Commit graph

22853 commits

Author SHA1 Message Date
Brian Paul
2276dcf05f gallium: fix typos in comments 2008-11-10 08:24:45 -07:00
Zack Rusin
5668e7fa80 gallium: actually flip the coordinates 2008-11-10 08:05:20 -07:00
Ben Skeggs
1d6cba6572 nouveau: remove previous hack around x86_64 breakage
This hack now causes breakage *doh*. :)
2008-11-10 16:33:31 +11:00
Ben Skeggs
e658950d4e nv40: init pipe_surface correctly 2008-11-10 16:12:28 +11:00
Ben Skeggs
66eacb3fed nouveau: pass object handle not pointer to GPU... 2008-11-10 15:58:03 +11:00
Ben Skeggs
32e6be6362 Merge remote branch 'origin/gallium-0.2' into gallium-0.2 2008-11-10 15:53:51 +11:00
Brian
325cbeb29a util: Fix util_fast_pow/exp2/log2.
- Use a lookup table for log2.

- Compute (float) (1 << ipart) by tweaking with the exponent directly to
avoid integer overflow and float conversion.

- Also table negative exponents to avoid float division and branching.

- Implement util_fast_exp as function of util_fast_exp2.

--------

Cherry-picked from gallium-0.2: 8415d06d90

This fixes some pow() glitches seen in fslight.c, spectex.c, etc.

Conflicts:
       src/gallium/auxiliary/util/u_math.h
2008-11-09 10:17:43 -07:00
Brian
7e83157019 gallium: _debug_vprintf() should be silent if DEBUG is not defined 2008-11-09 09:45:12 -07:00
Brian
399da3a337 gallium: use PIPE_ARCH_SSE to protect use of SSE instrinsics only
This allows us to use SSE codegen with debug builds again.
When PIPE_ARCH_SSE is set (w/ gcc -msse -msse2) we will also use the
gcc SSE intrinsic functions.
2008-11-09 09:36:22 -07:00
Pekka Paalanen
94631e63a8 Mesa: fix number of buffers in st_draw_vbo().
The clean-up call to pipe->set_vertex_buffers() should use the same
number of buffers as the first call.

Signed-off-by: Pekka Paalanen <pq@iki.fi>
2008-11-09 01:02:10 +02:00
Pekka Paalanen
72ae2bd856 Nouveau: fix nv20_vertex_layout()
The function should update nv20->vertex_info, and not just a
local struct that's thrown away immediately.

Fixes a SIGFPE due to vbuf->vertex_size = 0 in vbuf_alloc_vertices().

Signed-off-by: Pekka Paalanen <pq@iki.fi>
2008-11-09 00:58:19 +02:00
Brian
f1c9016af1 mesa: remove OPCODE_INT #define 2008-11-08 10:33:30 -07:00
Brian
a58dbf34ca gallium: implement SSE codegen for TGSI_OPCODE_NRM/NRM4 2008-11-08 10:29:23 -07:00
Brian
e24afc808f mesa: use NRM3 in emit_normalize_vec3() when drivers are ready 2008-11-08 10:29:03 -07:00
Pekka Paalanen
903ae9d04e Nouveau: update nv20 miptree according to nv40.
glxinfo doesn't degfault anymore.

Signed-off-by: Pekka Paalanen <pq@iki.fi>
2008-11-08 19:07:04 +02:00
Pekka Paalanen
0da43322bb Nouveau: build, link and use nv20.
Signed-off-by: Pekka Paalanen <pq@iki.fi>
2008-11-08 18:32:33 +02:00
Pekka Paalanen
b5a3c4272b Nouveau: name replace for nv20.
No functional changes, only changed function, struct, macro etc. names.
nv10 -> nv20
nv30 -> nv20
celsius -> kelvin
Did not touch fifo command macros.

Don't try to build nv20_vertprog.c for now.

Signed-off-by: Pekka Paalanen <pq@iki.fi>
2008-11-08 18:04:33 +02:00
Pekka Paalanen
83bb818560 Nouveau: Rename nv20/ files as nv20.
Signed-off-by: Pekka Paalanen <pq@iki.fi>
2008-11-08 17:20:19 +02:00
Pekka Paalanen
f910371b37 Nouveau: copy nv30_vertprog.c to nv20.
Signed-off-by: Pekka Paalanen <pq@iki.fi>
2008-11-08 17:09:16 +02:00
Pekka Paalanen
0344b0e32e Nouveau: start nv20 by copying the nv10 tree.
Signed-off-by: Pekka Paalanen <pq@iki.fi>
2008-11-08 17:04:45 +02:00
Brian Paul
87d1a26ba3 mesa: add support for 'centroid' qualifier in GLSL 1.20 2008-11-07 16:08:21 -07:00
Brian Paul
448156f769 mesa: add support for 'invariant' keyword for GLSL 1.20 2008-11-07 15:51:10 -07:00
Brian Paul
b632e5aa7f mesa: reformat comments, rewrap lines, etc for a little better readability 2008-11-07 14:28:00 -07:00
Brian Paul
a52a6d7bcd gallium: added SSE for DP2, DP2A 2008-11-07 13:03:07 -07:00
Brian Paul
cf9836cf09 gallium: implement TGSI_OPCODE_DP2A, add sqrt to NRM3/NRM4 2008-11-07 13:02:43 -07:00
Brian Paul
49680dae5d Merge commit 'origin/master' into gallium-0.2 2008-11-07 13:02:07 -07:00
Brian Paul
22459e7a9c mesa: forgot sqrt in NRM3/4 instructions 2008-11-07 12:59:36 -07:00
Brian Paul
6dc91b8371 mesa: fix opcode table order bug 2008-11-07 12:59:08 -07:00
Robert Ellison
b493fdd7e3 CELL: fix several stencil problems
This small set of changes repairs several different stenciling problems;
now redbook/stencil also runs correctly (and maybe others - I haven't
checked everything yet).

- The number of instructions that had been allocated for fragment ops
  used to be 64 (in cell/common.h).  With complicated stencil use, we
  managed to get up to 93, which caused a segfault before we noticed
  we'd overran our memory buffer.  It's now been bumped to 128,
  which should be enough for even complicated stencil and fragment op
  usage.

- The status of cell surfaces never changed beyond the initial
  PIPE_SURFACE_STATUS_UNDEFINED.  When a user called glClear()
  to clear just the Z buffer (but not the stencil buffer), this caused
  the check_clear_depth_with_quad() function to return false (because
  the surface status was believed to be undefined), and so the device
  was instructed to clear the whole buffer (including the stencil buffer),
  instead of correctly using a quad to clear just the depth, leaving the
  stencil alone.

  This has been fixed similarly to the way the i915 driver handles
  the surface status: during cell_clear_surface(), the status is
  set to PIPE_SURFACE_STATUS_DEFINED.  Then a partial buffer clear is
  handled with a quad, as expected.  Note that we are *not* using
  PIPE_SURFACE_STATUS_CLEAR (also similar to the i915); technically,
  we should be setting the surface status to CLEAR on a clear, and
  to DEFINED when we actually draw something (say on cell_vbuf_draw()),
  but it's difficult to figure out exactly which surfaces are affected
  by a cell_vbuf_draw(), so for now we're doing the easy thing.

- The fragment ops handling was very clever about only pulling out the
  parts of the Z/stencil buffer that it needed for calculations;
  but this failed when only part of the buffer was written, because
  the part that was never pulled out was inadvertently cleared.

  Now all the data from the combined Z/stencil buffer is pulled out,
  just so the proper values can be recombined later and written back
  to the buffer correctly.  As a bonus, the fragment op code generation
  is simplified.
2008-11-07 11:29:35 -07:00
Brian Paul
18a4cdcfc0 Merge commit 'origin/gallium-0.1' into gallium-0.2 2008-11-07 10:24:22 -07:00
Brian Paul
eb459814b7 mesa: use _bfc0 instead of _col0 when building back face lighting.
cherry-picked from master: 4550b0562d
2008-11-07 10:23:22 -07:00
Brian Paul
8343d0f6e4 gallium: translate DP2, DP2A, NRM3, NRM4, SSG opcodes 2008-11-07 10:20:05 -07:00
Brian Paul
3059ceb7f8 Merge commit 'origin/master' into gallium-0.2 2008-11-07 10:17:31 -07:00
Brian Paul
a98a25c25f mesa: add GLSL support for DP2, NRM3, NRM4 instructions (not actually emitted yet though) 2008-11-07 09:51:25 -07:00
Brian Paul
65cb74ecc0 mesa: added DP2, DP2A instructions 2008-11-07 09:51:25 -07:00
Brian Paul
37eef7b474 mesa: added AND/OR/NOT/XOR instructions 2008-11-07 09:51:25 -07:00
Brian Paul
d93072782a mesa: include shader/prog_instruction.h
Seems to fix a mysteriously missing build dependency.
2008-11-07 09:51:25 -07:00
Brian Paul
f6ead50827 mesa: added OPCODE_NRM3/NRM4 instructions for vector normalization.
We may emit these instructions from GLSL instead of DP3/RCP/MUL.

Also, implement SSG (set sign) instruction in the interpreter.
2008-11-07 09:51:25 -07:00
Xiang, Haihao
4550b0562d mesa: use _bfc0 instead of _col0 when building back face lighting. 2008-11-07 14:58:04 +08:00
Brian
bb8a9ce705 gallium: implement TGSI_OPCODE_NRM/NRM4 in tgsi_exec.c 2008-11-06 19:25:21 -07:00
Brian Paul
3225bc8493 gallium: s/OPCODE_INT/OPCODE_TRUNC/ 2008-11-06 17:19:54 -07:00
Brian Paul
c417a2c3f3 Merge commit 'origin/master' into gallium-0.2 2008-11-06 17:17:13 -07:00
Brian Paul
035c0cf71a mesa: rename OPCODE_INT -> OPCODE_TRUNC
Trunc is a more accurate description; there's no type conversion involved.
2008-11-06 17:14:33 -07:00
Brian Paul
517401af07 mesa: update the shader programs->TexturesUsed array at link time
If an application never calls glUniform() to set sampler variable values
they'll remain 0 (the default value/unit).
Now call _mesa_update_shader_textures_used() at link time in case glUniform()
is never called.  program->TextureUsed[] will then be correct for state
validation.
2008-11-06 15:24:18 -07:00
Brian Paul
a7d9fde24c Merge commit 'origin/gallium-0.1' into gallium-0.2 2008-11-06 15:07:11 -07:00
Brian Paul
2f1a29654a mesa: update the shader programs->TexturesUsed array at link time
If an application never calls glUniform() to set sampler variable values
they'll remain 0 (the default value/unit).
Now call _mesa_update_shader_textures_used() at link time in case glUniform()
is never called.  program->TextureUsed[] will then be correct for state
validation.
2008-11-06 15:04:11 -07:00
Brian Paul
678f80b347 gallium: added st_print_shaders() function to help w/ debugging 2008-11-06 15:00:01 -07:00
Brian Paul
6c3e7365d5 gallium: debug code to print vertex array data (disabled) 2008-11-06 14:57:20 -07:00
Brian Paul
93fd5e150b softpipe: debug code (disabled) 2008-11-06 14:56:59 -07:00
Zack Rusin
d177c9ddda gallium: actually flip the coordinates 2008-11-06 16:07:28 -05:00