Commit graph

28888 commits

Author SHA1 Message Date
Axel Davy
3bf02d383f st/nine: Partial software vertex processing support
Software Vertex Processing allows:
. Less limitations for shaders (more loops, etc)
. Less limitations for ff (more enabled lights, 255
matrices for VertexBlend)

In particular shaders can get more constants.
This patch implements support for this (not using software
rendering, but hardware rendering, as llvmpipe and dx10+ hw
have the same limits...)

This is considered a second class path. Even apps asking for
"Mixed Vertex processing" (ie the ability to switch to swvp
on demand) do not use the feature much. Some just initialize
more constants than the normal limit at the start of the
application, but never use more than the normal limit.
When the apps do not need the software vertex processing
features, they do not seem to turn it on. This means it is
ok if that path is slow.
Thus no care has been made to make the path optimized.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
2016-10-10 23:43:49 +02:00
Axel Davy
f8c8f44244 st/nine: Rework vs int and bool constants buffer
This will help to support swvp constants.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
2016-10-10 23:43:49 +02:00
Axel Davy
a83dce0128 st/nine: Change dirty tracking for vs int and bool constants
This change makes easier to introduce tracking for
swvp constants.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
2016-10-10 23:43:49 +02:00
Axel Davy
f78089b962 st/nine: Drop unused constant upload path
This path has been disabled for some time because
of some bugs with it. It hasn't been updated to the
new features, and is not faster.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Patrick Rudolph <siro@das-labor.org>
2016-10-10 23:43:49 +02:00
Axel Davy
1604efa6fd st/nine: Add support for swvp constants in shaders
swvp has relaxed limits (more nested loops, etc).
In particular it enables more constants.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
2016-10-10 23:43:49 +02:00
Axel Davy
56ea3df7d4 st/nine: Initial mixed vertex processing support
In mixed vertex processing, the user can enable or disable
software vertex processing. It is on hardware by default.

This feature is not a state, and thus the setting doesn't
need to be recorded by stateblocks.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
2016-10-10 23:43:49 +02:00
Axel Davy
747f1ef8b6 st/nine: Implement SetNPatchMode
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2016-10-10 23:43:49 +02:00
Axel Davy
ded7a73eb3 st/nine: Implement D3DUSAGE_SOFTWAREPROCESSING
Buffers with this flag must be usable with both software
and hardware vertex processing. Use Staging for fast cpu access.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Patrick Rudolph <siro@das-labor.org>
2016-10-10 23:43:49 +02:00
Patrick Rudolph
19703f2a36 st/nine: Allocate more space for ATI1
ATIx are "unknown" formats that do not follow block format conventions.
Tests showed that pitch*height bytes are allocated.
apitrace used to depend on this behaviour.
It used to copy more bytes than it has to for the ATI1 block format,
but it didn't crash on Windows.

Increase buffersize for ATI1 to fix this crash.
The same issue was present in WINE but a patch has been sent by me.

Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
2016-10-10 23:43:49 +02:00
Patrick Rudolph
ec6c636722 st/nine: Add missing break
Add missing break instruction.

Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
2016-10-10 23:43:49 +02:00
Axel Davy
03f60a3357 st/nine: Implement relative addressing for ps inputs
To implement the feature we copy the ps inputs to a temp array.
This is not optimal for performance, but it is the simplest solution.

This is a feature that is very very rarely used.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
2016-10-10 23:43:49 +02:00
Axel Davy
a5d308e51a st/nine: Wait for pending tasks to execute in swapchain
Fixes crash after Reset() when using thread_submit=true

Signed-off-by: Axel Davy <axel.davy@ens.fr>
2016-10-10 23:43:49 +02:00
Axel Davy
f090705075 st/nine: Use fixed size arrays for swapchain buffers
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2016-10-10 23:43:49 +02:00
Patrick Rudolph
a719800cb8 st/nine: Fix buffer count check for Ex devices
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
2016-10-10 23:43:49 +02:00
Axel Davy
9ff0dc3129 st/nine: Disable seamless cubemap for d3d
d3d9 doesn't have seamless cubemap.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
2016-10-10 23:43:49 +02:00
Axel Davy
f0ec54ee32 st/nine: Fix some check flags
Uses the new defines introduced in previous commit.
See comment in the commit for more explanation.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
2016-10-10 23:43:49 +02:00
Axel Davy
39e98d351f st/nine: Unify some check flags
The new defines will be reused in a later patch.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
2016-10-10 23:43:48 +02:00
Axel Davy
2290eac84e gallium/util: Really allow aliasing of dst for u_box_union_*
Gallium nine relies on aliasing to work with this function.
Without this patch, dirty region tracking was incorrect, which
could lead to incorrect textures or vertex buffers.
Fixes several game bugs with nine.
Fixes https://github.com/iXit/Mesa-3D/issues/234

Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
2016-10-10 23:43:48 +02:00
Axel Davy
5e7f0ebe29 softpipe: Cap to 2 GB on 32 bits
On 32 bits system, application memory is quite limited.
softpipe uses application memory. To help prevent memory
exhaustion, limit reported memory availability to 2GB.

