radeonsi: Set vertex_id_zero_based

Let NIR lower load_vertex_id instead of LLVM.

Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17539>
This commit is contained in:
Konstantin Seurer 2022-07-14 13:56:05 +02:00 committed by Marge Bot
parent d316d24d74
commit eb19640d61

View file

@ -1068,6 +1068,7 @@ void si_init_screen_get_functions(struct si_screen *sscreen)
sscreen->info.gfx_level >= GFX9 && sscreen->options.force_use_fma32;
const struct nir_shader_compiler_options nir_options = {
.vertex_id_zero_based = true,
.lower_scmp = true,
.lower_flrp16 = true,
.lower_flrp32 = true,