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zink: do not ask glsl-compiler to unroll
We don't really need loops unrolled, so let's just disable this. This is generally recommended for NIR drivers, but we can do even better; not even unroll in NIR. And since we don't set nir_shader_compiler_options::max_unroll_iterations, we're already there. Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10487>
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@ -740,7 +740,7 @@ zink_get_shader_param(struct pipe_screen *pscreen,
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return 0; /* no idea */
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case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
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return 32; /* arbitrary */
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return 0;
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case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
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switch (shader) {
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