This needs devices[] in order to print an appropriate message but we
free it right after the loop. Instead, print the error right away and
make the error case after the free just handle jumping to err.
Fixes: ea84b85887 ("loader: add DRI_PRIME_DEBUG env var")
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36014>
(cherry picked from commit 9e1a1633c4)
The border color of the rv770 gpu behaves the same way as
the evergreen border color. This change updates the software
accordingly.
This change is enabled for all the pre-evergreen gpus.
This change fixes 120 piglit tests. The rv770 ci is updated
as well.
Cc: mesa-stable
Signed-off-by: Patrick Lerda <patrick9876@free.fr>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34502>
(cherry picked from commit 5bee7c0b12)
This is the backport of 0c0b978938 "radeonsi: set NEVER as
the depth compare func if depth compare is disabled".
The function r600_tex_compare arguments are updated with the "const"
keyword.
This change fixes the test below which was broken after 0c6e56c391:
khr-gl4[5-6]/incomplete_texture_access/sampler: fail pass
Fixes: 0c6e56c391 ("mesa: (more) correctly handle incomplete depth textures")
Signed-off-by: Patrick Lerda <patrick9876@free.fr>
Acked-by: Vitaliy Triang3l Kuzmin <triang3l@yandex.ru>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35968>
(cherry picked from commit d9baadcfb5)
On SDMA4, when the pitch isn't aligned, the width needs to be scaled
by 3 for 96-bits formats.
On SDMA5+, the pitch is aligned and the driver doesn't need to fallback
to unaligned copies.
CC: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36067>
(cherry picked from commit a51afbaff8)
this addresses an ancient race condition where unmapping memory
in one thread at the same time memory is mapped in a different thread
could proceed without synchronization and result in the second thread
writing to unmapped memory
this was the actual cause of #12533
cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36076>
(cherry picked from commit 841080ed42)
When we need to perform format conversion, we use temporary surface
allocated with vlVaHandleSurfaceAllocate. If the driver requires
clearing the surface on allocation, it will create a fence that
must be destroyed later.
Fixes: 0f20a3a4f1 ("frontends/va: Add surface pipe_fence for vl_compositor rendering")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/13198
Reported-by: Mariusz Białończyk <manio@skyboo.net>
Tested-by: Mariusz Białończyk <manio@skyboo.net>
Reviewed-by: Ruijing Dong <ruijing.dong@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36040>
(cherry picked from commit 2d6560611f)
It must not be larger than maxInlineUniformBlockSize.
Fixes recent VKCTS
dEQP-VK.api.maintenance3_check.support_count_inline_uniform_block*.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36044>
(cherry picked from commit b7f4e344bc)
The Vulkan spec says:
"If bindingCount is zero or if this structure is not included in
the pNext chain, the VkDescriptorBindingFlags for each descriptor
set layout binding is considered to be zero. Otherwise, the
descriptor set layout binding at
VkDescriptorSetLayoutCreateInfo::pBindings[i] uses the flags in
pBindingFlags[i]."
Fixes recent VKCTS dEQP-VK.api.maintenance3_check.*.
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/13503
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36044>
(cherry picked from commit 36879c4f99)
First, we handle the case where GetMemoryFdKHR fails. This is unlikely
and, if it's a Mesa driver it probably won't stomp the FD but we should
be extra careful. Then, we can close the dma-buf file immediately after
we call drmIoctl() on it, ensuring we don't leak the dma-buf file
descriptor if drmIoctl() fails. If ImportSemaphoreFdKHR() fails, then
we need to clean up the sync file.
Fixes: d4f8ad27f2 ("zink: handle implicit sync for dmabufs")
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36048>
(cherry picked from commit de4224a57c)
The program info contains all sorts of flags concerning the compilation state of
the program, and those need to be reset when the program is going to be recompiled
when its source changes.
For example, before this change, after info.flrp_lowered got set following the
first call to glProgramStringARB, flrp lowering would not happen for any subsequent
updates to the program string, leading to compilation failures.
Signed-off-by: Charlotte Pabst <cpabst@codeweavers.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35523>
(cherry picked from commit be6b49449c)
Fixes: 563823c9ca ("panvk: Implement vk_shader")
Signed-off-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Caterina Shablia <caterina.shablia@collabora.com>
Reviewed-by: Eric R. Smith <eric.smith@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36006>
(cherry picked from commit d08a21b7a3)
Previously this was allowing invalid forms like
"CLPER.i32.subgroup8.zero lane-id, src1" to reach bi_pack.
This fixes the assert that can be seen with
"dEQP-VK.glsl.derivate.dfdxsubgroup.*" but doesn't fix failures.
Fixes: 0acc6b564e ("pan/bi: Rework FAU lowering")
Signed-off-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Eric R. Smith <eric.smith@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36006>
(cherry picked from commit db5ad8e3d2)
Previously we were allowing passthrough to temps without using
bi_reads_temps.
This was causing instructions like CLPER to create undefined encodings.
We now check if the instruction support temps.
Fixes: 4252fb84f4 ("pan/bi: Add passthrough register rewriting helper")
Signed-off-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Eric R. Smith <eric.smith@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36006>
(cherry picked from commit 48d716a05f)
Since commit 8bb46de0, the correct way to check for a compute shader is
with `gl_shader_stage_is_compute()`.
Fixes: d2838f3c ("pan/bi: handle barriers with SUBGROUP scope")
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: John Anthony <john.anthony@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35957>
(cherry picked from commit 7bc1c456cb)
We don't need to depend on the generated wl_drm files, as wl_drm support
was removed from Vulkan quite some time ago.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Fixes: e090316570 ("vulkan/wsi/wayland: drop support for wl_drm")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35885>
(cherry picked from commit 94b51503b3)
Prior to Gen 11, we had to upload a bunch of SGVs
(FirstVertex, BaseVertex, BaseInstance, DrawID) via
3DSTATE_VERTEX_BUFFERS.
For Gen11+, we upload via 3DSTATE_SGVS_2 instead.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35376>
(cherry picked from commit 111005066d)
The consumer of the Android surface may or may not be display. e.g. it
can also be a media encoder. When BufferQueue makes the allocation, it
takes the gralloc usage bits from both the client API (EGL/Vulkan) and
the consumer side.
Cc: mesa-stable
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35785>
(cherry picked from commit 8f4c938c1e)
The composer usage bit is automatically added by the surface consumer
side when the consumer is SurfaceFlinger. e.g. if the swapchain is
connected with a media encoder surface, the consumer side would append
encoder usage bit instead.
Fixes: c406d53858 ("vulkan/android: Add common vkGetSwapchainGrallocUsage{2}ANDROID")
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35785>
(cherry picked from commit 495156079c)
The conversion from bit value to register file type is already done
by the brw_eu_inst_3src_a1_dst_reg_file in the FFC macro now, so doing it
again produced incorrect results.
Fixes: e7179232 ("intel/brw: Move encoding of Gfx11 3-src inside the inst helpers")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/13141
Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35960>
(cherry picked from commit 8d22eb960b)
Descriptor set layout lifetime can be shorter than what the
implementation requires. One example is :
* create descriptor set layout
* create graphics pipeline library
* destroy descriptor set layout
* link optimize library in a final pipeline
The last step might need the descriptor set layout information again.
We've so far worked around this by taking a reference on the
descriptor set layout in the pipelines. But we forgot that descriptor
set layouts have pointers to samplers (for immutable & embedded
samplers).
We could take a reference to samplers but that sucks for various
reasons :
- it consumes dynamic state heap space
- it could cause issues with capture-replay placement
So instead we copy the information from the samplers that might be
needed in cases like link optimization. This includes :
- ycbcr conversion state (used for NIR lowering)
- embedded sampler data (to recreate the sampler)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35955>
(cherry picked from commit 67e452669e)
Create a hashing key on all samplers so we can just copy that anywhere
we need it. That key already contains the needed parameters for
embedded samplers, so the sha1 stuff can go away.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35955>
(cherry picked from commit 98bc185376)
If the last block is empty, nir_block_last_instr returns NULL, which
sets the cursor to NULL, which crashes.
I think this can't crash currently because if xfb is present, there is
always at least 1 output store in the last block due to
lower_io_vars_to_temporaries, but that won't be true after we stop
calling it in a later commit.
