the multi-stream version of these with stream set to 0.
This issue was seen when testing cts case KHR-GL46.transform_feedback.draw_xfb_stream_test

Fixes: 35e346f428 ("zink: handle vertex streams")
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17513>
2022-07-20 00:19:38 +00:00
Jason Ekstrand
9ecc26ff27 anv: Do depth/stencil optimization for dynamic depth/stencil
When we made depth/stencil dynamic, we lost the optimization.  This is
particularly important for cases where the stencil test is enabled but
never writes anything as certain combinations with discard can cause
the stencil write (which doesn't do anything) to get moved late which
can be a measurable perf hit.  According to 028e1137e6 ("anv/pipeline:
Be smarter about depth/stencil state", it was a couple percent for DOTA2
on Broadwell back in the day.  No idea how it affects current titles.

This may also improve the depth/stncil PMA workarounds on Gen8 and Gen9
since they're now looking at optimized depth/stencil state.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17564>
2022-07-19 23:16:45 +00:00
Jason Ekstrand
07f5f15963 vulkan/graphics_state: Improve the depth/stencil optimization code
We now disable stencil writes when the stencil test is disabled or when
both stencil write masks are zero.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17564>
2022-07-19 23:16:45 +00:00
Jason Ekstrand
7d25c04236 anv: Switch to using common dynamic state tracking
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17564>
2022-07-19 23:16:45 +00:00
Jason Ekstrand
cc89232f2e anv: Stop merging DEPTH_STENCIL state
Now that we've stopped trying to do dynamic stuff up-front, we're only
merging in one bit: DoubleSidedStencilEnable.  There's no point in all
the merging code for one bit which is a constant anyway.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17564>
2022-07-19 23:16:45 +00:00
Jason Ekstrand
97dd1a100d anv: Rework setting primitive topology
For one thing, we were deceptively setting it wrong in genX_cmd_buffer.c
and then overwriting it in each of of gfx7_cmd_buffer.c and
gfx8_cmd_buffer.c.  Pull it all into genX_cmd_buffer.c so it's no longer
duplicated.  Also, stop doing the PATCHLIST conversion in anv_pipeline.c
and just store the number of patch vertices.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17564>
2022-07-19 23:16:45 +00:00
Jason Ekstrand
b656957c56 anv: Convert to using vk_graphics_pipeline_state
This attempts to be a pretty minimal refactor.  We just switch all the
state emit code to use the new graphics pipeline state object.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17564>
2022-07-19 23:16:45 +00:00
Lionel Landwerlin
44cbb7d9c8 anv: remove pipeline setting dynamic state
Following our rule that anything that can be dynamic should be set
(and is this case is already) in the following files :

   - genX_cmd_buffer.c
   - gfx8_cmd_buffer.c
   - gfx7_cmd_buffer.c

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17564>
2022-07-19 23:16:45 +00:00
Jason Ekstrand
18868f1c76 anv: Stop recording sample locations per-sample-count
The only reason why we recorded them per-sample-count is because Intel
hardware is weird starting with Broadwell.  The API, requires that the
dynamic sample pattern be reset every time the sample count changes so
we only need to record the pattern for the current sample count.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17564>
2022-07-19 23:16:45 +00:00
Jason Ekstrand
36417bd05b anv: Handle vertex buffer sizes in anv_CmdBindVertexBuffers2
There's no good reason to defer figuring out the size until we emit the
packet.  We know everything when the bind happens.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17564>
2022-07-19 23:16:45 +00:00
Jason Ekstrand
1faba01c2b anv: Add an instance multiplier to anv_pipeline
This lets us get rid of the view_mask and pipeline replication logic
repeated all over everywhere.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17564>
2022-07-19 23:16:45 +00:00
Daniel Schürmann
6f25d45877 spirv: handle phis decorated with RelaxedPrecision
If the driver can do 16-bit ALU ops, then store RelaxedPrecision phi
values into 16-bit NIR variables with downconverts/upconverts on the way
in/out.