Some gallium nine apps do check reported memory by allocating
resources until memory is full. Gallium nine refuses allocations
when 80% of the reported memory limit is used. This change
helps some apps to start.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2016-10-10 23:43:48 +02:00
Axel Davy
814ca96d0d llvmpipe: Cap to 2 GB on 32 bits
On 32 bits system, application memory is quite limited.
llvmpipe uses application memory. To help prevent memory
exhaustion, limit reported memory availability to 2GB.

Some gallium nine apps do check reported memory by allocating
resources until memory is full. Gallium nine refuses allocations
when 80% of the reported memory limit is used. This change
helps some apps to start.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2016-10-10 23:43:48 +02:00
Axel Davy
218459771a gallium/os: Fix overflow on 32 bits
On systems with more than 4GB of ram,
os_get_total_physical_memory was triggering an integer
overflow for the linux and haiku path, when on
32 bits.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94561

Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-10-10 23:43:48 +02:00
Axel Davy
9904581dc6 st/nine: Memset pipe_resource templates
Fixes regression introduced by
ecd6fce261
and is more future proof than just clearing the next
field.

Other nine usages did already zero out the templates.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
Acked-by: Edward O'Callaghan <funfunctor@folklore1984.net>
2016-10-10 23:43:48 +02:00
Samuel Pitoiset
d43151318a nvc0: fix valid range for shader buffers
When offset != 0, the valid range was wrong because the second
argument of util_range_add() is end, not size.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-10-10 21:32:16 +02:00
Ilia Mirkin
5239bd5920 nvc0/ir: fix overwriting of value backing non-constant gather offset
Normally the value is an immediate, which is moved to some temporary, so
there's no problem. In the case of a non-constant offset (as allowed by
ARB_gpu_shader5), we have to take care to copy it first before using it
to build up the bits.

This fixes a compilation error observed in F1 2015.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
2016-10-10 14:28:32 -04:00
Ilia Mirkin
ec05331a7b nv50/ir: only stick one preret per function
A function with multiple returns would have had multiple preret settings
at the top of the function. While this is unlikely to have caused issues
since we don't use functions in earnest, it could have in some cases
overflowed the call stack, in case a function had a lot of early
returns.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2016-10-10 10:45:06 -04:00
Nicolai Hähnle
1f95121626 radeonsi: make more use of si_have_tgsi_compute
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-10-10 10:38:33 +02:00
Nicolai Hähnle
38cfd5160a gallium/radeon: assign a name to LLVM output variables in debug builds
This can be helpful with R600_DEBUG=preoptir.

Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-10-10 10:38:30 +02:00
Nicolai Hähnle
39a29c2431 gallium/radeon: avoid redundant work with overlapping in/out arrays
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-10-10 10:37:50 +02:00
Nicolai Hähnle
77c81164bc radeonsi: support ARB_compute_variable_group_size
Not sure if it's possible to avoid programming the block size twice (once for
the userdata and once for the dispatch).

Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-10-10 10:36:42 +02:00
Rob Clark
495ba8884a gallium: add missing zero-init for resource templates
Mostly test code, plus one spot I noticed in r600.

Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-10-07 15:50:46 -04:00
Rob Clark
3ebfc44b42 freedreno: don't try to shadow layered textures
We will only hit this with multi-planar YUV external images, so we would
probably never hit this code path in the first place.  But if we did, it
wouldn't do the right thing so just bail.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2016-10-07 15:50:46 -04:00
Rob Clark
f88f025e8c freedreno/a3xx+a4xx: fix clip-plane lowering state
If enabled clip-planes have changed, we need to mark program state
dirty.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2016-10-07 15:50:46 -04:00
Eric Anholt
20d91e5ce9 vc4: Don't worry about partial Z/S clear if the other is already cleared.
We have to be careful to not smash the value they're clearing to, but
other than that we're fine.  Avoids quad clears in Processing, which likes
to do glClear(Z|S); glClear(Z).

Improves performance of Processing's QuadRendering demo at 5000 quads by
5.46507% +/- 1.35576% (n=15 before, 32 after)
2016-10-06 18:29:16 -07:00
Eric Anholt
cb328123fe vc4: Try to fix the HW-2116 workaround.
We were incrementing the count at the end of vc4_start_draw(), except that
that function returns immediately if we've already started drawing on this
batch.  It also failed to count the statechanges from the GFXH-515
workaround.

This incidentally allows repeated glClear() to be coalesced, because the
fast clears aren't counted in draw_calls_queued any more.  Fixes most of
the extra flushes in Processing, which emits glClear(Z|S); glClear(Z);
glClear(C) during its frame setup.

