mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-01-04 13:30:11 +01:00
Revert "mesa/main: Fix multisample texture initialize"
This reverts commit a113a42e73.
Per https://github.com/KhronosGroup/OpenGL-API/issues/45 it
was a wrong way to fix the issue.
Signed-off-by: Illia Iorin <illia.iorin@globallogic.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
parent
88e9042b6c
commit
71d4ece366
1 changed files with 13 additions and 25 deletions
|
|
@ -308,8 +308,6 @@ _mesa_initialize_texture_object( struct gl_context *ctx,
|
|||
target == GL_TEXTURE_2D_MULTISAMPLE ||
|
||||
target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY);
|
||||
|
||||
GLenum filter = GL_LINEAR;
|
||||
|
||||
memset(obj, 0, sizeof(*obj));
|
||||
/* init the non-zero fields */
|
||||
simple_mtx_init(&obj->Mutex, mtx_plain);
|
||||
|
|
@ -330,30 +328,20 @@ _mesa_initialize_texture_object( struct gl_context *ctx,
|
|||
obj->RequiredTextureImageUnits = 1;
|
||||
|
||||
/* sampler state */
|
||||
switch (target) {
|
||||
case GL_TEXTURE_2D_MULTISAMPLE:
|
||||
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
|
||||
filter = GL_NEAREST;
|
||||
/* fallthrough */
|
||||
|
||||
case GL_TEXTURE_RECTANGLE_NV:
|
||||
case GL_TEXTURE_EXTERNAL_OES:
|
||||
obj->Sampler.WrapS = GL_CLAMP_TO_EDGE;
|
||||
obj->Sampler.WrapT = GL_CLAMP_TO_EDGE;
|
||||
obj->Sampler.WrapR = GL_CLAMP_TO_EDGE;
|
||||
obj->Sampler.MinFilter = filter;
|
||||
obj->Sampler.MagFilter = filter;
|
||||
break;
|
||||
|
||||
default:
|
||||
obj->Sampler.WrapS = GL_REPEAT;
|
||||
obj->Sampler.WrapT = GL_REPEAT;
|
||||
obj->Sampler.WrapR = GL_REPEAT;
|
||||
obj->Sampler.MinFilter = GL_NEAREST_MIPMAP_LINEAR;
|
||||
obj->Sampler.MagFilter = GL_LINEAR;
|
||||
break;
|
||||
if (target == GL_TEXTURE_RECTANGLE_NV ||
|
||||
target == GL_TEXTURE_EXTERNAL_OES) {
|
||||
obj->Sampler.WrapS = GL_CLAMP_TO_EDGE;
|
||||
obj->Sampler.WrapT = GL_CLAMP_TO_EDGE;
|
||||
obj->Sampler.WrapR = GL_CLAMP_TO_EDGE;
|
||||
obj->Sampler.MinFilter = GL_LINEAR;
|
||||
}
|
||||
|
||||
else {
|
||||
obj->Sampler.WrapS = GL_REPEAT;
|
||||
obj->Sampler.WrapT = GL_REPEAT;
|
||||
obj->Sampler.WrapR = GL_REPEAT;
|
||||
obj->Sampler.MinFilter = GL_NEAREST_MIPMAP_LINEAR;
|
||||
}
|
||||
obj->Sampler.MagFilter = GL_LINEAR;
|
||||
obj->Sampler.MinLod = -1000.0;
|
||||
obj->Sampler.MaxLod = 1000.0;
|
||||
obj->Sampler.LodBias = 0.0;
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue