glsl: remove dead code

This commit is contained in:
Brian Paul 2009-01-07 08:32:21 -07:00 committed by Alan Hourihane
parent 89c078a58e
commit 5dfd429c7e

View file

@ -1,8 +1,9 @@
/*
* Mesa 3-D graphics library
* Version: 6.5.3
* Version: 7.3
*
* Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@ -43,11 +44,7 @@ void
slang_info_log_destruct(slang_info_log * log)
{
if (!log->dont_free_text)
#if 0
slang_alloc_free(log->text);
#else
_mesa_free(log->text);
#endif
}
static int
@ -64,18 +61,10 @@ slang_info_log_message(slang_info_log * log, const char *prefix,
if (log->text != NULL) {
GLuint old_len = slang_string_length(log->text);
log->text = (char *)
#if 0
slang_alloc_realloc(log->text, old_len + 1, old_len + size);
#else
_mesa_realloc(log->text, old_len + 1, old_len + size);
#endif
}
else {
#if 0
log->text = (char *) (slang_alloc_malloc(size));
#else
log->text = (char *) (_mesa_malloc(size));
#endif
if (log->text != NULL)
log->text[0] = '\0';
}