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freedreno/a5xx: Fix up border color pointers.
We were forgetting to increment in the loop, but also it looks from blob dumps on Pixel 2 like all the pointers it emitted were shifted up by 3 compared to our xml, and that's the same shift that a6xx uses for its pointers. None of the tests seem to use more than one border-color-requiring texture, so it's hard to tell. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9904>
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2 changed files with 2 additions and 2 deletions
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@ -2882,7 +2882,7 @@ different border-color states per texture.. Looks something like:
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0340: 3c003c00 3c003c00 00000000 00000000 00000000 00000000 00000000 00000000
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-->
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<bitfield name="BCOLOR_OFFSET" low="4" high="31"/>
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<bitfield name="BCOLOR_OFFSET" low="7" high="31"/>
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</reg32>
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<reg32 offset="3" name="3"/>
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</domain>
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@ -366,7 +366,7 @@ emit_textures(struct fd_context *ctx, struct fd_ringbuffer *ring,
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OUT_RING(ring, sampler->texsamp0);
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OUT_RING(ring, sampler->texsamp1);
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OUT_RING(ring, sampler->texsamp2 |
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A5XX_TEX_SAMP_2_BCOLOR_OFFSET(bcolor_offset));
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A5XX_TEX_SAMP_2_BCOLOR_OFFSET(bcolor_offset + i));
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OUT_RING(ring, sampler->texsamp3);
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needs_border |= sampler->needs_border;
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