The spec mandates that if the program object isn't created from IL, it
should not touch the buffer. Passing an empty slice would achieve that,
but it's better to be explicit here.
Reviewed-by: @LingMan
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32268>
The old way was quite annoying as it required to create a Vec to even get
the size of the result causing needless computations.
This also meant that copying into the result buffer always required to go
through a byte Vec even though we could just do the copy directly.
The main idea here is that instead of returning the result, we simply call
into a write function giving us more flexibility here.
Potentially this will also allow us to add overloads for Iterators or to
even use closures in case the size calculation is cheaper than creating
the value just to get the size.
Reviewed-by: @LingMan
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32268>
Since the leaf node pass doesn't run for updates, leaf_node_count never
got set. This resulted in updates always running on 0 leaves (i.e. being
no-ops).
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32451>
Backward inter-shader code motion left dead output stores in the producer
in rare cases. Those dead stores would then make their way into drivers
and hw.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32424>
If input_value, index, index1 or index2 is an input, here are examples of
code that this commit moves from consumers to producers:
* input_value * uniform_array[index]
* uniform_array[index]
* ubo[0].array[index]
* ubo[index].var
* ubo[index1].array[index2]
If the array index is computed from an input, it must be flat or convergent
within a primitive to be moved. If the array index is not an input, it must
be a uniform expression.
dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.dynamically_uniform_fragment
has UBO indexing that is moved to the producer by this.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32424>
Uniform and UBO loads with non-constant indices are now propagated.
The majority of this code implements cloning deref chains.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32424>
They are a maintainenance burden since they would need changes to
support more instruction types that nir_opt_varyings will be able to
move between shaders, and they are almost identical to
default_varying_estimate_instr_cost, so just use that.
The cost threshold is adjusted for AMD because
default_varying_estimate_instr_cost is slightly different.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32424>
Holes due to indirectly-indexed inputs were ignored, making the compaction
worse when such inputs were present alongside convergent inputs.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32424>
Without this, compaction can put inputs into vec4 slots already occupied
by indirectly-accessed inputs while ignoring their interpolation qualifier,
which is incorrect.
All input components sharing the same vec4 slot must use interpolation
qualifiers that are compatible with each other.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32424>
Most of these conditions are repeated below with a continue statement.
This just puts break at the end where all of them are false.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32424>
Even the most flexible interpolation that we have in NIR options
(nir_io_has_flexible_input_interpolation_except_flat) doesn't allow
mixing flat and non-flat in the same vec4. This (legacy) optimization
can't promote interpolated inputs to flat if it doesn't consider
the interpolation mode of the whole vec4 slot.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32424>
The fast implementation can be off by a lot for small values.
Fixes:
dEQP-VK.spirv_assembly.instruction.compute.compute_shader_derivatives.compute.lod_op.query.linear.16_1_1.mip_0
dEQP-VK.spirv_assembly.instruction.compute.compute_shader_derivatives.compute.lod_op.query.linear.16_1_1.mip_1
dEQP-VK.spirv_assembly.instruction.compute.compute_shader_derivatives.compute.lod_op.query.linear.4_4_1.mip_0
dEQP-VK.spirv_assembly.instruction.compute.compute_shader_derivatives.compute.lod_op.query.linear.4_4_1.mip_1
dEQP-VK.spirv_assembly.instruction.compute.compute_shader_derivatives.mesh.lod_op.query.linear.16_1_1.mip_0
dEQP-VK.spirv_assembly.instruction.compute.compute_shader_derivatives.mesh.lod_op.query.linear.16_1_1.mip_1
dEQP-VK.spirv_assembly.instruction.compute.compute_shader_derivatives.mesh.lod_op.query.linear.4_4_1.mip_0
dEQP-VK.spirv_assembly.instruction.compute.compute_shader_derivatives.mesh.lod_op.query.linear.4_4_1.mip_1
dEQP-VK.spirv_assembly.instruction.compute.compute_shader_derivatives.task.lod_op.query.linear.16_1_1.mip_0
dEQP-VK.spirv_assembly.instruction.compute.compute_shader_derivatives.task.lod_op.query.linear.16_1_1.mip_1
dEQP-VK.spirv_assembly.instruction.compute.compute_shader_derivatives.task.lod_op.query.linear.4_4_1.mip_0
dEQP-VK.spirv_assembly.instruction.compute.compute_shader_derivatives.task.lod_op.query.linear.4_4_1.mip_1
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31056>
This commit allows you to dump different regions of memory related to
bvh building. An additional script to decode the memory dump is also
added, and you're able to view the built bvh in 3D view in html. See the
included README.md for usage.
Rework:
- you can now view the actual child_coord in internalNode in html
- change exponent to be int8_t in the interpreter
- fix the actual coordinates using an updated formula
- now you can have 3D view of the bvh
- blockIncr could be 2 and vk_aabb should be first
- Now, if any bvh dump is enabled, we will zero out tlas, to prevent gpu
hang caused by incorrect tlas traversal
- rootNodeOffset is back to the beginning
- Add INTEL_DEBUG=bvh_no_build.
