This can result in 2x increase in performance on non-harvested Kaveris.
v2: don't do it on radeon
Tested-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This seems to be broken at the moment for opengl interop.
Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
It's a per-application optimization, so it makes more sense
to do that in radv_handle_per_app_options().
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This fixes
dEQP-VK.api.device_init.create_instance_invalid_api_version
CC: 18.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Apparently the somewhere between 1.1.70 and 1.1.73 the loader started
depending on this. The loader then creates a 1.0 instance, which gets
into funny situation because we have a 1.1 device.
No idea how to do line wrapping in Mako though, my random guesses
did not work.
CC: 18.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Previously before fb077b0728, the LOD parameter was being used in place of the
sample index, which would only copy the first sample to all samples in the
destination image. After that multisample image copies wouldn't copy anything
from my observations.
This fixes some copy_and_blit CTS tests.
v3.1: - set lod to 0 for nir_txf_ms (Samuel)
v2: - use GLSL_SAMPLER_DIM_MS instead of 2D (Samuel)
- updated commit description (Samuel)
Fix this properly by copying each sample in a separate radv_CmdDraw and using a
pipeline with the correct rasterizationSamples for the destination image.
Cc: 18.0 18.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
As the implementation is conservative, we can now enable it
by default. It can be disabled with RADV_DEBUG=nooutoforder.
Don't expect much more than 1% of improvements, but the gain
seems consistent.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Only count color attachments twice if resolves are used, also
account for the depth stencil attachment if present.
Cc: 18.0 18.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This is needed for gfx9 and later for all fmask surface index.
(Mentioned by Marek on irc)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
A bo's ref_count was not being initialized when imported from an fd.
Therefore, we would fail to free the resource during VkFreeMemory().
This patch fixes applications like hifi VR in threaded mode, which
perform frequent imports/releases of IPC shared memory.
Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
CC: 18.0 18.1 <mesa-stable@lists.freedesktop.org>
If loading 64-bit vec3 values, a 4 component load would be followed
by a 2 component load and the resulting shuffle would fail as it
requires 2 4 components. This just expands the second results
vector out to 4 components.
This fixes 100 CTS tests:
dEQP-VK.spirv_assembly.type.vec3.*64*
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
v2: require the previous level to be clearable for determining whether
the last unaligned level is clearable
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
1D textures are allocated as 2D which means we only need
one coordinate for texture query LOD.
Fixes: 625dcbbc45 ("amd/common: pass address components individually to
ac_build_image_intrinsic")
Cc: 18.1 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
num_channels has been introduced since "ac/surface: don't set
the display flag for obviously unsupported cases".
Based on RadeonSI.
Fixes: e29facff31 ("ac/surface: don't set the display flag for obviously unsupported cases (v2)")
Cc: 18.1 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
dcc_msaa_allowed is always false on GFX9+ and only true on VI
if RADV_PERFTEST=dccmsaa is set. This means DCC was disabled
in some situations where it should not.
This is likely going to fix a performance regression.
Fixes: 2f63b3dd09 ("radv: enable DCC for MSAA 2x textures on VI under an option")
Cc: 18.1 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This refactors the code out to share it between radv and radeonsi.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This follows what radeonsi does.
Ported from radeonsi:
radeonsi: emit PA_SC_RASTER_CONFIG_1 only once
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This just makes this common code between the two drivers.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Missed this on initial radeonsi port, we shouldn't use this value
on gfx9, but also in gfx8 only for when we have a geom shader.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This fixes crashes for the following CTS:
dEQP-VK.glsl.texture_functions.query.texturequerylod.*
Cubemaps are the same as 2D arrays.
Fixes: 625dcbbc45 ("amd/common: pass address components individually to
ac_build_image_intrinsic")
Cc: 18.1 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Suggested by Nicolai.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This fixes a bunch of CTS fails with 1D arrays:
dEQP-VK.glsl.texture_functions.texture*.sampler1darray_*
Fixes: 625dcbbc45 ("amd/common: pass address components individually to
ac_build_image_intrinsic")
Cc: 18.1 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
The copr repo from che was using LTO and he reported radv broke
recently with it. When testing with lto builds here I noticed
that we weren't seeing any instance extensions reported.
It appears LTO was treating the const without extern as an empty
struct, this is possibly a gcc bug, but we can work around it
just by marking these with extern.
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
For subpass attachments we need one more coordinate with
the layer, so make them array types.
This fixes a bunch of CTS fails with RADV.
Fixes: 24fb3e6aa1 ("ac/nir: use ac_build_image_opcode for image intrinsics")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Otherwise a lot of games complain about not having enough memory,
and it is sort of local so this seems reasonable to me.
CC: 18.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
The SI family doesn't support chaining which means the maximum
size in dwords per CS is limited. When that limit was reached
we failed to submit the CS and the application crashed.
This patch allows to submit up to 4 IBs which is currently the
limit, but recent amdgpu supports more than that.
Please note that we can reach the limit of 4 IBs per submit
but currently we can't improve that. The only solution is to
upgrade libdrm. That will be improved later but for now this
should fix crashes on SI or when using RADV_DEBUG=noibs.
Fixes: 36cb5508e8 ("radv/winsys: Fail early on overgrown cs.")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105775
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This fixes a ton of CTS crashes.
Fixes: c366f422f0 ("nir: Offset vertex_id by first_vertex instead of base_vertex")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Ported from RadeonSI.
Local BOs ignore BO priorities, and we don't need those on APUs.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Maintaining two different paths is annoying but this gets
rid of the performance regression introduced by the global
BO list.
We might find a better solution in the future, but for now
just keeps two paths.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
In order to reduce a performance regression introduced by
4b13fe55a4 ("radv: Keep a global BO list for VkMemory."),
we are going to maintain two different paths.
One when VK_EXT_descriptor_indexing is enabled by the
application because we need to have a global BO list, and
one (the old one) when it's not enabled.
With Talos on Polaris, the global BO list reduces performance
by 10% which is too much for me.
This reverts commit ab6cadd3ec.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>