Ian Romanick
4362c6e59d
Cell: trivial clean-ups
2008-02-19 08:41:04 -08:00
José Fonseca
5480a6bc13
Fix windows build.
2008-02-19 18:57:25 +09:00
José Fonseca
b62f0ddd09
Portability fixes.
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Eliminate C99/C++ constructs.
(We should actually disable gcc C99 syntax options if we are serious about
portability.)
2008-02-19 18:56:55 +09:00
José Fonseca
d710a7cfb2
Windows (DDK) compilation support.
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It also works when cross compiling with Wine.
2008-02-19 18:53:16 +09:00
José Fonseca
b9da3791c9
Remove src/mesa and src/mesa/main from gallium source include paths.
2008-02-19 15:07:53 +09:00
José Fonseca
5d78212d75
Bring in ppc spe rtasm into gallium's rtasm module.
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Moving files since these are not being used outside gallium.
2008-02-19 14:06:11 +09:00
José Fonseca
b0eef0dc25
Add run-time cpu capabilities detection stubs.
2008-02-19 14:06:11 +09:00
José Fonseca
90b2beb661
Simplify makefile boilerplate code.
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Don't define ASM_SOURCES variable globally -- reserve that variable to be defined
locally by makefiles, together with C_SOURCES and CPP_SOURCES.
2008-02-19 14:06:11 +09:00
José Fonseca
f430d95a36
Use gallium's rtasm module.
2008-02-19 14:01:49 +09:00
José Fonseca
17158c2f00
Move mm.c code into util module.
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Using the u_ prefix to distingish the c source files that support gallium
interfaces and those that have really no relation with gallium itself.
2008-02-19 14:01:49 +09:00
José Fonseca
d2f6c9ab10
Add copyright headers to all rtasm source files.
2008-02-19 14:01:49 +09:00
José Fonseca
39ea030842
Rename rtasm files.
2008-02-19 14:01:49 +09:00
José Fonseca
df8ab3140c
Bring rtasm from mesa to gallium.
2008-02-19 14:01:49 +09:00
José Fonseca
e773a813cf
Initial scons support to build gallivm.
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Not yet complete.
2008-02-19 14:01:49 +09:00
José Fonseca
e279b1c57a
More llvm -> gallivm.
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Forgot this one on the last commit.
2008-02-19 14:01:49 +09:00
Brian
6c7f663cb9
gallium: move draw_set_viewport_state() call, plus code clean-up, remove obsolete comments
2008-02-18 18:39:55 -07:00
Brian
ae9931dad2
gallium: call draw_flush() for scissor/stipple state changes
2008-02-18 18:36:20 -07:00
Brian
478c14453b
gallium: remove the prototype/unused wide_line_aa() function
2008-02-18 16:50:07 -07:00
Brian
aceeb80d4f
gallium: antialiased line drawing
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New draw/prim stage: draw_aaline. When installed, lines are replaced by
textured quads to do antialiasing. The current user-defined fragment shader
is modified to do a texture fetch and modulate fragment alpha.
2008-02-18 16:19:05 -07:00
José Fonseca
0448dbd64a
Update for llvm -> gallivm rename.
2008-02-18 12:33:34 +00:00
José Fonseca
3f3b09d6d8
Rename llvm -> gallivm.
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Following the directory == library name policy simplifies the build system.
2008-02-18 20:05:06 +09:00
José Fonseca
687a8b96ef
Standardize on using the pipe/ include prefix.
2008-02-18 20:02:42 +09:00
José Fonseca
33ceb6716a
Update scons build for new code layout.
2008-02-18 10:52:44 +00:00
José Fonseca
9df478d2f8
Add an "all" target alias for "default" target.
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"all" is more commonly expected, expecially by many IDEs.
2008-02-18 16:47:35 +09:00
José Fonseca
1f2d011786
Build glx/x11.
2008-02-18 15:45:29 +09:00
José Fonseca
8450b14676
Cleanup depend files.
2008-02-18 15:37:52 +09:00
José Fonseca
39fe5851a5
Actually use GALLIUM_DRIVER_DIRS.
2008-02-18 15:07:17 +09:00
José Fonseca
bfd5916eaf
Code reorganization: split gallium and mesa makefiles.
