Commit graph

139275 commits

Author SHA1 Message Date
Mike Blumenkrantz
4b28ed0d7b lavapipe: handle buffer sizes better in CmdBindTransformFeedbackBuffersEXT
according to spec, the pSizes array member is only used if the array is non-null
and the value is not VK_WHOLE_SIZE, otherwise this value is calculated based
on the buffer size - the offset

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10625>
2021-05-06 14:59:31 +00:00
Icecream95
dbdd4bd9e9 pan/bi: Add two tuples to a clause when needed with NOSCHED
Fixes SuperTuxKart with BIFROST_MESA_DEBUG=nosched.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10661>
2021-05-06 14:45:13 +00:00
Icecream95
e241ca6e9c panfrost: Always write reloaded tiles when making CRC data valid
If CRC data is currently invalid and the current batch will make it
valid, write even clean tiles to make sure CRC data is updated.

Fixes: 8ba2f9f698 ("panfrost: Create a blitter library to replace the existing preload helpers")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10566>
2021-05-06 13:27:46 +00:00
Icecream95
1c58614cee panfrost: Make pan_select_crc_rt a non-static function
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10566>
2021-05-06 13:27:46 +00:00
Mike Blumenkrantz
37545418cd nir: add nir_isub_imm
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10654>
2021-05-06 13:01:03 +00:00
Mike Blumenkrantz
6db24986ca gallium/inlines: remove atomic set from pipe_reference_init()
when an object is initialized with this, it should not be visible to any
other threads or contexts, so there should be no need to use an atomic set here

at the time of this commit, there are only two callers in the tree which pass
values != 1:
* zink uses a calculated number for framebuffer refcount on init (this is fine)
* aux/pb passes 0 on init (this is fine)

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10650>
2021-05-06 12:36:24 +00:00
Boris Brezillon
6cac9c748e Revert "gallium/util: Fix depth/stencil blit shaders"
This reverts commit 7ca72f1726.
Unlike what's stated in this commit, the depth or stencil components
have to be replicated on all channels, as specified in the
"Texture Sampling and Texture Formats" section of the TGSI doc
(docs/gallium/tgsi.rst).

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10649>
2021-05-06 12:09:38 +00:00
Mike Blumenkrantz
567bdf2e8f zink: clamp zs samplers to XXXX swizzle for all non-zero/one swizzles
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10649>
2021-05-06 12:09:38 +00:00
Erik Faye-Lund
77f3dd85a2 zink: do not ask glsl-compiler to unroll
We don't really need loops unrolled, so let's just disable this. This is
generally recommended for NIR drivers, but we can do even better; not
even unroll in NIR. And since we don't set
nir_shader_compiler_options::max_unroll_iterations, we're already there.

Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10487>
2021-05-06 11:17:29 +00:00
Erik Faye-Lund
c18ff60087 lavapipe: emit correct textures_used for texture-arrays
When we lower a texture-lookup with a dynamic index, we need to mark the
entire array as used, because we don't know better.

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10487>
2021-05-06 11:17:29 +00:00
Iago Toral Quiroga
ca9e0871fb v3d: enable NIR loop unrolling
The GL driver was getting loop unrolling from the GLSL compiler frontend,
but NIR unrolling is more sophisticated, so prefer that.

The only caveat is that loop unrolling is implemented in the Mesa state
tracker, so our backend won't have a chance to undo the optimization if
it causes us to lower thread count or spill, so we choose to be a bit more
conservative with the configuration than what we were doing with GLSL.

Shader-db results follow. Increase in instruction counts is expected due
to additional unrolling. We lose threads in very few shaders, but we
make up for this with the additional unrolling and reduced spilling. We
also managed to get 3 more shaders to compile successfully.

total instructions in shared programs: 13416427 -> 13461431 (0.34%)
instructions in affected programs: 96936 -> 141940 (46.43%)
helped: 58
HURT: 216
Instructions are HURT.

total threads in shared programs: 410626 -> 410598 (<.01%)
threads in affected programs: 56 -> 28 (-50.00%)
helped: 0
HURT: 14
Threads are HURT.

total loops in shared programs: 2121 -> 1708 (-19.47%)
loops in affected programs: 468 -> 55 (-88.25%)
helped: 446
HURT: 47
Loops are helped.

total uniforms in shared programs: 3676567 -> 3691185 (0.40%)
uniforms in affected programs: 25304 -> 39922 (57.77%)
helped: 23
HURT: 199
Uniforms are HURT.

total spills in shared programs: 5902 -> 5727 (-2.97%)
spills in affected programs: 285 -> 110 (-61.40%)
helped: 19
HURT: 0

total fills in shared programs: 13308 -> 13121 (-1.41%)
fills in affected programs: 301 -> 114 (-62.13%)
helped: 19
HURT: 0

total sfu-stalls in shared programs: 31860 -> 32856 (3.13%)
sfu-stalls in affected programs: 1692 -> 2688 (58.87%)
helped: 25
HURT: 196
Sfu-stalls are HURT.

total inst-and-stalls in shared programs: 13448287 -> 13494287 (0.34%)
inst-and-stalls in affected programs: 98404 -> 144404 (46.75%)
helped: 57
HURT: 217
Inst-and-stalls are HURT.

total nops in shared programs: 329276 -> 329551 (0.08%)
nops in affected programs: 2189 -> 2464 (12.56%)
helped: 58
HURT: 181
Nops are HURT.

