Alan Hourihane
fbf13bcb8a
mesa: check frambuffer complete status before rendering
2009-01-15 11:56:00 +00:00
Alan Hourihane
bfbb57790a
mesa: small cleanup
2009-01-15 11:54:41 +00:00
Alan Hourihane
8708fa1174
mesa: revert partial commit for 0x0 render targets
2009-01-15 11:53:59 +00:00
Alan Hourihane
263b96e160
mesa: check frambuffer complete status before rendering
2009-01-15 11:51:39 +00:00
Jakob Bornecrantz
938f1e9804
mesa: Fix merge conflicts
2009-01-15 12:33:05 +01:00
Brian Paul
8f8435637d
mesa: bump version to 7.3-rc2
2009-01-14 17:05:26 -07:00
Brian Paul
7d08091767
glsl: fix comment
2009-01-14 17:05:26 -07:00
Brian Paul
b5f32e1d5a
glsl: minor clean-up for rect sampler test
2009-01-14 17:05:26 -07:00
Brian Paul
0dffd22349
r300: work-around FRAG_BIT_FOGC warning/error
...
See bug 17929.
Fog doesn't actually work, but the often complained about warning is
silenced.
2009-01-14 16:49:24 -07:00
Brian Paul
947d1c5b2a
i965: asst. fixes, work-arounds for FBOs and render to texture
...
OpenGL allows mixing and matching depth and stencil renderbuffers in
framebuffer objects while the hardware really only supports interleaved
depth/stencil buffers. This makes for some tricky buffer management.
An extra wrinkle is the situation where the user allocates a 16bpp depth
texture or renderbuffer then tries to render to it along with a stencil
buffer. We'd have to promote the 16bpp Z values to 24-bit Z values and
mix in the stencil values to setup the depth/stencil renderbuffer.
There's no support for that now, so always allocate 32bpp depth textures/
renderbuffers for now.
2009-01-14 16:49:24 -07:00
Brian Paul
c7f43543af
i965: fix incorrect renderbuffer DataType assignment
2009-01-14 16:49:24 -07:00
Brian Paul
5912cdff3e
i965: fix some FBO depth/stencil assertions
2009-01-14 16:49:24 -07:00
Alan Hourihane
658b1bdb1c
Merge commit 'origin/master' into gallium-0.2
...
Conflicts:
docs/install.html
docs/relnotes-7.3.html
src/mesa/shader/slang/slang_codegen.c
src/mesa/shader/slang/slang_compile.c
src/mesa/shader/slang/slang_emit.c
src/mesa/shader/slang/slang_preprocess.c
src/mesa/shader/slang/slang_preprocess.h
2009-01-14 23:33:41 +00:00
Ian Romanick
03188b09e0
intel: SW fallback maps texture images, not texture coordinates
2009-01-14 12:48:22 -08:00
Keith Whitwell
2d155f91d2
trivial: clear with random color
2009-01-14 20:33:06 +00:00
Brian Paul
fae9604727
glsl: propagate pragma info down into compiler from preprocessor
2009-01-14 12:16:00 -07:00
Brian Paul
aac4a0509e
windows: remove reference to swizzle.c file
2009-01-14 12:07:25 -07:00
Brian Paul
b5f89e5f17
glsl: simplify IR storage for samplers
...
Don't overload the Size field with the texture target, to avoid confusion.
2009-01-14 11:58:45 -07:00
Brian Paul
c12d24b513
mesa: fix incorrect transformation of GL_SPOT_DIRECTION
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This was changed between GL 1.0 and 1.1. Mesa still had the 1.0 behaviour.
2009-01-14 11:51:30 -07:00
Ian Romanick
2549c26a8b
Treat image units and coordinate units differently.
...
Previously MaxTextureUnits was used to validate both texture image
units and texture coordinate units in fragment programs. Instead, use
MaxTextureCoordUnits for texture coordinate units and
MaxTextureImageUnits for texture image units.
Fixes bugzilla #19468 .
