Commit graph

39398 commits

Author SHA1 Message Date
Tom Fogal
449b301eec Only use gcc visibility support with gcc4+.
I had a colleague hitting issues compiling with an old gcc3.2
system.  These patches got them through.

Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry-picked from commit cbb2b4149b)
2011-11-02 12:58:34 -06:00
Adam Jackson
4464ee1a9a glx: Don't enable INTEL_swap_event unconditionally
DRI2 supports this now - and already enables it explicitly - but drisw
does not and should not.  Otherwise toolkits like clutter will only ever
SwapBuffers once and wait forever for an event that's not coming.

Signed-off-by: Adam Jackson <ajax@redhat.com>
(cherry picked from commit 25620eb1d2)
2011-10-28 20:41:45 -04:00
Kenneth Graunke
439628318b i965: Apply post-sync non-zero workaround to homebrew workaround.
In commit 3e5d3626, Eric added a homebrew workaround to fix GPU hangs in
the Mesa "engine" demo and oglc's api-texcoord test.

Unfortunately, his PIPE_CONTROL contains a Depth Stall, which
necessitates the post-sync non-zero workaround,

Fixes GPU hangs in Civilization 4, PlaneShift, Minecraft, Neverwinter
Nights, 3DMMES, and hopefully Heroes of Newerth as well.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=40324
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41096
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Tested-by: Joel <k00_fol@k.kth.se> (Neverwinter Nights)
Tested-by: brot <brot@minad.de> (Minecraft)
Tested-by: Eric Anholt <eric@anholt.net> (3DMMES)
Tested-by: Kenneth Graunke <kenneth@whitecape.org> (Civ 4 & PlaneShift)

(cherry-picked from commit 3cc0a7be23)
2011-10-27 10:37:40 -07:00
Marek Olšák
00c44de1a6 r600g: set correct tiling flags in depth info
The kernel currently overwrites the flags, but if we stopped doing that,
this would break badly.
(cherry picked from commit faa16dc456)

BTW, this may be an actual fix for very old kernels.
https://bugs.freedesktop.org/show_bug.cgi?id=42175

Conflicts:

	src/gallium/drivers/r600/evergreen_state.c
	src/gallium/drivers/r600/r600_state.c
2011-10-26 14:51:30 +02:00
Brian Paul
e4f88bcad3 mesa: fix format/type check in unpack_image() for bitmaps
Passing type == GL_BITMAP returns 0 while error values return -1.
This fixes glPolygonStipple being compiled into display lists.
(cherry picked from commit 2ce8c3553b)
2011-10-25 18:41:29 -07:00
Brian Paul
0092375714 mesa: fix incorrect error code in _mesa_FramebufferTexture1D/3DEXT()
The spec says GL_INVALID_OPERATION is generated when texture!=0 and
textarget is not a legal value.  We had this right for the 2D function.
(cherry picked from commit ccecc08f79)
2011-10-25 18:41:29 -07:00
Ben Widawsky
c4d37ed43a intel: GetBuffer fix
After copy buffer on preGEN6, it is necessary to wait for the blit to
complete before returning data to the user.

This should fix the piglit test: copy_buffer_coherency (pre-GEN6).

Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit fa351bd2e0)
2011-10-25 18:41:29 -07:00
Eric Anholt
242a18dc46 mesa: Don't error on glFeedbackBuffer(size = 0, buffer = NULL)
The existing error result doesn't appear in the GL 2.1 or 3.2
compatibility specs, and triggers an unexpected GL error in Intel's
oglconform when it tries to reset the feedback state after usage so
that the "diff the state at error time vs. context init time" code
doesn't generate spurious diffs.  The unexpected GL error then
translates into testcase failure.  Brian wants the safety check on
buffer = NULL, though, so that people can't as easily set up a broken
buffer.
(cherry picked from commit 07e5295b6f)
2011-10-25 18:41:29 -07:00
Ian Romanick
0abee468f8 mesa: Advertise GL_OES_compressed_paletted_texture in OpenGL ES1.x
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Jin Yang <jin.a.yang@intel.com>
(cherry picked from commit 24a113093b)
2011-10-25 18:41:29 -07:00
Ian Romanick
72ea656dad mesa: Remove redundant compressed paletted texture error checks
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Jin Yang <jin.a.yang@intel.com>
(cherry picked from commit 13757f7080)
2011-10-25 18:41:29 -07:00
Ian Romanick
30b199f867 mesa: Refactor compressed texture error checks to work with paletted textures
This code was really broken before.  A lot of the error checks were
done much later (too late), and some of the error checks would fail.
The underlying problem is that Mesa doesn't ever keep compressed paletted
textures in their original format.  The textures are immediately
converted to some RGB or RGBA format.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=39991
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Jin Yang <jin.a.yang@intel.com>
(cherry picked from commit 3ebbfc8372)
2011-10-25 18:41:29 -07:00
Ian Romanick
9b242a03d5 mesa: Add _mesa_cpal_compressed_format_type
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Jin Yang <jin.a.yang@intel.com>
(cherry picked from commit b433e7ba07)
2011-10-25 18:41:29 -07:00
Ian Romanick
8317a43a75 mesa: Refactor expected texture size check in cpal_get_info
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Jin Yang <jin.a.yang@intel.com>
(cherry picked from commit a2cab751be)
2011-10-25 18:41:29 -07:00
Ian Romanick
625fdf58c6 mesa: Add GL_OES_compressed_paletted_texture formats to _mesa_base_tex_format
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Jin Yang <jin.a.yang@intel.com>
(cherry picked from commit fc0fa16be3)
2011-10-25 18:41:29 -07:00
Ian Romanick
5f776f2a7d mesa: Add GL_OES_compressed_paletted_texture formats to _mesa_is_compressed_format
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Jin Yang <jin.a.yang@intel.com>
(cherry picked from commit a454c835fa)
2011-10-25 18:41:29 -07:00
Chia-I Wu
d2e633a8bd intel: fix GLESv1 support
Add intelInitExtensionsES1 to enable required and optional GLESv1
extensions.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 6b9e4b6ca7)
2011-10-25 18:41:29 -07:00
Chia-I Wu
135501c201 intel: rename intel_extensions_es2.c to intel_extensions_es.c
We'd like to add intelInitExtensionsES1 to it later.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 820789ac69)
2011-10-25 18:41:29 -07:00
Jeremy Huddleston
681f4820ab apple: Implement applegl_unbind_context
glXMakeCurrent(dpy, None, NULL) would not correctly unbind the context
causing subsequent GLX requests to fail in peculiar ways

http://xquartz.macosforge.org/trac/ticket/514

Signed-off-by: Jeremy Huddleston <jeremyhu@apple.com>
(cherry picked from commit 5c44c1348e)
2011-10-24 16:26:17 -07:00
Yuanhan Liu
4b7ad91990 mesa: handle PBO access error in display list mode
Simply generate GL_INVALID_OPERATION error at display list mode. As
explained by Brian, we are going to access PBO data at compile time.
No need to defer the error at execution time.

Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 46d5fb576a)
2011-10-24 15:54:31 -07:00
Yuanhan Liu
cd114ba503 mesa: handle the pbo case for save_Bitmap
Wrap _mesa_unpack_bitmap to handle the case that data is stored in pixel
buffer object.

This would make calling Bitmap with data stored in PBO by display list work.

Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 02b801c1ed)
2011-10-24 15:54:31 -07:00
Yuanhan Liu
b8cc97ed26 mesa: fix inverted pbo test error at _mesa_GetnCompressedTexImageARB
It seems like a typo.

Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 403cf7c56f)
2011-10-24 15:54:31 -07:00
Yuanhan Liu
53a3e743ae mesa: generate error if pbo offset is not aligned with the size of specified type
v2: quote the spec; explicitly exclude the GL_BITMAP case to make code
    more readable. (comments from Ian)

v3: Cast the offset by GLintptr to remove the compile warning(comments
    from Brian).