LOST:   0
GAINED: 3

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10647>
2021-05-06 12:27:42 +02:00
Iago Toral Quiroga
c11e479852 broadcom/compiler: specify maximum thread count in compile strategies
Once we have exhausted compile strategies at 4 threads and we start
enabling lower thread counts, there is no point in starting compiles
with 4 threads for them, we know these will fail, so let's start at
2 in these cases.

This also has another nice implication: if the driver compiles at 4
threads and fails to register allocate, we were allowing it to try
with 2 threads, but this would only retry the register allocation
process and would not really recompile the shader with 2 threads. This
is not optimal, because at 2 threads we have more TMU fifo space for
each thread and we can do more TMU pipelining, so we were missing that
opportunity.

This improves performance in Sponza by ~1.5% and also seems to help
UE4 slightly.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10647>
2021-05-06 12:27:06 +02:00
Iago Toral Quiroga
d19ce36ff2 broadcom/compiler: refactor compile strategies
Until now, if we can't compile at 4 threads we would lower thread count
with optimizations disabled, however, lowering thread count doubles the
amount of registers available per thread, so that alone is already a big
relief for register pressure so it makes sense to enable optimizations
when we do that, and progressively disable them until we enable spilling
as a last resort.

This can slightly improve performance for some applications. Sponza,
for example, gets a ~1.5% boost. I see several UE4 shaders that also get
compiled to better code at 2 threads with this, but it is more difficult
to assess how much this improves performance in practice due to the large
variance in frame times that we observe with UE4 demos.

Also, if a compiler strategy disables an optimization that did not make
any progress in the previous compile attempt, we would end up re-compiling
the exact same shader code and failing again. This, patch keeps track of
which strategies won't make progress and skips them in that case to save
some CPU time during shader compiles.

Care should be taken to ensure that we try to compile with the default
NIR scheduler at minimum thread count at least once though, so a specific
strategy for this is added, to prevent the scenario where no optimizations
are used and we skip directly to the fallback scheduler if the default
strategy fails at 4 threads.

Similarly, we now also explicitly specify which strategies are allowed to do
TMU spills and make sure we take this into account when deciding to skip
strategies. This prevents the case where no optimizations are used in a
shader and we skip directly to the fallback scheduler after failing
compilation at 2 threads with the default NIR scheduler but without trying
to spill first.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10647>
2021-05-06 12:27:06 +02:00
Iago Toral Quiroga
296fe4daa6 broadcom/compiler: add a compiler strategy to disable loop unrolling
Loop unrolling can increase register pressure significantly, leading to
lower thread counts and spilling.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10647>
2021-05-06 12:27:06 +02:00
Iago Toral Quiroga
4742300e6b v3d: move NIR compiler options to GL driver
The Vulkan driver was already creating and using its own set of options, so
the ones defined in the compiler are only used with GL, which is confusing.
Move them to the GL driver.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10647>
2021-05-06 12:27:06 +02:00
Iago Toral Quiroga
db3fa1cc8c v3dv: setup loop unrolling
We set the maximum at 16 iterations (the GL compiler chooses 32
iterations for the GLSL front-end loop unrolling pass) because we
have observed a bunch of shaders from Sascha Willems that spill
significantly with 32, leading to massive performance degradation,
while 16 avoids spilling and doesn't seem to cause visible
performance degradation compared to cases that unroll 32 without
spilling.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10647>
2021-05-06 12:25:22 +02:00
Iago Toral Quiroga
ec72b876fe broadcom/compiler: add a loop unrolling pass
Right now this is useful for Vulkan onnly, because GL gets loop
unrolling from the GLSL compiler and/or mesa state tracker
NIR front-ends.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10647>
2021-05-06 12:24:29 +02:00
Tomeu Vizoso
43dd023bd1 Revert "CI: Disable Panfrost and radeonsi"
Lab is up and running again.

This reverts commit de1a20f4be.

Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10663>
2021-05-06 10:32:35 +02:00
Samuel Pitoiset
33ede796d5 radv: fix missing ITERATE_256 for D/S MSAA images that are TC-compat HTILE
To make them readable by shaders, only needed on GFX10+.

