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util: add workaround for legacy OpenGL tf2
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3514
Fixes: a34cc97ca3 ("glsl: when NIR linker enable use it to resize uniform arrays")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36036>
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@ -124,6 +124,11 @@ TODO: document the other workarounds.
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<option name="disable_glsl_line_continuations" value="true" />
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</application>
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<!-- For issues with the legacy OpenGL version of TF2 -->
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<application name="Team Fortress 2" executable="tf_linux64">
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<option name="disable_uniform_array_resize" value="true" />
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</application>
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<application name="Topogun (32-bit)" executable="topogun32">
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<option name="always_have_depth_buffer" value="true" />
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</application>
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