    I also found that I should use _mesa_sizeof_packed_type() instead,
    as it includes packed pixel type, like GL_UNSIGNED_SHORT_5_6_5.

Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 9024d8af0a)
2011-10-24 15:54:31 -07:00
Yuanhan Liu
a31eec0d10 i965: setup address rounding enable bits
The patch(based on the reading of the emulator) came from while I was
trying to fix the oglc pbo texImage.1PBODefaults fail. This case
generates a texture with the width and height equal to window's width
and height respectively, then try to texture it on the whole window.
So, it's exactly one texel for one pixel.  And, the min filter and mag
filter are GL_LINEAR. It runs with swrast OK, as expected. But it failed
with i965 driver.

Well, you can't tell the difference from the screen, as the error is
quite tiny. From my digging, it seems that there are some tiny error
happened while getting tex address. This will break the one texel for
one pixel rule in this case. Thus the linear result is taken, with tiny
error.

This patch would fix all oglc pbo subcase fail with the same issue on
both ILK, SNB and IVB.

v2: comments from Ian, make the address_round filed assignment consistent.
    (the sampler is alread memset to 0 by the xxx_update_samper_state
     caller, so need to assign 0 first)

Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
(cherry picked from commit 76669381c0)
2011-10-24 15:54:31 -07:00
Yuanhan Liu
6c85918159 mesa: add a function to do the image data copy stuff for save_CompressedTex(Sub)Image
Introuduce a simple function called copy_data to do the image data copy
stuff for all the save_CompressedTex*Image function. The function check
the NULL data case to avoid some potential segfault. This also would
make the code a bit simpler and less redundance.

Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit e9edcf8b1d)
2011-10-24 15:54:31 -07:00
Yuanhan Liu
eaad245418 intel: fix the wrong code to detect null texture.
There is already comments show how to detect a null texture. Fix the
code to match the comments.

This would fix the oglc divzero(basic.texQOrWEqualsZero) and
divzero(basic.texTrivialPrim) test case fail.

Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 1a662e7c18)
2011-10-24 15:54:31 -07:00
Yuanhan Liu
0a77734c62 mesa: fix error handling for glMaterial*
Trigger GL_INVALID_ENUM error if the face paramter is not a valid value.

Trigger GL_INVALID_VALUE error if the GL_SHININESS value is out side
[0, ctx->Constant.MaxShiniess].

v2: fix the max shininess value.

v3: suggested by Brian, move the face check into glMaterialfv function
    to reduce code duplicate. Also, refactor the error message.

Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit a11b4c1e7a)
2011-10-24 15:54:31 -07:00
Yuanhan Liu
8d0d4381da mesa: fix error handling for glMapBufferRange
Accroding the man page, GL_INVALID_VALUE would generated if access has any
bits set other than those valid defined bits.

Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 099af9e9df)
2011-10-24 15:54:31 -07:00
Brian Paul
a0eefc9bd0 mesa: generate GL_INVALID_OPERATION in glIsEnabledIndex() between Begin/End
(cherry picked from commit 386ec5e80e)
2011-10-24 15:54:31 -07:00
Yuanhan Liu
2af0708c85 mesa: fix error handling for glSelectBuffer
According the man page, trigger a GL_INVALID_VALUE if size < 0.

Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 57b8f13aa4)
2011-10-24 15:54:31 -07:00
Yuanhan Liu
8fb8b8528d mesa: fix error handling for glPixelZoom
According the man page, GL_INVALID_OPERATION should generated if
glPixelZoom is executed between the execution of glBegin and the
corresponding execution of glEnd.

Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 7a9a8bbabd)
2011-10-24 15:54:30 -07:00
Yuanhan Liu
0ebdfa31bc mesa: fix error handling for glIsEnabled
According the man page, GL_INVALID_OPERATION should be generated if
glIsEnabled is executed betwwen the execution of glBegin and the
correspoding execution of glEnd.

Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 6a98802243)
2011-10-24 15:54:30 -07:00
Yuanhan Liu
ab68b00453 mesa: fix error handling for glTexEnv
Fix error handling while calling glTexEnv with invalid texture
environment parameters.

Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit b020b111a8)
2011-10-24 15:54:30 -07:00
Yuanhan Liu
a895cce693 mesa: fix error handling for some glGet* functions
According to the man page, it should trigger a GL_INVALID_OPERATION
while calling some glGet* functions inside glBegin and glEnd.

This patch dose handle the following functions:
 glGetBooleanv
 glGetFloatv
 glGetIntegerv
 glGetInteger64v
 glGetDoublev

Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit f1ddde5c16)
2011-10-24 15:54:30 -07:00
Yuanhan Liu
23a3753a28 mesa: fix error handling for glEvalMesh1/2D
According man page, trigger error when calling glEvalMesh1/2D inside
glBegin/glEnd.

Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 21b2895bd0)
2011-10-24 15:54:30 -07:00
Brian Paul
b53035e10d mesa: fix error handling for dlist image unpacking
When compiling glDrawPixels, glTexImage(), etc. and we're copying
the user's image we need to be careful about GL error checking.
Previously, we were incorrectly generating GL_OUT_OF_MEMORY in
unpack_image() if width <= 0 or height <= 0 or for invalid format/type
values.  We now check those arguments in unpack_image() and return NULL
if there's a bad value.  The command will get compiled with the
arguments as-is and image=NULL.  Later, when the command is executed the
correct errors will be generated.

This issue was reported by Yuanhan Liu <yuanhan.liu@linux.intel.com>

Reviewed-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
(cherry picked from commit 6fd6efa7bf)
2011-10-24 15:54:30 -07:00
Adam Jackson
b2fbf8225b drisw: Remove cargo culting that breaks GLX 1.3 ctors
Signed-off-by: Adam Jackson <ajax@redhat.com>
(cherry picked from commit d44f821213)
2011-10-24 13:56:46 -04:00
Jeremy Huddleston
bf7b347c10 apple: Use the correct (OpenGL.framework) glViewport and glScissor during init
Signed-off-by: Jeremy Huddleston <jeremyhu@apple.com>
(cherry picked from commit 9f2abbee62)
2011-10-21 00:35:34 -07:00
Jeremy Huddleston
7e90db0ddc apple: Silence some debug spew
Signed-off-by: Jeremy Huddleston <jeremyhu@apple.com>
(cherry picked from commit 098ecfad83)
2011-10-21 00:35:29 -07:00
Marek Olšák
521819f29c r300g: don't return NULL in resource_from_handle if the resource is too small
The DDX may allocate a buffer with a too small size.
Instead of failing, let's pretend everything's alright.

Such bugs should be fixed in the DDX, of course.

NOTE: This is a candidate for the stable branches.
(cherry picked from commit a04f8c3612)

Conflicts:

	src/gallium/drivers/r300/r300_texture.c
	src/gallium/drivers/r300/r300_texture.h
	src/gallium/drivers/r300/r300_texture_desc.c
2011-10-21 00:31:06 +02:00
Marek Olšák
8b4315cb47 pb_bufmgr_cache: flush cache when create_buffer fails and try again
NOTE: This is a candidate for the stable branches.
(cherry picked from commit 39d7de69b1)
2011-10-20 23:47:51 +02:00
Neil Roberts
986319cd20 meta: Fix saving the active program
When saving the active program in _mesa_meta_begin, it was actually
saving the fragment program instead. This means that if the
application binds a program that only has a vertex shader then when
the meta saved state is restored it will forget the bound program.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41969
Reviewed-by: Chad Versace <chad@chad-versace.us>
(cherry picked from commit 5625f78cd7)
2011-10-18 11:15:05 -07:00
Yuanhan Liu
c3fd76ce09 i965: fix the constant interp bitmask for flat mode
Fix the constant interpolation enable bit mask for flat light mode.
FRAG_BIT_COL0 attribute bit might be 0, in which case we need to
shift one more bit right.