This also fixes corruption with Control and MSAA.

Cc: 21.1 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10610>
2021-05-06 06:30:05 +00:00
Tapani Pälli
ba11f673a2 i965: support only color formats with memory objects
There are issues with depth support and lack of support for
combined depth+stencil, let's support only color formats for now.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4712
Fixes: f73aeca0ce ("i965: Initial implementation for EXT_memory_object_*")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10646>
2021-05-06 07:24:43 +03:00
Emma Anholt
0cd63e891d turnip: Move the extension tables to tu_device.c
Following intel's lead in 27d49670.  In the dEQP-VK.info.* tests, this
bumps apiVersion from 1.1.128 to 1.1.177.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10635>
2021-05-06 00:14:12 +00:00
Emma Anholt
c5438450ad turnip: Switch to the shared vulkan ICD generator.
One less python script to maintain.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10635>
2021-05-06 00:14:12 +00:00
Eric Anholt
3424318ec3 gallium/tgsi_exec: Simplify bounds checks on the const file.
We were doing two < 0 checks, when we can just treat the value as unsigned
and check against our unsigned size limit.  Cuts 2k of text from the
various inlined copies of this function.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10605>
2021-05-05 23:55:17 +00:00
Eric Anholt
e500e6cd25 tgsi_exec: Mark the store file default case as unreachable.
It isn't reached, and shouldn't be, and it's not like returning NULL
(instead of the &null case for TGSI_FILE_NULL) will do anything good.

Shaves another tiny bit of dead code off of release builds.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10605>
2021-05-05 23:55:17 +00:00
Eric Anholt
367729a732 tgsi_exec: Drop unused destination dimension support.
As you can see, nothing used the index2d value we computed.  Turns out
this does remove some unused code from release builds.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10605>
2021-05-05 23:55:17 +00:00
Eric Anholt
31369987ff gallium/tgsi_exec: Drop the unused dst_datatypes from dest stores.
It was just for the disabled check_inf_or_nan debugging, and if you want
to do that then you should do it with an assert at the end of
exec_instruction using tgsi_opcode_infer_type().

Despite the fact that this operand was dead, it actually reduces generated
code in release builds.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10605>
2021-05-05 23:55:17 +00:00
Erik Faye-Lund
26b28bf0a6 zink: remove incorrect border-swizzle assumption
According to the Khronos issue[1], it seems like RADV and NVIDIA is in
the wrong, so let's turn the logic around here.

This makes us do the right thing for Lavapipe, and we should probablt
remove RADV from this list once !9731 lands.

[1]: https://github.com/KhronosGroup/Vulkan-Docs/issues/1421

Fixes: cdb9a4775b ("zink: set PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK")
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10321>
2021-05-05 23:44:13 +00:00
Jesse Natalie
d8bac1002c vtn: Use relaxed 24bit opcodes for CL 24bit math
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10549>
2021-05-05 22:06:42 +00:00
Jesse Natalie
d7ca0319d7 nir: Add relaxed 24bit opcodes
These are equivalent to the 32bit opcodes if there are no more efficient
24bit opcodes available, but inputs are guaranteed to already be 24bit,
so the 24bit opcodes can be used instead if they exist and are efficient.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10549>
2021-05-05 22:06:42 +00:00
Jesse Natalie
9410eb7e39 llvmpipe: Fix optimization loop to actually loop
Reviewed-by: Dave Airlie <airlied@redhat.com>
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10549>
2021-05-05 22:06:42 +00:00
Eric Anholt
cc5df4398a freedreno/a5xx: Fix up border color pointers.
We were forgetting to increment in the loop, but also it looks from blob
dumps on Pixel 2 like all the pointers it emitted were shifted up by 3
compared to our xml, and that's the same shift that a6xx uses for its
pointers.  None of the tests seem to use more than one
border-color-requiring texture, so it's hard to tell.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9904>
2021-05-05 21:28:03 +00:00
Daniel Stone
de1a20f4be CI: Disable Panfrost and radeonsi
The Cambridge office is having connection difficulty; disable the jobs
until it comes back.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10658>
2021-05-05 22:10:16 +01:00
Rob Clark
b447db41fc freedreno/tools: Fix async flush vs fdperf/computerator
They need to wait on the ready fence to ensure the submit has been
flushed to the kernel.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10626>
2021-05-05 20:32:31 +00:00
Jordan Justen
a1c56b8091
mesa: NOTE! Default branch is now main
To update your local repository to use the new default branch, these
commands may help:

$ git fetch origin
$ git checkout master
$ git branch -m main
$ git branch --set-upstream-to=origin/main
$ git remote set-head origin --auto

