Commit d2b60e433e introduced restrictions (as per GLES spec) on the
internal format. We need to setup a sized format for the texture image
so framebuffers created with that are considered complete.
This change fixes following Android CTS test in AHardwareBufferNativeTests
category:
SingleLayer_ColorTest_GpuColorOutputAndSampledImage_R10G10B10A2_UNORM
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Fixes: d2b60e433e ("mesa/main: R10G10B10_(A2) formats are not color renderable in ES")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Fixes: 8d43e2b2de ("meson: add -Werror=empty-body to disallow `if(x);`")
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Fixes: 8d43e2b2de ("meson: add -Werror=empty-body to disallow `if(x);`")
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Fixes: 8d43e2b2de ("meson: add -Werror=empty-body to disallow `if(x);`")
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Fixes: 8d43e2b2de ("meson: add -Werror=empty-body to disallow `if(x);`")
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Fixes a problem with shaders using gl_PointCoord.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reported-by: Fabio Estevam <festevam@gmail.com>
Tested-by: Fabio Estevam <festevam@gmail.com>
Reviewed-by: Rob Clark <robdclark@gmail.com>
I thought there was hardware support for this, but it seems to broken,
or at least more complex than I believed.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
This memory needs to still be available after all the drawing is done
and forgotten about, so cannot be transient.
Also clear the result so that no rendering returns a zero.
Signed-off-by: Urja Rannikko <urjaman@gmail.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Serialized NIR is required for clover with the SPIR-V pipeline. With
this change and PAN_MESA_DEBUG=deqp, clinfo is able to successfully
probe panfrost.
Code from Nouveau (commit 7955fabcf8 by
Karol Herbst).
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
A device supported by kmsro will not automatically probe kmsro since the
driver name will be panfrost/lima/v3d/..., not "kmsro". Since kmsro is a
bit of a catch-all for generic (mostly embedded) GPUs, add a fallback on
kmsro for the dynamic loader.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Acked-by: Karol Herbst <kherbst@redhat.com>
kmsro is used by numerous embedded GPUs for a common winsys abstraction.
Let's add support for it for the dynamic pipe loader, so clover can
probe on these drivers.
We build the target with Panfrost. When other drivers need kmsro+clover,
we can revisit the build system part; my mesonfu is wanting.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Acked-by: Karol Herbst <kherbst@redhat.com>
Can be enabled via the environment variable which tells the
driver how many compilation threads are expected to be called,
and therefore how many forked processes the driver should
create.
For example we would expect to call fossilize replay with
something like this:
RADV_SECURE_COMPILE_THREADS=8 ./fossilize-replay --num-threads 8 \
--shader-cache-size 0 --ignore-derived-pipelines pipeline_cache.foz
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This added support for the fork, the installation of the seccomp
filter, and the main loop for the actual compilation to be called
from i.e. run_secure_compile_device().
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This function will be called by the parent process when doing a
secure compile. It first selects a free process to work with then
passes it all the information it needs to compile the pipeline.
Once the pipeline information has been passed to the secure
process, it then waits around to read/write any disk cache entries
required before exiting.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This allows the secure process to read and write to the disk cache
via the parent process. This commit just adds the functionality
needed for the secure process, the following commit will add the
functionality for the parent process.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
These will be used by the following commits to hold information about
the forked secure compile processes.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This will be used to identify information being passed between the
parent and secure process during a secure compile.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This can be usefull for debugging the on disk cache, but is also
useful in the following patch for secure compiles which will be
used to compile huge pipeline collections. These pipeline
collections can be multiple GBs and the in memory cache grows to
multiple GBs very quickly when they are compiled so we want to
be able to turn off the in memory cache.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This is cleaner and avoids having to read/write an additional copy of
topology for use with secure compile.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
After the discussion in
https://github.com/KhronosGroup/OpenGL-API/issues/45
the section 8.17 (texture completeness) of the OpenGL 4.6 core profile
was changed to explicitly say that multisample texture completeness
ignores filter state of the texture.
"Using the preceding definitions, a texture is complete unless any of the
following conditions hold true:
...
- The minification filter requires a mipmap (is neither NEAREST nor LINEAR),
the texture is not multisample, and the texture is not mipmap complete.
- The texture is not multisample; either the magnification filter is not
NEAREST, or the minification filter is neither NEAREST nor NEAREST_-
MIPMAP_NEAREST; and any of
– The internal format of the texture is integer (see table 8.12).
– The internal format is STENCIL_INDEX.
– The internal format is DEPTH_STENCIL, and the value of DEPTH_-
STENCIL_TEXTURE_MODE for the texture is STENCIL_INDEX."
