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meta: Fix saving the active program
When saving the active program in _mesa_meta_begin, it was actually saving the fragment program instead. This means that if the application binds a program that only has a vertex shader then when the meta saved state is restored it will forget the bound program. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41969 Reviewed-by: Chad Versace <chad@chad-versace.us>
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@ -464,7 +464,7 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
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_mesa_reference_shader_program(ctx, &save->FragmentShader,
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ctx->Shader.CurrentFragmentProgram);
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_mesa_reference_shader_program(ctx, &save->ActiveShader,
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ctx->Shader.CurrentFragmentProgram);
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ctx->Shader.ActiveProgram);
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_mesa_UseProgramObjectARB(0);
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}
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