This has no impact on shader-db on freedreno (not that we have a ton of
GLES content there), but it does cause an ANGLE-translated CTS shader on
vulkan to get consistent conversions between two copies of a value, and
avoid a test bug.

Reviewed-by: Emma Anholt <emma@anholt.net>
Closes: #6585
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14018>
2022-07-19 21:58:01 +00:00
Emma Anholt
cde8c92ab6 ci/bare-metal: Add timeouts to the shell commands called in fastboot.
It seems that we sometimes stall out executing "fastboot boot", and if
that happens we want to reboot the board and try again.

Fixes: #6682
Acked-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17607>
2022-07-19 21:05:07 +00:00
Rhys Perry
0fb3aa005f radv: don't update misaligned_mask in CmdBindVertexBuffers2
This can't do it in the loop because it doesn't easily know what
attributes use a binding.

We could do it in a separate loop, but there's no point, especially since
zink does CmdSetVertexInputEXT() after CmdBindVertexBuffers2().

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Fixes: c335a4d70e ("radv: dynamically calculate misaligned_mask for dynamic vertex input")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17521>
2022-07-19 20:40:20 +00:00
Rhys Perry
1d019d2ab7 radv: fix vbo_bound_mask indexing
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6812
Fixes: 1b8bdecf6e ("radv: add a mask of bound descriptor buffers for dynamic vertex input")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17521>
2022-07-19 20:40:20 +00:00
Pavel Ondračka
ae003ef78c r300: disable PIPE_CAP_PREFER_IMM_ARRAYS_AS_CONSTBUF
We can't do uniform buffer objects and from the hardware
perspective constants (uniforms) and immediates are treated in
the same way. They are uploaded together and fit together into the
(rather low) total constant limit. Therefore, there is actually no
advantage in converting immediates to uniforms, and a whole lot of
disadvantages (less possible optimizations and no inlining).

Fixes the dEQP regressions from https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16770

The tests failed because when there is an indirect array access the
compiler inserts a big if ladder and converting the temp to a uniform
means more instructions because the ifs cant be lowered at least
partially to selects. It is particularly visible, because the code
NIR currently emits for the indirect access doesn't really fit the
hardware, see: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6366

No change in my shader-db, so this concerns the tests only.

Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17576>
2022-07-19 20:31:37 +00:00
Jason Ekstrand
3f19a60869 vulkan: Detect pNext chain loops in vk_foreach_struct() (v2)
This implements the "tortoise and the hare" algorithm for detecting
cycles in graphs.  We use the caller's iterator as the hare and our own
internal copy as the tortoise.  Conveniently, VkBaseOutStructure (and
VkBaseInStructure which is identical except the pointer type on pNext)
have a pointer we can use for the tortoise and an sType which we can use
for a counter to ensure we only increment the tortose every other loop
iteration.

There are more efficient algorithms than tortoise and hare but they
require allocating memory for something like a hash set of seen nodes.
Since this for debug purposes only, it's ok for it to be a bit
inefficient in the case where it hits the assert.  In the usual case of
no loops, it's the same runtime efficiency as the unchecked version
except that it does a tiny bit of math and 50% more pointer chases.

Version 1 worked fine with clang and with GCC 12.1 with -O0 but not with
optimizations. See https://gitlab.freedesktop.org/mesa/mesa/-/issues/6895.
Unfortunately, the first version required modifying a temporary declared
const inside the for loop and that seems to have been the problem.  This
version instead has an iterator struct which is managed by an outer for
loop and the inner for loop exists to declare the user's requested
iteration variable and manage the actual iteration.  Because the outer
for loop is effectively `for (bool done = false; !done; done = true)`,
it will execute exactly once, regardless of the inner loop, so break and
continue inside the inner loop should work the same as if it's a single
for loop.