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Signed-off-by: Illia Iorin <illia.iorin@globallogic.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
MAX_VARYINGS_INCL_PATCH subtracts VARYING_SLOT_VAR0 giving us a size
that's too small, so BITSET_SET writes words out of bounds, corrupting
the stack and causing all kinds of chaos. VARYING_SLOT_TESS_MAX is
the right value to use here, as it's the largest location.
Closes: 2002
Fixes: ee2050b111 ("nir: Use BITSET for tracking varyings in lower_io_arrays")
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
[12/60] Compiling C object 'src/gallium/auxiliary/eb820e8@@gallium@sta/rbug_rbug_texture.c.o'.
FAILED: src/gallium/auxiliary/eb820e8@@gallium@sta/rbug_rbug_texture.c.o
[...]
../src/gallium/auxiliary/rbug/rbug_texture.c: In function 'rbug_send_texture_info_reply':
../src/gallium/auxiliary/rbug/rbug_texture.c:302:21: error: implicit declaration of function 'alloca'; did you mean 'malloc'? [-Werror=implicit-function-declaration]
uint32_t *height = alloca(sizeof(uint32_t) * height_len);
^~~~~~
malloc
../src/gallium/auxiliary/rbug/rbug_texture.c:302:21: warning: initialization makes pointer from integer without a cast [-Wint-conversion]
../src/gallium/auxiliary/rbug/rbug_texture.c:303:20: warning: initialization makes pointer from integer without a cast [-Wint-conversion]
uint32_t *depth = alloca(sizeof(uint32_t) * height_len);
^~~~~~
cc1: some warnings being treated as errors
Include c99_alloca.h to portably make the alloca() prototype available.
See also: 498d9d0f, adfb9c5c, fc8139b1
Fixes: 6174cba7 ("rbug: fix transmitted texture sizes")
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Rather than supplying a mask/swizzle to compose with the original, just
supply the offset of the allocated register so we can directly offset
the mask/swizzle, without resorting to composition.
This is simpler, cleaner, and will generalize to non-32-bit.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
GFX10 hazards require a different approach compared to previous
generations, for example it doesn't need s_nop, and most hazards
can't be solved by adding NOPs at all. Also, they are not
resolved by branch instructions.
This commit reorganizes aco_insert_NOPs so that there is now a
separate pass for GFX10. The new GFX10 pass also respects the
control flow of the shader.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
This commit refines the VMEMtoScalarWriteHazard mitigation, based
upon a closer look at what LLVM does. Also changes the code to
match the structure of the other hazard mitigations.
* The hazard is not only triggered by VMEM, FLAT and GLOBAL
but also SCRATCH and DS instructions.
* The SMEM/SALU instructions only cause a hazard when they
write a register that the VMEM/etc. are reading.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
There is a hazard caused by there is a branch between a
VMEM/GLOBAL/SCRATCH instruction and a DS instruction.
This commit adds a workaround that avoids the problem.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
There is a hazard that happens when an SMEM instruction
reads an SGPR and then a VALU instruction writes that same SGPR.
This commit adds a workaround that avoids the problem.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
There is a hazard when a non-VALU instruction reads the EXEC mask
and then a VALU instruction writes the EXEC mask.
This commit adds a workaround that avoids the problem.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Any permlane instruction that follows any VOPC instruction can cause a hazard,
this commit implements a workaround that avoids this causing a problem.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
ACO currently mitigates VMEMtoScalarWriteHazard and Offset3fBug
(names from LLVM). There are some bugs that ACO needn't care about.
Just to be on the safe side, add an assertion that makes sure
that we aren't hit by FlatSegmentOffsetBug.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
From the Vulkan spec 1.1.126 :
"VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY_KHR specifies
that shader float controls for 32-bit floating point can be set
independently; other bit widths must be set identically to each
other."
Forgot to update this when I enabled that extension recently.
Fixes dEQP-VK.spirv_assembly.instruction.compute.float_controls.independence_settings.independence_setting
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This saves one return and a simple benchmark which calls glGetString
repeatedly on my desktop shows it improves calls per second from 118M
to 128M.
Signed-off-by: Lepton Wu <lepton@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Most GPU require the sample count is power of 2. Just remove those
formats with unusual sample count. This decreases dEQP EGL tests run
time a lot.
Signed-off-by: Lepton Wu <lepton@chromium.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
MAX_VARYINGS_INCL_PATCH is greater than 64, so we'll need more that 64
bits (per component) to track which vars have indirects. This pass was
trying to track patch varyings (which start at bit 63) in a separate
64 bit word, but failed to subtract VARYING_SLOT_PATCH0 and accessed
out of bounds.
Do away with the ad-hoc bit mask tracking and just use a BITSET.
Fixes: dEQP-GLES31.functional.tessellation.user_defined_io.per_patch_block.vertex_io_array_size_implicit.triangles
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>