This would fix the oglc specularColor test fail on both Sandybridge and
Ivybridge.

v2: move the constant interp bitmask setup code into for(; attr <
FRAG_ATTRIB_MAX; attr++) loop suggested by Eric.

Also fixes the Civilization 4 intro videos.

Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Signed-off-by: Xiang, Haihao <haihao.xiang@intel.com>
(cherry picked from commit cd6b8421ca)
2011-10-17 14:22:03 -07:00
Marcin Slusarz
08fa61dab6 nouveau: fix fence hang
If there is not enough space in pushbuffer for fence emission
(nouveau_fence_emit -> nv50_screen_fence_emit -> MARK_RING),
the pushbuffer is flushed, which through flush_notify ->
nv50_default_flush_notify -> nouveau_fence_update marks currently
emitting fence as flushed. But actual emission is done after this mark.
So later when there is a need to wait on this fence and pushbuffer
was not flushed in between, fence wait will never finish causing
application to hang.

To fix this, introduce new fence state between AVAILABLE and EMITTED,
set it before emission and handle it everywhere.

Additionally obtain fence sequence numbers after possible flush in
MARK_RING, because we want to emit fences in correct order.

Reviewed-by: Christoph Bumiller <e0425955@student.tuwien.ac.at>

(commit 9849f366cb in master)
2011-10-17 23:01:41 +02:00
Marcin Slusarz
8d1f1eae93 nouveau: fix crash during fence emission
Fence emission can flush the push buffer, which through flush_notify
unreferences recently emitted fence. If ref count is increased after
fence emission, unreference deletes the fence, which causes SIGSEGV.

Backtrace:
nouveau_fence_del
nouveau_fence_ref
nouveau_fence_next
nouveau_pushbuf_flush
MARK_RING
nv50_screen_fence_emit
nouveau_fence_emit
nv50_flush

This bug manifested as an assertion failure in nouveau_fence.c, because
SIGSEGV handler tried to shutdown the application and used messed up
fence.

This issue was reported by Maxim Levitsky.

(commit e1e03ce492 in master)
2011-10-17 23:00:39 +02:00
Marek Olšák
b9cc9166cf Revert "r300g: fix rendering with a non-zero index bias in draw_elements_immediate"
This reverts commit b9c7773e0d.

It breaks more things than it fixes.
2011-10-16 03:21:02 +02:00
Kenneth Graunke
07210d5c77 intel: Depth format fixes
This is a squash of:

    intel: Recognize all depth formats in get_teximage_readbuffer.

    The existing code was missing GL_DEPTH_COMPONENT32, resulting in it
    wrongly returning the color buffer instead of the depth buffer.

    Fixes an issue in PlaneShift 0.5.7 when casting spells.  The game calls
    CopyTexSubImage2D on buffers with a GL_DEPTH_COMPONENT32 internal
    format, which (prior to this patch) resulted in an attempt to copy
    ARGB8888 to X8_Z24.

    Instead of adding the missing enumeration directly, convert the code to
    use _mesa_is_depth_format() and _mesa_is_depthstencil_format() as these
    should catch any newly added depth formats in the future.

    Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
    Reviewed-by: Eric Anholt <eric@anholt.net>
    (cherry-picked from commit 440224ab73)

And:

    i915: Fix depth texturing since 86e62b2357

    The 965 driver already had the X8_Z24 case, but 915 was missing it.

    Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
    (cherry picked from commit 6aae729d6e)
2011-10-14 17:28:45 -07:00
Eric Anholt
57a6e6092f intel: Mark MESA_FORMAT_X8_Z24 as always supported.
This prevents developer surprise at seeing a GL_DEPTH_COMPONENT
texture have stencil bits, and avoids the metaops path accidentally
copying stencil bits around in glCopyTexImage(GL_DEPTH_COMPONENT) (and
being broken because swrast's glReadPixels(GL_UNSIGNED_INT_24_8) is
broken).