Fixes: fa9cee4247 - glsl: implement lower_xfb_varying() as a NIR pass
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35945>
(cherry picked from commit 9083e8b984)
From the Vulkan spec:
`If pColorAttachmentLocations is NULL, it is
equivalent to setting each element to its index
within the array.`
Use similar logic to what we do in
CmdSetRenderingInputAttachmentIndices to handle
this behaviour properly.
Signed-off-by: Autumn Ashton <misyl@froggi.es>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35948>
(cherry picked from commit 1ceded0c83)
This issue was generating unwanted write accesses that
could overwrite previous operations.
Note: This functionality could also be tested with
nir_lower_wrmasks. This problem seems to only affect
the ssbos.
This change was tested on cypress, barts and cayman. Here are the tests fixed:
khr-gl4[3-6]/compute_shader/pipeline-pre-vs: fail pass
khr-gl4[5-6]/direct_state_access/queries_functional: fail pass
khr-gl4[5-6]/es_31_compatibility/shader_image_load_store/advanced-cast-cs: fail pass
khr-gl4[5-6]/es_31_compatibility/shader_image_load_store/advanced-cast-fs: fail pass
khr-gl4[5-6]/es_31_compatibility/shader_storage_buffer_object/advanced-switchbuffers-cs: fail pass
khr-gl4[5-6]/es_31_compatibility/shader_storage_buffer_object/advanced-switchprograms-cs: fail pass
khr-gl4[5-6]/es_31_compatibility/shader_storage_buffer_object/basic-operations-case1-cs: fail pass
khr-gl4[3-6]/shader_storage_buffer_object/advanced-switchbuffers-cs: fail pass
khr-gl4[3-6]/shader_storage_buffer_object/advanced-switchprograms-cs: fail pass
khr-gl4[3-6]/shader_storage_buffer_object/basic-operations-case1-cs: fail pass
khr-gl4[4-6]/texture_buffer/texture_buffer_max_size: fail pass
khr-gles31/core/compute_shader/pipeline-pre-vs: fail pass
khr-gles31/core/shader_image_load_store/advanced-cast-cs: fail pass
khr-gles31/core/shader_image_load_store/advanced-cast-fs: fail pass
khr-gles31/core/shader_storage_buffer_object/advanced-switchbuffers-cs: fail pass
khr-gles31/core/shader_storage_buffer_object/advanced-switchprograms-cs: fail pass
khr-gles31/core/shader_storage_buffer_object/basic-operations-case1-cs: fail pass
khr-gles31/core/texture_buffer/texture_buffer_max_size: fail pass
khr-glesext/texture_buffer/texture_buffer_max_size: fail pass
Cc: mesa-stable
Signed-off-by: Patrick Lerda <patrick9876@free.fr>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35830>
(cherry picked from commit 9e5d11bff3)
the semaphore stage is VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
so the src access barrier must also use this in order to ensure it happens
after the acquire
cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35940>
(cherry picked from commit 69b5abee14)
We haven't wired this up in the Midgard compiler, so we can't expose
sample shading on Midgard GPUs. This all seems fixable, because the KILL
instruction can update the coverage without the kill-flag (yeah, a bit
confusing naming), but until someone puts in the time to wire up that,
let's just disable the functionality to avoid crashes.
Fixes: 6bba718027 ("panfrost: Advertise SAMPLE_SHADING")
Reviewed-by: Eric R. Smith <eric.smith@collabora.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35881>
(cherry picked from commit 504e511c44)
We're now re-emitting push constants at the
start of compute batches, so we can avoid the
overhead of restoring them.
CC: mesa-stable
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35873>
(cherry picked from commit 6f38d58db3)
Per Ken Graunke, corruption issues with push
constants for render batches on Gen12 graphics
have been observed and worked around by re-emitting
push constants at the start of the batch buffer.
We're seeing similar issues with compute batches,
so we'll apply the same work-around.
Fixes corruption reported in Blender on ADL/RPL
CC: mesa-stable
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35873>
(cherry picked from commit 8fd008a45f)
Aliased wsi image has to share the same private binding with the
original wsi image for memory consistency. If the private binding
exists, it needs to be released before being overridden.
Fixes: d85a9d658f ("anv/image: Call into WSI to create swapchain images")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35893>
(cherry picked from commit b21e62b71a)