The other major difference with the new version is that the code is the
same for debug and release except the half_iter and loop check are gone.
I've verified by hand that this produces virtually identical code to the
old simple iterators on both GCC andl clang with an optimized build.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17630>
2022-07-19 19:55:17 +00:00
Jason Ekstrand
b510ee0d22 Use vk_foreach_struct_const where needed
We're about to make it so that the compiler warns/errors if you use the
wrong iterator macro.  Fix up a bunch of places where someone used the
wrong one before we break anything.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17630>
2022-07-19 19:55:17 +00:00
Jason Ekstrand
9066cc86bb vulkan: Copy the depth/stencil state optimization code from ANV
Instead of having stencil writes as an out parameter of the optimization
function, we add a new write_enable field for stencil that's equivalent
to the similarly named field for depth.  This doesn't mean drivers must
actually support disabling stencil writes independently but the
information may be helpful on some hardware.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17328>
2022-07-19 19:19:34 +00:00
Jason Ekstrand
4ad149a8fc vulkan: Add a common implementation of vkCmdSet*
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17328>
2022-07-19 19:19:34 +00:00
Jason Ekstrand
fcedb1250b vulkan: Add a common data structure for dynamic states
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17328>
2022-07-19 19:19:34 +00:00
Jason Ekstrand
09188c9659 util: Constify __bitset_test_range
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17328>
2022-07-19 19:19:33 +00:00
Jason Ekstrand
7ca8dcb05f vulkan: Add data structures to store all graphics state
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17328>
2022-07-19 19:19:33 +00:00
Jason Ekstrand
fed81dc306 vulkan: Add standard sample locations
This looks a bit funny because we define the struct in the .c file but
that will be fixed in the next commit.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17328>
2022-07-19 19:19:33 +00:00
Jason Ekstrand
fb3f9c0aac vulkan: Add an enum for all dynamic graphics states
Also, add a helper function to turn VkPipelineDynamicStateCreateInfo
into a bitset.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17328>
2022-07-19 19:19:33 +00:00
Jason Ekstrand
6b6c1a7ddd vulkan: Add a vk_limits.h file for runtime limits
Individual driver limits may be smaller than these.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17328>
2022-07-19 19:19:33 +00:00
Samuel Pitoiset
e840ba9ed8 aco: requires Exact for p_jump_to_epilog
Otherwise, in presence of p_exit_early_if the main FS will always
jump to the PS epilog regardless the exact mask.

This fixes dEQP-VK.draw.renderpass.shader_invocation.helper_invocation
and few vkd3d-proton regressions when PS epilogs are forced.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17617>
2022-07-19 17:52:36 +00:00
Juan A. Suarez Romero
f3579a62e9 v3d/v3dv/ci: update expected results
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17632>
2022-07-19 17:26:52 +00:00
Daniel Schürmann
ac39e7bf23 aco: fix assertion in insert_exec_mask
The exec mask might also be of type mask_type_loop.

Fixes: d068eb53e8 ('aco/insert_exec_mask: optimize top-level transition to exact before demote')
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17402>
2022-07-19 16:56:37 +00:00
Daniel Schürmann
6de68c5dca aco: Avoid live-range splits in Exact mode
Because the data register of atomic VMEM instructions
is shared between src and dst, it might be necessary
to create live-range splits during RA.
Make the live-range splits explicit in WQM mode.

Totals from 7 (0.01% of 134913) affected shaders: (GFX10.3)
Latency: 17209 -> 17210 (+0.01%)

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15347>
2022-07-19 16:30:49 +00:00
Daniel Schürmann
f12eb5c213 aco: avoid unnecessary copies in emit_wqm()
No fossil-db changes.

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15347>
2022-07-19 16:30:49 +00:00
Hyunjun Ko
4bccee123f turnip: expose VK_EXT_shader_module_identifier
Signed-off-by: Hyunjun Ko <zzoon@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17614>
2022-07-19 16:12:15 +00:00
Hyunjun Ko
d046d6e9e0 turnip: Remove an unnecessary assert.
The assertion is already in the common implementation.

