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synced 2026-05-06 02:58:05 +02:00
anv: Use blorp for ClearDepthStencilImage
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This commit is contained in:
parent
29e289fa65
commit
58f2315c38
2 changed files with 59 additions and 141 deletions
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@ -809,6 +809,65 @@ void anv_CmdClearColorImage(
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blorp_batch_finish(&batch);
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}
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void anv_CmdClearDepthStencilImage(
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VkCommandBuffer commandBuffer,
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VkImage image_h,
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VkImageLayout imageLayout,
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const VkClearDepthStencilValue* pDepthStencil,
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uint32_t rangeCount,
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const VkImageSubresourceRange* pRanges)
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{
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ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
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ANV_FROM_HANDLE(anv_image, image, image_h);
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struct blorp_batch batch;
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blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
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struct blorp_surf depth, stencil;
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if (image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT) {
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get_blorp_surf_for_anv_image(image, VK_IMAGE_ASPECT_DEPTH_BIT,
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&depth);
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} else {
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memset(&depth, 0, sizeof(depth));
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}
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if (image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT) {
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get_blorp_surf_for_anv_image(image, VK_IMAGE_ASPECT_STENCIL_BIT,
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&stencil);
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} else {
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memset(&stencil, 0, sizeof(stencil));
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}
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for (unsigned r = 0; r < rangeCount; r++) {
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if (pRanges[r].aspectMask == 0)
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continue;
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bool clear_depth = pRanges[r].aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT;
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bool clear_stencil = pRanges[r].aspectMask & VK_IMAGE_ASPECT_STENCIL_BIT;
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unsigned base_layer = pRanges[r].baseArrayLayer;
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unsigned layer_count = pRanges[r].layerCount;
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for (unsigned i = 0; i < pRanges[r].levelCount; i++) {
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const unsigned level = pRanges[r].baseMipLevel + i;
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const unsigned level_width = anv_minify(image->extent.width, level);
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const unsigned level_height = anv_minify(image->extent.height, level);
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if (image->type == VK_IMAGE_TYPE_3D)
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layer_count = anv_minify(image->extent.depth, level);
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blorp_clear_depth_stencil(&batch, &depth, &stencil,
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level, base_layer, layer_count,
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0, 0, level_width, level_height,
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clear_depth, pDepthStencil->depth,
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clear_stencil ? 0xff : 0,
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pDepthStencil->stencil);
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}
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}
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blorp_batch_finish(&batch);
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}
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static void
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resolve_image(struct blorp_batch *batch,
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const struct anv_image *src_image,
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@ -752,147 +752,6 @@ anv_cmd_buffer_clear_subpass(struct anv_cmd_buffer *cmd_buffer)
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meta_clear_end(&saved_state, cmd_buffer);
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}
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void anv_CmdClearDepthStencilImage(
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VkCommandBuffer commandBuffer,
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VkImage image_h,
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VkImageLayout imageLayout,
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const VkClearDepthStencilValue* pDepthStencil,
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uint32_t rangeCount,
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const VkImageSubresourceRange* pRanges)
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{
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ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
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ANV_FROM_HANDLE(anv_image, image, image_h);
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struct anv_meta_saved_state saved_state;
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meta_clear_begin(&saved_state, cmd_buffer);
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VkDevice device_h = anv_device_to_handle(cmd_buffer->device);
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for (uint32_t r = 0; r < rangeCount; r++) {
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const VkImageSubresourceRange *range = &pRanges[r];
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for (uint32_t l = 0; l < anv_get_levelCount(image, range); ++l) {
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const uint32_t layer_count = image->type == VK_IMAGE_TYPE_3D ?
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anv_minify(image->extent.depth, l) :
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anv_get_layerCount(image, range);
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for (uint32_t s = 0; s < layer_count; ++s) {
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struct anv_image_view iview;
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anv_image_view_init(&iview, cmd_buffer->device,
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&(VkImageViewCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
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.image = anv_image_to_handle(image),
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.viewType = anv_meta_get_view_type(image),
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.format = image->vk_format,
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.subresourceRange = {
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.aspectMask = range->aspectMask,
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.baseMipLevel = range->baseMipLevel + l,
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.levelCount = 1,
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.baseArrayLayer = range->baseArrayLayer + s,
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.layerCount = 1
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},
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},
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cmd_buffer, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT);
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VkFramebuffer fb;
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anv_CreateFramebuffer(device_h,
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&(VkFramebufferCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
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.attachmentCount = 1,
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.pAttachments = (VkImageView[]) {
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anv_image_view_to_handle(&iview),
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},
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.width = iview.extent.width,
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.height = iview.extent.height,
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.layers = 1
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},
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&cmd_buffer->pool->alloc,
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&fb);
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VkAttachmentDescription att_desc = {
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.format = image->vk_format,
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.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
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.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
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.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
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.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE,
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.initialLayout = imageLayout,
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.finalLayout = imageLayout,
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};
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const VkAttachmentReference att_ref = {
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.attachment = 0,
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.layout = imageLayout,
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};
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VkSubpassDescription subpass_desc = {
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.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
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.inputAttachmentCount = 0,
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.colorAttachmentCount = 0,
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.pColorAttachments = NULL,
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.pResolveAttachments = NULL,
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.pDepthStencilAttachment = &att_ref,
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.preserveAttachmentCount = 0,
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.pPreserveAttachments = NULL,
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};
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VkRenderPass pass;
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anv_CreateRenderPass(device_h,
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&(VkRenderPassCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
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.attachmentCount = 1,
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.pAttachments = &att_desc,
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.subpassCount = 1,
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.pSubpasses = &subpass_desc,
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},
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&cmd_buffer->pool->alloc,
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&pass);
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ANV_CALL(CmdBeginRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer),
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&(VkRenderPassBeginInfo) {
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.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
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.renderArea = {
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.offset = { 0, 0, },
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.extent = {
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.width = iview.extent.width,
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.height = iview.extent.height,
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},
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},
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.renderPass = pass,
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.framebuffer = fb,
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.clearValueCount = 0,
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.pClearValues = NULL,
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},
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VK_SUBPASS_CONTENTS_INLINE);
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VkClearAttachment clear_att = {
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.aspectMask = range->aspectMask,
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.colorAttachment = 0,
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.clearValue = {
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.depthStencil = *pDepthStencil,
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},
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};
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VkClearRect clear_rect = {
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.rect = {
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.offset = { 0, 0 },
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.extent = { iview.extent.width, iview.extent.height },
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},
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.baseArrayLayer = range->baseArrayLayer,
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.layerCount = 1, /* FINISHME: clear multi-layer framebuffer */
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};
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emit_clear(cmd_buffer, &clear_att, &clear_rect);
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ANV_CALL(CmdEndRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer));
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ANV_CALL(DestroyRenderPass)(device_h, pass,
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&cmd_buffer->pool->alloc);
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ANV_CALL(DestroyFramebuffer)(device_h, fb,
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&cmd_buffer->pool->alloc);
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}
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}
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}
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meta_clear_end(&saved_state, cmd_buffer);
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}
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void anv_CmdClearAttachments(
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VkCommandBuffer commandBuffer,
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uint32_t attachmentCount,
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