meta: Fix saving the active program

When saving the active program in _mesa_meta_begin, it was actually
saving the fragment program instead. This means that if the
application binds a program that only has a vertex shader then when
the meta saved state is restored it will forget the bound program.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41969
Reviewed-by: Chad Versace <chad@chad-versace.us>
This commit is contained in:
Neil Roberts 2011-10-18 18:42:51 +01:00 committed by Chad Versace
parent 7ec2b0d0d6
commit 5625f78cd7

View file

@ -464,7 +464,7 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
_mesa_reference_shader_program(ctx, &save->FragmentShader,
ctx->Shader.CurrentFragmentProgram);
_mesa_reference_shader_program(ctx, &save->ActiveShader,
ctx->Shader.CurrentFragmentProgram);
ctx->Shader.ActiveProgram);
_mesa_UseProgramObjectARB(0);
}