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In other words, don't build src/gallium source code from within src/mesa/Makefile.
Also, allow to customize which gallium auxiliary dirs, driver driver, winsys
dirs get built from the config/* files.
2008-02-18 14:25:04 +09:00
José Fonseca
56bf73b1fb
Update doxygen configuration file for new tree layout.
2008-02-18 12:08:35 +09:00
Zack Rusin
4a79156812
fix the build
2008-02-17 09:43:02 -05:00
Brian
0c6bbd41bd
gallium: add missing mip level clamp
2008-02-16 13:55:47 -07:00
Brian
3b2a291888
gallium: tweak texture filter min/mag thresholds
2008-02-16 13:50:31 -07:00
Brian
08c9534107
gallium: implement min vs. mag filter determination for non-mipmapped textures
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Fixes tests/minmag.c
2008-02-16 10:05:24 -07:00
Brian
f9973b1c3d
Added minmag.c test
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Test that different minification and magnification filters are chosen for the
non-mipmapped texture case.
2008-02-16 10:05:24 -07:00
Ian Romanick
3320b1874e
Cell: Enable code gen for SPE attribute fetch
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Doubles are still unsupported.
2008-02-15 11:03:54 -08:00
Ian Romanick
71071b7a9e
Cell: Add missing back-slash in linux-cell config file
2008-02-15 10:36:48 -08:00
Ian Romanick
eb3f7aa6f8
Cell: Add INCLUDE_DIRS to SPU_CFLAGS to fix build.
2008-02-15 10:33:12 -08:00
Ian Romanick
b08d3fa249
Make this file build on non-SSE builds (e.g., Cell)
2008-02-15 10:00:31 -08:00
Ian Romanick
397b81bd1c
Move cell_vertex_fetch.c for recent code reorg.
2008-02-15 09:43:13 -08:00
Ian Romanick
55e64b63ad
Initial version of code gen for attribute fetch
2008-02-15 09:40:44 -08:00
Ian Romanick
2cc0c3b997
Correct the convert to and from float instructions
2008-02-15 09:40:44 -08:00
Keith Whitwell
c179bc9901
tgsi: pass through failure to sse-codegenerate for fragment programs too.
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In particular, will fallback to interpreted execution for shaders with
TEX instructions.
2008-02-15 13:39:24 +00:00
Keith Whitwell
b29d8d2729
draw: subclass vertex shaders according to execution method
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Create new files for shaders compiled/executed with llvm, sse, exec
respectively
2008-02-15 13:37:01 +00:00
Keith Whitwell
e822e09b89
softpipe: rename some functions to disambiguate
2008-02-15 13:35:46 +00:00
Keith Whitwell
30d0bacf7a
Merge commit 'origin/gallium-0.1' into gallium-0.1
2008-02-15 11:18:04 +00:00
Keith Whitwell
6ac2c1cc0c
Merge commit 'origin/gallium-0.1' into gallium-0.1
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Conflicts:
src/gallium/drivers/softpipe/sp_quad_fs.c
src/gallium/drivers/softpipe/sp_state.h
src/gallium/drivers/softpipe/sp_state_fs.c
2008-02-15 11:15:47 +00:00
José Fonseca
66f22aa3bf
Code reorganization: s/aux/auxiliary/ -- update build.
2008-02-15 20:11:40 +09:00
José Fonseca
92fcbf6e7b
Code reorganization: s/aux/auxiliary/.
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"aux" is a reserved name on Windows (X_X)
2008-02-15 20:07:18 +09:00
Keith Whitwell
c04a7f8929
gallium: reorganize fragment shader execution, unbreak sse
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This is probably going to get further reworked in the near future.
Right now there's a new interface wrapped around each shader execution
mode - exec, sse2, llvm. The llvm code was disabled already and has
just been moved as-is to a new file, whereas the sse2 and exec code is
actually enabled.
The way the interfaces has turned out suggests to me that the correct
approach is to actually have each shader include a pointer to a quad stage
which will do a better job of encapsulating the execution environment than
what I have here -- that's a second step however.
2008-02-15 09:31:22 +00:00
Keith Whitwell
fa9c160389
tgsi: disable dummy sse2 texture code
2008-02-15 08:56:04 +00:00