In order for things such as the ANV_CALL and the ifuncs to work, we used to
have a singleton gen_device_info structure that got assigned the first time
you create a device. Given that the driver will never be used
simultaneously on two different generations of hardware, this was fairly
safe to do. However, it has caused a few hickups and isn't, in general, a
good plan. Now that the two primary reasons for this singleton are gone,
we can get rid of it and make things quite a bit safer.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
This macro was needed by meta in order to make gen-specific calls from
gen-agnostic code. Now that we don't have meta, the remaining two uses are
fairly trivial to get rid of.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Now that we no longer have meta, all pipelines get created via the normal
Vulkan pipeline creation mechanics. There is no more need for this bit of
extra magic data that we've been passing around.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
If we don't, we can end up with corruption in the portion of the depth
buffer that lies outside the render area when we do a HiZ resolve at the
end. The only reason we weren't seeing this before was that all of the
meta-based clears such as VkCmdClearDepthStencilImage were internally using
HiZ so the HiZ buffer never truly got out-of-sync. If the CTS ever tested
a depth upload (which doesn't care about HiZ) and then a partial render we
would have seen problems. Soon, we will be using blorp to do depth clears
and it won't bother with HiZ so we would get CTS regressions without this.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
When I initially brought up Vulkan blorp, I completely missed that this
was already factored out. There's no good reason for us to hand-roll it.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
In Vulkan, we want to be able to use blorp to perform clears inside of a
render pass. If blorp stomps the depth/stencil buffers packets then we'll
have to re-emit them. This gets tricky when secondary command buffers get
involved. Instead, we'll simply guarantee that the depth and stencil
buffers we pass to blorp (if any) match those already set in the hardware.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Update the comment to reflect the correct filename and add a guard to
catch incorrect inclusion of the header.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
This fix was found in the radv codebase when running dota2,
no idea if anyone has reported it on anv, but the same problem
occurs.
Once an image is acquired we need to mark it busy.
Acked-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
If pPhysicalDevices is too small for all physical devices,
the driver must return VK_INCOMPLETE.
Since only a single physical device is supported, this is only the case
when pPhysicalDeviceCount == 0 && pPhysicalDevices != NULL.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
pViewportState may be NULL if rasterization is disabled.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Many of these can be "NULL if the pipeline has rasterization disabled."
Also, we should assert that pMultisampleState exists.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
According to the Vulkan spec 5.63.4 :
samplerAnisotropy indicates whether anisotropic filtering is supported. If
this feature is not enabled, the maxAnisotropy member of the
VkSamplerCreateInfo structure must be 1.0.
Since we already set maxAnisotropy to 16 and program the hardware according
to the VkSamplerCreateInfo.maxAnisotropy, it seems we can turn this on.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Provides an FPS increase of ~30% on the Sascha triangle and multisampling
demos.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Nanley Chery:
(rebase)
- Resolve conflicts with new anv_batch_emit macro
(amend)
- Handle a QPitch TODO
- Emit 3DSTATE_HIER_DEPTH_BUFFER on pre-BDW systems
- Only use HiZ for single-subpass renderpasses
- Emit the HiZ instruction before the stencil instruction to follow the
optimized clear sequence specified in the PRMs
- Don't modify clear params
- Enable resolves when a HiZ buffer is used to ensure depth buffer validity
Provides an FPS increase of ~15% on the Sascha triangle and multisampling
demos.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Create a function that performs one of three HiZ operations -
depth/stencil clears, HiZ resolve, and depth resolves.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Nanley Chery (amend):
- Change memset value from 0xff to 0 (a defined value for HiZ).
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Nanley Chery:
(rebase)
- Use isl_surf_get_hiz_surf()
(amend)
- Only add a HiZ surface onto a depth/stencil attachment
- Add comment above HiZ surface addition
- Hide HiZ behind INTEL_VK_HIZ prior to BDW
- Disable HiZ for untested cases
- Remove DISABLE_AUX_BIT instead of preventing it from being added
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Chad Versace <chadversary@chromium.org>
According to the spec - 9.6. Pipeline Cache :
If pDataSize is less than the maximum size that can be retrieved by the
pipeline cache, at most pDataSize bytes will be written to pData, and
vkGetPipelineCacheData will return VK_INCOMPLETE.
Fixes the following test from Vulkan CTS :
dEQP-VK.pipeline.cache.pipeline_from_incomplete_get_data.vertex_stage_fragment_stage
dEQP-VK.pipeline.cache.pipeline_from_incomplete_get_data.vertex_stage_geometry_stage_fragment_stage
dEQP-VK.pipeline.cache.misc_tests.invalid_size_test
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Since the gen_device_info structs are no longer just constant memory, a
pointer to one is not a pointer to something in the .data section so we
shouldn't be storing it in a static variable. Instead, we should just
store the entire device_info structure.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Initially, we had intended set_subpass to be an interesting function that
did whatever (presumably a lot) setup we needed for a subpass. In reality,
it just sets a pointer and a dirty bit and then emits depth and stencil
state. When we call BeginCommandBuffer on a secondary, there's no point in
setting depth and stencil state since it will already be set by the
primary. Instead, the only thing we need to do at the start of a secondary
is set the subpass pointer and the dirty bit.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
We have a DIRTY_RENDER_TARGETS flag and that makes a lot more sense than
just dirtying fragment descriptors. We're checking for it in some of the
gen7 code but unfortunately, nothing was setting it and it didn't do what
it was supposed to do in cmd_buffer_flush_state.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Because WSI images are created with VkImageCreateInfo::flags explicitly set
to 0, they don't ever have the VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT set.
This means that you can't create an image view of it with a different
format so applications can't render directly in sRGB (without automatic
encoding) unless we actually advertise UNORM formats. There are a lot of
applications that want to do their own sRGB conversion, so we should allow
for that. We do, however, make UNORM come after sRGB in the list so that
the default for dumb apps that just grab the first thing is to render in
linear and let the sRGB conversion happen automatically.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
The header was renamed with earlier commit, so update the
Makefile.sources respectively.
{vulkan/genX_multisample.h => common/gen_sample_positions.h}
Fixes: c779ad3e661("intel: Move Vulkan sample positions to common code")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
According to chapters 16.5. (Timestamp Queries) and 30.2 (Limits) of the
Vulkan Specification 1.0.29, the .limits.timestampPeriod field returned
by vkGetPhysicalDeviceProperties is measured in nanoseconds, not in
seconds.
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
It is now the only caller so there's no sense in keeping things split out.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
gcc-4 and earlier don't allow compound literals where a constant
is required in -std=c99/gnu99 mode, so we can't use ISL_SWIZZLE()
when populating the anv_formats[] array. There are a few ways around
it: First one would be -std=c89/gnu89, but the rest of the code
depends on c99 so it's not really an option. The second option
would be to upgrade to gcc-5+ where the compiler behaviour was relaxed
a bit [1]. And the third option is just to avoid using compound
literals. I chose the last option since it keeps gcc-4 and earlier
working.
[1] https://gcc.gnu.org/gcc-5/porting_to.html
Cc: Jason Ekstrand <jason@jlekstrand.net>
Cc: Topi Pohjolainen <topi.pohjolainen@intel.com>
Fixes: 7ddb21708c ("intel/isl: Add an isl_swizzle structure and use it for isl_view swizzles")
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>