Signed-off-by: Hyunjun Ko <zzoon@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17614>
2022-07-19 16:12:15 +00:00
Konstantin Seurer
d4ca5942be ac/llvm: Remove load_vertex_id handling
Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17539>
2022-07-19 13:26:09 +00:00
Konstantin Seurer
83ccc810b4 aco: Remove dead nir_intrinsic_load_vertex_id case
This intrinsic is lowered in NIR.

Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17539>
2022-07-19 13:26:09 +00:00
Konstantin Seurer
eb19640d61 radeonsi: Set vertex_id_zero_based
Let NIR lower load_vertex_id instead of LLVM.

Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17539>
2022-07-19 13:26:09 +00:00
Konstantin Seurer
d316d24d74 v3dv: Use nir_gen_rect_vertices
Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17535>
2022-07-19 12:47:31 +00:00
Konstantin Seurer
f90babb567 radv: Use nir_gen_rect_vertices
Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17535>
2022-07-19 12:47:30 +00:00
Konstantin Seurer
fab0050223 nir: Add a common gen_rect_vertices implementation
Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17535>
2022-07-19 12:47:30 +00:00
Samuel Pitoiset
203afc9351 radv: disable viewport depth clamping only when necessary
When the application uses depth values outside of the [0.0,1.0] range
with VK_EXT_depth_range_unrestricted, or when explicitly disabled.
Otherwise, the driver can clamp to [0.0,1.0] internally for optimal
performance.

From the Vulkan spec "in 28.10.1. Depth Clamping and Range Adjustment":

    "If depth clamping is not enabled and zf is not in the range [0, 1]
    and either VK_EXT_depth_range_unrestricted is not enabled, or the
    depth attachment has a fixed-point format, then zf is undefined
    following this step."

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16349>
2022-07-19 09:00:27 +00:00
Iago Toral Quiroga
bec3c83e19 v3dv: implement VK_KHR_buffer_device_address
This feature allows shaders to use pointers to buffers which may
not be bound via descriptor sets. Access to these buffers is done
via global intrinsics.

Because the buffers are not accessed through descriptor sets, any
live buffer flagged with VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_KHR
can be accessed by any shader using global intrinsics, so the driver
needs to make sure all these buffers are mapped by the kernel when
it submits the job for execution.

We handle this by tracking if any draw call or compute dispatch in
a job uses a pipeline that has any such shaders. If so, the job is
flagged as using buffer device address and the kernel submission
for that job will add all live BOs bound to buffers flagged with the
buffer device address usage flag.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17275>
2022-07-19 09:47:34 +02:00
Iago Toral Quiroga
90054e9c5d broadcom/compiler: track if a shader uses global intrinsics
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17275>
2022-07-19 09:47:34 +02:00
Iago Toral Quiroga
fa03d9c8be broadcom/compiler: implement 2x32 global intrinsics
Notice we ignore the high 32-bit component of the address because
we know it must be 0.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17275>
2022-07-19 09:47:34 +02:00
Iago Toral Quiroga
b18cecbfb6 nir: add nir_address_format_2x32bit_global
This adds support for global 64-bit GPU addresses as a pair of
32-bit values. This is useful for platforms with 32-bit GPUs
that want to support VK_KHR_buffer_device_address, which makes
GPU addresses explicitly 64-bit.

With the new format we also add new global intrinsics with 2x32
suffix that consume the new address format.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17275>
2022-07-19 09:47:34 +02:00
Iago Toral Quiroga
ea3acbef8d v3dv: remove duplicate condition
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17536>
2022-07-19 05:46:04 +00:00
Iago Toral Quiroga
706f1252ba v3dv: explain why we clear certain state after a draw call
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17536>
2022-07-19 05:46:04 +00:00