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2009-01-14 10:09:01 -08:00
Alan Hourihane
e82784559e
mesa: add new samplers_array test
2009-01-14 17:01:16 +00:00
Alan Hourihane
85dfed93fe
mesa: handle some cases of 0x0 render targets
2009-01-14 16:53:22 +00:00
Alan Hourihane
a98dccca36
glsl: fix regression from sampler arrays commit
2009-01-14 16:34:19 +00:00
Alan Hourihane
1d376ae7c9
glsl: fix regression from sampler arrays commit
2009-01-14 16:32:44 +00:00
Brian Paul
1b3e3e6b84
i965: indentation fixes
2009-01-14 08:34:07 -07:00
Brian Paul
49b53407c7
i965: allow larger AA points on fallback path
2009-01-14 08:34:06 -07:00
Brian Paul
d911e3e24f
i965: fix indentation
2009-01-14 08:34:06 -07:00
Brian Paul
658ab3c3ae
i965: comment for emit_kil()
2009-01-14 08:34:06 -07:00
Brian Paul
8f7349dbb4
mesa: put _NV suffix on a few opcodes
2009-01-14 08:34:06 -07:00
Brian Paul
d687476edd
i965: fix indentation
2009-01-14 08:34:06 -07:00
Alan Hourihane
3ef419f4a5
egl: fix makecurrent with null drawable/context
2009-01-14 11:58:06 +00:00
José Fonseca
d96c89e579
gallium: Disable memory debugging for Windows OGL.
...
Unfortunately both Mesa and Gallium use the same defines for memory
allocation (MALLOC, FREE, etc), and worse, some times memory is allocated
with one set and freed with the other set, causing the homegrown memory
debugger to trip on itself.
In the future mesa and gallium should use different names, but for now,
memory debugging on Windows will have to be carried with different tools..
2009-01-14 11:40:32 +00:00
José Fonseca
eb1f01a9d9
progs: List tri-clear.
2009-01-14 11:40:31 +00:00
José Fonseca
83155aa11f
scons: Use .a suffix for MinGW.
...
This allows to build MinGW and MSVC within the same dir.
2009-01-14 11:40:31 +00:00
Jakob Bornecrantz
529f86fb11
intel: Add a none working GEM backend for intel
2009-01-14 12:28:31 +01:00
Jonathan Adamczewski
f6d09531ff
cell: Specify constant as float for CEILF().
...
Without the f, the constant is treated as a double, resulting in
slower arithmetic and libgcc conversion calls each time CEILF()
is used.
2009-01-14 12:49:28 +11:00
Xiang, Haihao
c157a5bb91
intel: bump driver date
2009-01-14 09:32:55 +08:00
Alan Hourihane
14eca6b573
glsl: fix a comment typo
2009-01-14 00:12:59 +00:00
Alan Hourihane
ef0e0f2550
glsl: support sampler arrays.
2009-01-14 00:12:33 +00:00
Alan Hourihane
67c7f94a21
glsl: fix a comment typo
2009-01-13 23:59:18 +00:00
Alan Hourihane
8373347c05
glsl: support sampler arrays.
2009-01-13 23:54:46 +00:00
Brian Paul
34d17d2bdc
docs: #pragma now handled
2009-01-13 15:09:40 -07:00
Brian Paul
01a0938776
glsl: add preprocessor support for #pragma
...
Two forms are supported:
Pragmas are silently ignored at this time.
2009-01-13 15:09:40 -07:00
Ian Romanick
1f47388dfe
Add language about implicit flush and command completion
...
Copied language from the glXSwapBuffers manual page about the implicit
glFlush and expected command completion. This just codifies what
people already expect from glXCopySubBufferMESA. The intention of
this command is to work like glXSwapBuffers but on a sub-rectangle of
the drawable.
Acked-by: Brian Paul <brianp@vmware.com>
2009-01-13 12:36:03 -08:00
Keith Whitwell
a8e0df08ef
xlib: split off cell to its own backend
...
Also remove compile-time USE_XSHM flag. Still check for XSHM at runtime
though.
2009-01-13 19:54:32 +00:00
Keith Whitwell
2f19fecd58
xlib: allow winsys's to register themselves with glx/xlib state tracker
2009-01-13 19:46:18 +00:00
Brian Paul
34500a6da5
docs: fixes since 7.3-rc1
2009-01-13 09:03:43 -07:00
Karl Schultz
00c02626d8
windows: try to create a context in wglCreateLayerContext()
2009-01-13 09:02:04 -07:00
Ben Skeggs
f883c14560
nv50: fix progs/tests/manytex
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Previously all squares were textured with the same texture.. not quite what
the demo was supposed to look like!
2009-01-13 13:57:22 +10:00
Ben Skeggs
adee4b9021
nv50: get glxgears showing all 3 gears instead of 1!!
...
This fixes a lot of other things where not all the geometry got drawn
also.
2009-01-13 13:57:22 +10:00