Acked-by: Chad Versace <chad@chad-versace.us>

(cherry-picked from commit 86e62b2357)
2011-10-14 17:28:45 -07:00
Chris Wilson
5b09cf5c57 i915: out-of-bounds write in calc_live_regs()
From a Coverity defect report.

src/mesa/drivers/dri/i915/i915_fragprog.c
   301  /*
   302   * TODO: consider moving this into core
   303   */
   304  static bool calc_live_regs( struct i915_fragment_program *p )
   305  {
   306      const struct gl_fragment_program *program = &p->FragProg;
   307      GLuint regsUsed = 0xffff0000;
-> 308      uint8_t live_components[16] = { 0, };
   309      GLint i;
   310
   311      for (i = program->Base.NumInstructions - 1; i >= 0; i--) {
   312          struct prog_instruction *inst =
&program->Base.Instructions[i];
   313          int opArgs = _mesa_num_inst_src_regs(inst->Opcode);
   314          int a;
   315
   316          /* Register is written to: unmark as live for this and
preceeding ops */
   317          if (inst->DstReg.File == PROGRAM_TEMPORARY) {
-> 318              if (inst->DstReg.Index > 16)
   319                 return false;
   320
-> 321              live_components[inst->DstReg.Index] &= ~inst->DstReg.WriteMask;
   322              if (live_components[inst->DstReg.Index] == 0)
   323                  regsUsed &= ~(1 << inst->DstReg.Index);
   324          }
   325
   326          for (a = 0; a < opArgs; a++) {
   327              /* Register is read from: mark as live for this and preceeding ops */
   328              if (inst->SrcReg[a].File == PROGRAM_TEMPORARY) {
   329                  unsigned c;
   330
   331                  if (inst->SrcReg[a].Index > 16)
   332                     return false;
   333
   334                  regsUsed |= 1 << inst->SrcReg[a].Index;
   335
   336                  for (c = 0; c < 4; c++) {
   337                      const unsigned field = GET_SWZ(inst->SrcReg[a].Swizzle, c);
   338
   339                      if (field <= SWIZZLE_W)
   340                          live_components[inst->SrcReg[a].Index] |= (1U << field);
   341                  }
   342              }
   343          }
   344
   345          p->usedRegs[i] = regsUsed;
   346      }

Reported-by: Vinson Lee <vlee@vmware.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=40022
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
(cherry picked from commit 67582e6eef)
2011-10-14 17:28:45 -07:00
Carl Worth
eb0fd67f6a glcpp: Add a test for #elif with an undefined macro.
As written, this test correctly raises an error for #elif being used
with an undefined macro (and not as an argument to "defined"). If the
preceding #if were '#if 1' then this diagnositc would correctly be
hidden. That allows code such as the following to not raise an error:

	#ifndef MAYBE_UNDEFINED
	#elif MAYBE_UNDEFINED < 5
	...
	#endif

So this test case is working as expected already. We add it here just
to improve test coverage.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Carl Worth <cworth@cworth.org>
(cherry picked from commit 201485bae0)
2011-10-14 17:28:45 -07:00
Carl Worth
c6dfde2136 glcpp: Raise error if defining any macro containing two consecutive underscores
The specification reserves any macro name containing two consecutive
underscores, (anywhere within the name). Previously, we only raised
this error for macro names that started with two underscores.

Fix the implementation to check for two underscores anywhere, and also
update the corresponding 086-reserved-macro-names test.

This also fixes the following two piglit tests:

	spec/glsl-1.30/preprocessor/reserved/double-underscore-02.frag
	spec/glsl-1.30/preprocessor/reserved/double-underscore-03.frag

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Carl Worth <cworth@cworth.org>
(cherry picked from commit c4aaf7943c)
2011-10-14 17:28:45 -07:00