This switches us over to Mesa's code style [1], normalizing us within the tree.
The results aren't perfect, but they bring us a hell of a lot closer to the rest
of the tree. Panfrost doesn't feel so foreign relative to Mesa with this, which
I think (in retrospect after a bunch of years of being "different") is the right
call.
I skipped PanVK because that's paused right now.
find panfrost/ -type f -name '*.h' | grep -v vulkan | xargs clang-format -i;
find panfrost/ -type f -name '*.c' | grep -v vulkan | xargs clang-format -i;
clang-format -i gallium/drivers/panfrost/*.c gallium/drivers/panfrost/*.h ; find
panfrost/ -type f -name '*.cpp' | grep -v vulkan | xargs clang-format -i
[1] https://docs.mesa3d.org/codingstyle.html
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20425>
../src/panfrost/lib/tests/test-earlyzs.cpp: In function 'void test(pan_earlyzs, pan_earlyzs, uint32_t)':
../src/panfrost/lib/tests/test-earlyzs.cpp:59:4: error: 'pan_shader_info::<unnamed union>' has no non-static data member named 'can_discard'
59 | };
| ^
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18024>
The new early-ZS helpers are pure functions, leaf nodes of the call graph, and
implemented with a different algorithm from the "oracle" table of correct values
for various combinations of states. Further, incorrect settings often still pass
CTS while causing game bugs or inefficiencies. That combination makes the
helpers an excellent candidate for unit tests. Add some.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17428>
These check the alignments are correct. Of course, ideally these cases aren't
hit in practice, since it's a waste of memory.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16697>
These have reasonable interpretations now, and the three row strides have been
deduplicated. So add stride expectations to our ASTC unit tests.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16201>
Would have caught a significant issue with ETC2 handling. Luckily Midgard dEQP
failed on this, even though Bifrost didn't (due to explicit strides?)
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15991>
For each blend mode in our blending unit tests, add whether we can set
the alpha_zero_nop and alpha_one_store flags and check against the
predicates.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Acked-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13508>
Oh, the irony. I linked to this file in a software design class as an
example of how unit testing works under the hood, since it's not using
any particular testing framework. In doing so I realized the test is
totally broken. It doesn't matter -- the tests passed before, pass now,
and the code being tested is correct. But let's still fix the
embarassing logic error for future Panfrost hackers.
Fixes: d42e53c77a ("panfrost: Unit test clear colour packing")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13006>
In b9c095cc2c ("panfrost: Rewrite the clear colour packing code"),
packing of clear colours was corrected to use the tilebuffer's
fractional bits, fixing dithering of the clear colour with formats like
RGB565. Unfortunately, that commit did so unconditionally. If the
framebuffer is dithered, but dithering is disabled at the time of
the clear, we would incorrectly dither the clear.
This is a regression, as the old (broken) code passed the relevant CTS
test. What's the catch? Depending on dither state, there are two
formulas to pack tilebuffer colours. We need to handle both. Fixes
KHR-GLES31.core.draw_buffers_indexed.color_masks.
Fixes: b9c095cc2c ("panfrost: Rewrite the clear colour packing code")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12460>
There is a dependence on dithering state about which I was previously
unaware. All these test cases were with dithering enabled, so mark that
down.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12460>
dEQP has poor coverage of clear colours with odd formats, and doesn't
check that we dither as expected. This functionality is trivial to unit
test, so there's no excuse not to. Nontrivial reference values are
captured from pandecode of the Mali G52 DDK but should be valid for all
Midgard/Bifrost.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12365>
Bifrost adds a value for the C factor equaling 2*src. This does not
correspond directly to API blend modes so it is not too useful in
general. However, it's required for src*dest + dest*src blending to be
done in hardware instead of a blend shader. GFXbench uses that blend
mode, so it must be important ;-)
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12152>
Add unit tests for the fixed-function blending helpers in pan_blend.c.
Each test consists of a Porter-Duff blend mode and the associated
hardware state. In this commit, we add tests for the most common modes.
For motivation, this code has NOT been properly tested in CI. True,
functional correctness of the blend module as a whole is tested by
dEQP-GLES3.functional.fragment_ops.blend.* among other integration
tests. However, this testing is insufficient to check for regressions.
Crucially, the following broken patch would clear CI:
bool pan_can_fixed_function(...) {
return false;
}
In that case, blend shaders are used 100% of the time, which will
regress performance horribly but still pass dEQP. The only clue
something went wrong would be some traces changing checksum due to the
fixed-function blender producing slightly different output than
equivalent blend shaders. By unit testing the fixed blend path, we
ensure we always use the fixed-function path when we expect it to.
Similarly, using incorrect values for the blend metadata may not affect
functional correctness but will increase power consumption. Let's check
all the data we export to drivers.
Note: due to additive commutativity, there are many pairs of equivalent
Mali blend modes. Unfortunately, the vendor is... inconsistent about how
to resolve ambiguous modes. Our algorithm for computing modes is
correct; the "preferred" values are left in comments since otherwise our
tests fail despite correct code. I want to blame Bifrost for this, but
Midgard was patient zero.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12152>