Commit graph

22853 commits

Author SHA1 Message Date
Alan Hourihane
fbf13bcb8a mesa: check frambuffer complete status before rendering 2009-01-15 11:56:00 +00:00
Alan Hourihane
bfbb57790a mesa: small cleanup 2009-01-15 11:54:41 +00:00
Alan Hourihane
8708fa1174 mesa: revert partial commit for 0x0 render targets 2009-01-15 11:53:59 +00:00
Alan Hourihane
263b96e160 mesa: check frambuffer complete status before rendering 2009-01-15 11:51:39 +00:00
Jakob Bornecrantz
938f1e9804 mesa: Fix merge conflicts 2009-01-15 12:33:05 +01:00
Brian Paul
8f8435637d mesa: bump version to 7.3-rc2 2009-01-14 17:05:26 -07:00
Brian Paul
7d08091767 glsl: fix comment 2009-01-14 17:05:26 -07:00
Brian Paul
b5f32e1d5a glsl: minor clean-up for rect sampler test 2009-01-14 17:05:26 -07:00
Brian Paul
0dffd22349 r300: work-around FRAG_BIT_FOGC warning/error
See bug 17929.

Fog doesn't actually work, but the often complained about warning is
silenced.
2009-01-14 16:49:24 -07:00
Brian Paul
947d1c5b2a i965: asst. fixes, work-arounds for FBOs and render to texture
OpenGL allows mixing and matching depth and stencil renderbuffers in
framebuffer objects while the hardware really only supports interleaved
depth/stencil buffers.  This makes for some tricky buffer management.

An extra wrinkle is the situation where the user allocates a 16bpp depth
texture or renderbuffer then tries to render to it along with a stencil
buffer.  We'd have to promote the 16bpp Z values to 24-bit Z values and
mix in the stencil values to setup the depth/stencil renderbuffer.

There's no support for that now, so always allocate 32bpp depth textures/
renderbuffers for now.
2009-01-14 16:49:24 -07:00
Brian Paul
c7f43543af i965: fix incorrect renderbuffer DataType assignment 2009-01-14 16:49:24 -07:00
Brian Paul
5912cdff3e i965: fix some FBO depth/stencil assertions 2009-01-14 16:49:24 -07:00
Alan Hourihane
658b1bdb1c Merge commit 'origin/master' into gallium-0.2
Conflicts:
	docs/install.html
	docs/relnotes-7.3.html
	src/mesa/shader/slang/slang_codegen.c
	src/mesa/shader/slang/slang_compile.c
	src/mesa/shader/slang/slang_emit.c
	src/mesa/shader/slang/slang_preprocess.c
	src/mesa/shader/slang/slang_preprocess.h
2009-01-14 23:33:41 +00:00
Ian Romanick
03188b09e0 intel: SW fallback maps texture images, not texture coordinates 2009-01-14 12:48:22 -08:00
Keith Whitwell
2d155f91d2 trivial: clear with random color 2009-01-14 20:33:06 +00:00
Brian Paul
fae9604727 glsl: propagate pragma info down into compiler from preprocessor 2009-01-14 12:16:00 -07:00
Brian Paul
aac4a0509e windows: remove reference to swizzle.c file 2009-01-14 12:07:25 -07:00
Brian Paul
b5f89e5f17 glsl: simplify IR storage for samplers
Don't overload the Size field with the texture target, to avoid confusion.
2009-01-14 11:58:45 -07:00
Brian Paul
c12d24b513 mesa: fix incorrect transformation of GL_SPOT_DIRECTION
This was changed between GL 1.0 and 1.1.  Mesa still had the 1.0 behaviour.
2009-01-14 11:51:30 -07:00
Ian Romanick
2549c26a8b Treat image units and coordinate units differently.
Previously MaxTextureUnits was used to validate both texture image
units and texture coordinate units in fragment programs.  Instead, use
MaxTextureCoordUnits for texture coordinate units and
MaxTextureImageUnits for texture image units.