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
2021-05-05 12:21:02 -07:00
Jordan Justen
57897b4095
docs: Rename master branch to main
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
2021-05-05 12:21:00 -07:00
Jordan Justen
2ec9cd3104
docs/releasing.rst: Rename master branch to main
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
2021-05-05 12:20:11 -07:00
Jordan Justen
26a1ddd202
issue_templates/Bug Report: Rename master branch to main
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
2021-05-05 12:20:11 -07:00
Jordan Justen
3356488c8a
.gitlab-ci.yml: Use main branch for gitlab ci
Reworks:
 * Fix mesa/mesamaster typo to mesa/mesa main (anholt)
 * Use $CI_DEFAULT_BRANCH (eric_engestrom)

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
2021-05-05 12:20:11 -07:00
Jordan Justen
6e86d1f503
bin/pick: Rename master branch to main
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
2021-05-05 12:20:11 -07:00
Jordan Justen
82f73775ef
commit_in_branch_test.py: Rename branch master to main
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
2021-05-05 12:20:07 -07:00
Erik Faye-Lund
44a4e34d52 docs: remove doxygen support
It seems building the doxygen docs has bit-rotted over time, and now
generates a set of empty modules, apart from some basic descriptions.

Since Mesa is mostly implementing externally documented APIs, I don't
think it makes a whole lot of sense trying to fix this, and I think the
presence of these files might confuse users who try them out.

So let's just get rid of this.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10611>
2021-05-05 18:53:08 +00:00
Emma Anholt
e20897a8aa ci/lavapipe: Add fractional NIR stress test job.
I think between the disk cache unit tests and testing that we can really
serialize/deserialize NIR, this covers what I cared about for testing disk
caching.

Closes: #3597
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10629>
2021-05-05 17:36:00 +00:00
Emma Anholt
f2cb18abd9 ci/llvmpipe: Add testing of gles3/31/gl.
llvmpipe is a pretty important driver, we should be fully testing it.
Also, enable some options to stress test some NIR internals.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10629>
2021-05-05 17:36:00 +00:00
Eric Anholt
7bcda21441 turnip: Demote API version to 1.1.
We don't support major 1.2 required extensions like timeline semaphores.
Fixes many complaints in the dEQP-VK.info.vulkan1p2.* group.

We were originally bumped to 1.2 in 75755e0eba ("turnip: Pretend to
support Vulkan 1.2") but hopefully that build issue has been fixed in the
entrypoint reworks since then.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10471>
2021-05-05 17:09:09 +00:00
Yiwei Zhang
0c94b3f55b venus: populate VK_ERROR_OUT_OF_HOST_MEMORY if applied
Fix dEQP-VK.wsi.android.swapchain.simulate_oom.* failures.

Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10639>
2021-05-05 16:57:42 +00:00
Erik Faye-Lund
13667b157a freedreno/a5xx: Remove ppgtt hack
This should no longer be needed after !7773, which fixes the issue that
lead to the crash. Sorry for not fixing the issue earlier ;)

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10645>
2021-05-05 14:25:25 +00:00
Mike Blumenkrantz
ace28308bb aux/cso_cache: add handling for save/restore of compute states
just shader and samplers for now

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10616>
2021-05-05 13:43:34 +00:00
Boris Brezillon
f08c14138a panfrost: Fix format definitions to match gallium expectations
Gallium wants the depth or stencil component replicated on all .XYZW.
That's easily done on pre-v7 since we can forge all the swizzles we
want, but Bifrost v7 only supports a few combinations, so we have to
combine the user swizzle with our own 'replicate' swizzle to make it
work. Note that v7 has a trick to make border color work when the GRBA
order is chosen: they apply the red border color to the green component.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10612>
2021-05-05 13:23:22 +00:00
Mauro Rossi
9235c2cd8f android: pan/bi: add bi_opt_constant_fold.c to Makefile.sources
Fixes the following building error:

FAILED: out/target/product/x86_64/obj/SHARED_LIBRARIES/gallium_dri_intermediates/LINKED/gallium_dri.so
...
ld.lld: error: undefined symbol: bi_opt_constant_fold
>>> referenced by bifrost_compile.c:3105 (external/mesa/src/panfrost/bifrost/bifrost_compile.c:3105)

Fixes: 1cb11969be ("pan/bi: Add simple constant folding pass")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10603>
2021-05-05 13:02:29 +00:00
Jason Ekstrand
b13d0eea12 anv: Allow storage on all formats that support typed writes
In particular, this gives us B8G8R8A8_UNORM storage support which is
useful for writing WSI images from compute shaders.  These formats can
only be accessed in a spec-compliant way by decorating the variable
NonReadable in the SPIR-V (writeonly in GLSL).  If the client doesn't so
decorate the variable, it'll get the null surface state where reads
return 0 and writes are ignored.

Tested-by: Simon Ser <contact@emersion.fr>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10624>
2021-05-05 12:20:09 +00:00