util: add workaround for legacy OpenGL tf2

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3514
Fixes: a34cc97ca3 ("glsl: when NIR linker enable use it to resize uniform arrays")

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36036>
This commit is contained in:
Timothy Arceri 2025-07-10 10:04:58 +10:00 committed by Marge Bot
parent 21136d931d
commit f617b4f850

View file

@ -124,6 +124,11 @@ TODO: document the other workarounds.
<option name="disable_glsl_line_continuations" value="true" />
</application>
<!-- For issues with the legacy OpenGL version of TF2 -->
<application name="Team Fortress 2" executable="tf_linux64">
<option name="disable_uniform_array_resize" value="true" />
</application>
<application name="Topogun (32-bit)" executable="topogun32">
<option name="always_have_depth_buffer" value="true" />
</application>