- Fix type of dump_size
- add assertion for a 4B alignment
- when clearing out bvh, only clear out everything after
(header+bvh_offset)
- TODO: instead of dumping on destory, track in the command buffer
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31588>
Rework: (Kevin)
- Properly setup bvh_layout
Our bvh resides in contiguous memory and can be divided into two sections:
1. anv_accel_struct_header, tightly followed by
2. actual bvh, which starts with root node, followed by interleaving
leaves or internal nodes.
- Update comments for some fields for BVH and nodes.
- Properly populate the UUIDs in serialization header
- separate header func into completely two paths based on compaction bit
- Encode rt_uuid at second VK_UUID_SIZE.
- Write query result at correct slot
- add assertion for a 4B alignment
- move bvh_layout to anv_bvh
- Use meson option to decide which files to compile
- The alignment of serialization size is not needed
- Change static_assert to STATIC_ASSERT and move them inside functions
Rework (Sagar)
- Use anv_cmd_buffer_update_buffer instead of MI to copy data
Rework (Lionel)
- Remove flush after builds, and add flush in copy before dispatch
- Handle the flushes in CmdWriteAccelerationStructuresPropertiesKHR properly
Co-authored-by: Kevin Chuang <kaiwenjon23@gmail.com>
Co-authored-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31588>
Rework: (Kevin)
- Calculate correct number of threads in GPGPU thread group based on
SIMD size.
- Instead of round up, just use the simple division and let the
remainder part handle groupCount < local_size_x.
- Drop indirect_unroll_off and fix the bug that we're not using is_unaligned_size_x
Co-authored-by: Kevin Chuang <kaiwenjon23@gmail.com>
Co-authored-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31588>
This shader gets called and will construct ANV BVH from IR BVH. More
specifically, each invocation will take care of one internal node. The
internal nodes get processed starting from root node all the way to the
bottom leaves.
During processing, we keep track of the destination of
where the internal node should be encoded (tracked in
vk_ir_box.bvh_offset), and where its leaves should be encoded (tracked
in vk_ir_header.dst_node_offset).
The processed bvh is in contiguous memory, which starts with header,
followed by interleaving internal nodes and leaves. The nodes
information are also populated.
Rework: (Sagar)
- Return out of bounds threads early
- Mimic GRL internal node encoding
- Handle node mask
- Fix block_incr_and_start_prim
- Fix shader_index_and_geom_mask for instance node
- Fix instance flag
- Fix block_incr and instance_contribution_and_geom_flags initialized to be zero
- Fix lower_x and upper_x to be properly flipped for invalid child
- For invalid node, clear blockIncr and set startPrim to INVALID
- Calculated things upfront and assign, cutting down more than ~200
instructions
Co-authored-by: Kevin Chuang <kaiwenjon23@gmail.com>
Co-authored-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31588>
Rework (Kevin)
- encode the address of anv_instance_leaf after header in order to
handle serialization and deserialization part.
- draw serialized data layout and explanation
Co-authored-by: Kevin Chuang <kaiwenjon23@gmail.com>
Co-authored-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31588>
This commit adds build interface and helper header for ANV BVH.
Rework: (Kevin)
- Use block_size macro to represent bvh node/leaf size
- Rename BVH-related node/leaf size macros for clarity
- Updated comments for some fields for bvh and nodes.
- move bvh_layout to anv_bvh.h
- Draw anv_bvh layout
- rename child_offset to child_block_offset
Co-authored-by: Kevin Chuang <kaiwenjon23@gmail.com>
Co-authored-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31588>
This was broken for two reasons:
- the number of bytes per element should be 1 (8-bit for stencil)
- the base offset should be adjusted for the stencil
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32459>
Only single g33 as part of r300 ci-tron-based farm.
Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Martin Roukala (né Peres) <martin.roukala@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32376>
We were wanting to check if the destination region spanned multiple
registers. But we were checking against REG_SIZE, when the register
size is actually REG_SIZE * reg_unit(devinfo) now.
This meant that SIMD32 LOAD_PAYLOAD was always getting SIMD-split
on Xe2 platforms, generating a lot of unnecessary mess for compute
shaders.
fossil-db results on Lunar Lake:
Totals:
Instrs: 146178614 -> 143291988 (-1.97%); split: -1.98%, +0.00%
Subgroup size: 11089632 -> 11089376 (-0.00%); split: +0.00%, -0.00%
Cycle count: 22528892444 -> 22507551650 (-0.09%); split: -0.12%, +0.03%
Max live registers: 48834202 -> 48886685 (+0.11%); split: -0.09%, +0.20%
Totals from 134306 (24.10% of 557327) affected shaders:
Instrs: 28806335 -> 25919709 (-10.02%); split: -10.02%, +0.00%
Subgroup size: 4297680 -> 4297424 (-0.01%); split: +0.00%, -0.01%
Cycle count: 956867650 -> 935526856 (-2.23%); split: -2.84%, +0.61%
Max live registers: 13085711 -> 13138194 (+0.40%); split: -0.33%, +0.73%
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32471>