Improves performance of Processing's QuadRendering demo at 5000 quads by
3.33538% +/- 2.05846% (n=21 before, 15 after)
2016-10-06 18:29:12 -07:00
Eric Anholt
bca9a58d04 vc4: Drop dead argument from vc4_start_draw(). 2016-10-06 18:09:24 -07:00
Eric Anholt
9421a6065c vc4: Fix fallback to quad clears of depth in GLX.
The fix in the vc4-jobs series ended up triggering the fallback path on
GLX apps that use depth but not stencil.
2016-10-06 18:09:24 -07:00
Eric Anholt
8810270d06 vc4: Add the format name in miptree_debug.
I was curious if my Z/S buffer was actually ZS or ZX, and the vc4 format
of "0" didn't tell me much.
2016-10-06 18:09:24 -07:00
Eric Anholt
ee577e7fa7 vc4: Fix perf debug formatting on partial Z/S clear. 2016-10-06 18:09:24 -07:00
Eric Anholt
7c7bcbbc7d vc4: Drop destination register when it's unused.
This slightly reduces instructions on shader-db, but I think it's just
perturbing register allocation -- the allocator should have always
trivially colored these nodes, before.  This commit is just to make QIR
code failing more intelligible when register allocation fails.
2016-10-06 18:09:24 -07:00
Eric Anholt
d4ae5ca823 vc4: Fix live intervals analysis for screening defs in if statements.
If a conditional assignment is only conditioned on the exec mask, that's
still screening off the value in the executed channels (and, since we're
not storing to the unexcuted channels, we don't care what's in there).

Fixes a bunch of extra register pressure on Processing's Ribbons demo,
which is failing to allocate.
2016-10-06 18:09:24 -07:00
Eric Anholt
06cc3dfda4 vc4: Fix simulator when more than one vc4_screen is opened.
We would assertion fail in setting up the simulator the second time
around.  This at least postpones the assertion failure until we've closed
all of the first set of screens and started opening a new set.
2016-10-06 18:09:24 -07:00
Eric Anholt
b30205b112 vc4: Fix assertion fails from trying to cast non-ALU instrs to ALU.
Fixes 100 piglit tests since the assertions were added to nir.h.  What's
amazing is that these tests used to pass, even when casting garbage.
2016-10-06 18:09:24 -07:00
Samuel Pitoiset
28ecd3eac2 nv50/ir: fix wrong check when optimizing MAD to SHLADD
Checking if MAD is supported is definitely wrong, and it's
more likely a typo I introduced few days ago which breaks
NV50 because SHLADD is not supported there.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-10-07 01:13:06 +02:00
Samuel Pitoiset
a198883bf7 nvc0: dump program binary only when NV50_PROG_DEBUG is set
When the chipset is forced with NV50_PROG_CHIPSET, we actually
only want to output the binary if NV50_PROG_DEBUG is also
enabled. Otherwise, this pollutes the shader-db output.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2016-10-07 01:01:17 +02:00
Samuel Pitoiset
56a0bed2c1 nvc0: expose ARB_compute_variable_group_size
Only expose 512 threads/block on Fermi to not be limited by
32 GPRs/thread.

v4: - use 512 threads on Fermi, 1024 on Kepler+

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2016-10-07 00:18:57 +02:00
Samuel Pitoiset
11e75fffeb nv50/ir: set number of threads/block for variable local size
When a variable local size is defined as specified by
ARB_compute_variable_group_size, the fixed local size is set to 0
and a SIGFPE occurs when we compute the maximum number of regs.

This allows to use 64 GPRs/thread.

v4: - use 512 threads on Fermi, 1024 on Kepler+

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2016-10-07 00:18:57 +02:00
Samuel Pitoiset
07bb4513c6 gallium: add PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK
v3: - use a new case statement in r600_pipe_common.c
    - fix compilation of softpipe...

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-10-07 00:18:57 +02:00
Karol Herbst
f96945c5b5 nv50/ir: optimize sub(a, 0) to a
helped some ue4 demos and divinity OS shaders

total instructions in shared programs : 2818674 -> 2818606 (-0.00%)
total gprs used in shared programs    : 379273 -> 379273 (0.00%)
total local used in shared programs   : 9505 -> 9505 (0.00%)
total bytes used in shared programs   : 25837792 -> 25837192 (-0.00%)

                local        gpr       inst      bytes
    helped           0           0          33          33
      hurt           0           0           0           0

Signed-off-by: Karol Herbst <karolherbst@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Pierre Moreau <pierre.morrow@free.fr>
2016-10-06 19:39:51 +02:00
Jason Ekstrand
2ed17d46de nir: Make nir_foo_first/last_cf_node return a block instead
One of NIR's invariants is that control flow lists always start and end
with blocks.  There's no good reason why we should return a cf_node from
these functions since we know that it's always a block.  Making it a block
lets us remove a bunch of code.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2016-10-06 09:16:37 -07:00
Steven Toth
e00fdd643b gallium/hud: Remove superfluous debug
No longer required.

Signed-off-by: Steven Toth <stoth@kernellabs.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2016-10-06 16:37:06 +01:00