Fixes bugzilla #19468.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2009-01-14 10:09:01 -08:00
Alan Hourihane
e82784559e mesa: add new samplers_array test 2009-01-14 17:01:16 +00:00
Alan Hourihane
85dfed93fe mesa: handle some cases of 0x0 render targets 2009-01-14 16:53:22 +00:00
Alan Hourihane
a98dccca36 glsl: fix regression from sampler arrays commit 2009-01-14 16:34:19 +00:00
Alan Hourihane
1d376ae7c9 glsl: fix regression from sampler arrays commit 2009-01-14 16:32:44 +00:00
Brian Paul
1b3e3e6b84 i965: indentation fixes 2009-01-14 08:34:07 -07:00
Brian Paul
49b53407c7 i965: allow larger AA points on fallback path 2009-01-14 08:34:06 -07:00
Brian Paul
d911e3e24f i965: fix indentation 2009-01-14 08:34:06 -07:00
Brian Paul
658ab3c3ae i965: comment for emit_kil() 2009-01-14 08:34:06 -07:00
Brian Paul
8f7349dbb4 mesa: put _NV suffix on a few opcodes 2009-01-14 08:34:06 -07:00
Brian Paul
d687476edd i965: fix indentation 2009-01-14 08:34:06 -07:00
Alan Hourihane
3ef419f4a5 egl: fix makecurrent with null drawable/context 2009-01-14 11:58:06 +00:00
José Fonseca
d96c89e579 gallium: Disable memory debugging for Windows OGL.
Unfortunately both Mesa and Gallium use the same defines for memory
allocation (MALLOC, FREE, etc), and worse, some times memory is allocated
with one set and freed with the other set, causing the homegrown memory
debugger to trip on itself.

In the future mesa and gallium should use different names, but for now,
memory debugging on Windows will have to be carried with different tools..
2009-01-14 11:40:32 +00:00
José Fonseca
eb1f01a9d9 progs: List tri-clear. 2009-01-14 11:40:31 +00:00
José Fonseca
83155aa11f scons: Use .a suffix for MinGW.
This allows to build MinGW and MSVC within the same dir.
2009-01-14 11:40:31 +00:00
Jakob Bornecrantz
529f86fb11 intel: Add a none working GEM backend for intel 2009-01-14 12:28:31 +01:00
Jonathan Adamczewski
f6d09531ff cell: Specify constant as float for CEILF().
Without the f, the constant is treated as a double, resulting in
slower arithmetic and libgcc conversion calls each time CEILF()
is used.
2009-01-14 12:49:28 +11:00
Xiang, Haihao
c157a5bb91 intel: bump driver date 2009-01-14 09:32:55 +08:00
Alan Hourihane
14eca6b573 glsl: fix a comment typo 2009-01-14 00:12:59 +00:00
Alan Hourihane
ef0e0f2550 glsl: support sampler arrays. 2009-01-14 00:12:33 +00:00
Alan Hourihane
67c7f94a21 glsl: fix a comment typo 2009-01-13 23:59:18 +00:00
Alan Hourihane
8373347c05 glsl: support sampler arrays. 2009-01-13 23:54:46 +00:00
Brian Paul
34d17d2bdc docs: #pragma now handled 2009-01-13 15:09:40 -07:00
Brian Paul
01a0938776 glsl: add preprocessor support for #pragma
Two forms are supported:

Pragmas are silently ignored at this time.
2009-01-13 15:09:40 -07:00
Ian Romanick
1f47388dfe Add language about implicit flush and command completion
Copied language from the glXSwapBuffers manual page about the implicit
glFlush and expected command completion.  This just codifies what
people already expect from glXCopySubBufferMESA.  The intention of
this command is to work like glXSwapBuffers but on a sub-rectangle of
the drawable.

Acked-by: Brian Paul <brianp@vmware.com>
2009-01-13 12:36:03 -08:00
Keith Whitwell
a8e0df08ef xlib: split off cell to its own backend
Also remove compile-time USE_XSHM flag.  Still check for XSHM at runtime
though.
2009-01-13 19:54:32 +00:00
Keith Whitwell
2f19fecd58 xlib: allow winsys's to register themselves with glx/xlib state tracker 2009-01-13 19:46:18 +00:00
Brian Paul
34500a6da5 docs: fixes since 7.3-rc1 2009-01-13 09:03:43 -07:00
Karl Schultz
00c02626d8 windows: try to create a context in wglCreateLayerContext() 2009-01-13 09:02:04 -07:00
Ben Skeggs
f883c14560 nv50: fix progs/tests/manytex
Previously all squares were textured with the same texture.. not quite what
the demo was supposed to look like!
2009-01-13 13:57:22 +10:00
Ben Skeggs
adee4b9021 nv50: get glxgears showing all 3 gears instead of 1!!
This fixes a lot of other things where not all the geometry got drawn
also.
2009-01-13 13:57:22 +10:00