Commit graph

1605 commits

Author SHA1 Message Date
Olivier Galibert
363c14ae0c glsl: Change built-in constant expression evaluation to run the IR.
This removes code duplication with
ir_expression::constant_expression_value and builtins/ir/*.

Signed-off-by: Olivier Galibert <galibert@pobox.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-05-08 12:55:52 -07:00
Olivier Galibert
2ff7b121ca glsl: Add an origin pointer in the function signature object.
This points to the object with the function body, allowing us to map
from a built-in prototype to the actual body with IR code to execute.

Signed-off-by: Olivier Galibert <galibert@pobox.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-05-08 12:55:52 -07:00
Olivier Galibert
8ec01ba2ff glsl: Add methods to copy parts of one ir_constant into another.
- copy_masked_offset copies part of a constant into another,
  assign-like.

- copy_offset copies a constant into (a subset of) another,
  funcall-return like.

These methods are to be used to trace through assignments and function
calls when computing a constant expression.

Signed-off-by: Olivier Galibert <galibert@pobox.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net> [v1]
2012-05-08 12:55:50 -07:00
Olivier Galibert
a270e86d38 glsl: Add a constant_referenced method to ir_dereference*
The method is used to get a reference to an ir_constant * within the
context of evaluating an assignment when calculating a
constant_expression_value.

Signed-off-by: Olivier Galibert <galibert@pobox.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net> [v1]
2012-05-08 12:55:47 -07:00
Olivier Galibert
6e4852a3a5 glsl: Add a variable context to constant_expression_value().
Signed-off-by: Olivier Galibert <galibert@pobox.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net> [v1]
2012-05-08 12:55:46 -07:00
Olivier Galibert
27a198388e glsl: Extend ir_constant::zero to handle more types.
Signed-off-by: Olivier Galibert <galibert@pobox.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net> [v1]
2012-05-08 12:55:38 -07:00
Kenneth Graunke
f72e9b2041 glsl: Fix broken constant expression handling for <, <=, >, and >=.
We were looping over all the vector components, but only dealing with
the first one.  This was masked by the fact that constant expression
handling on built-ins went through custom code for the lessThan()
/function/ rather than the ir_binop_less expression operator.

NOTE: This is a candidate for all release branches.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Olivier Galibert <galibert@pobox.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2012-05-08 12:28:44 -07:00
Eric Anholt
4595288ba8 glsl: Fix regression in function out-parameter lvalue detection.
When doing the var->assigned change in
f2475ca424, I overzealously indented the
second block of code into the "if (var)" test.  Revert these blocks to
the way they were before, just taking advantage of "var" to avoid
re-calling variable_referenced().

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=49066
2012-05-04 14:00:32 -07:00
Eric Anholt
b2ee5a08ba glsl: Don't consider unused FS out variables as being statically assigned.
I only considered var->assigned for FragColor and FragData, but
ignored when it was false for out vars.  Fixes piglit
write-gl_FragColor-and-not-user-output.frag

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=49068
2012-05-04 14:00:32 -07:00
Eric Anholt
6508b0b9b0 glsl: Always copy the index when cloning a variable.
The index is also used for GL_ARB_blend_func_extended.  Cloning in
i965 was dropping a non-ARB_explicit_attrib_location index.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2012-05-04 14:00:32 -07:00
Dylan Noblesmith
d5a10dba64 glsl: report errors via GL_ARB_debug_output
Reviewed-by: Brian Paul <brianp@vmware.com>
2012-05-02 16:12:23 +00:00
Dylan Noblesmith
8c99906cf5 glsl: add gl_context member
Reviewed-by: Brian Paul <brianp@vmware.com>
2012-05-02 16:12:22 +00:00
Dylan Noblesmith
48e8a010ae glsl: consolidate error/warning code
And lay the groundwork for GL_ARB_debug_output.

v2: Add descriptive comments.

Reviewed-by: Brian Paul <brianp@vmware.com>
2012-05-02 16:12:22 +00:00
Kenneth Graunke
b389b608d8 glsl: Remove some completed tasks from the old "TODO" file. 2012-05-01 14:46:43 -07:00
Vinson Lee
2d75a1e25e glsl: Initialize member variable in ir_copy_propagation_elements_visitor.
Fix uninitialized scalar field defect reported by Coverity.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2012-04-30 22:28:05 -07:00
Vinson Lee
e372aa6949 glsl: Remove unused member predicate from ir_dead_functions_visitor.
Fix uninitialized pointer field defect reported by Coverity.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2012-04-28 14:00:36 -07:00
Vinson Lee
6af4c9006c glsl: Remove unused member mem_ctx from ir_dead_functions_visitor.
Fix uninitialized pointer field defect reported by Coverity.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-04-26 21:09:42 -07:00
Eric Anholt
e9df9636b9 glsl: Add implementation of inverse() for mat2/3/4.
This is taken from the ogl-math project, with Inverse renamed to adj
(since it's not actually the inverse), transposed, and our types
plugged in.  There are potential CSE opportunities in this code
(particularly for hardware with RCP but not DIV), but we should be
doing CSE anyway, so don't hand-optimize.

Fixes piglit inverse tests.

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
2012-04-24 10:15:47 -07:00
Eric Anholt
7de1331662 glsl: Add support for generating builtin code from GLSL instead of IR.
This takes advantage of the builtin compiler to generate IR into a
string, the same way we read GLSL for function prototypes for our
profiles.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-04-24 10:01:10 -07:00
Eric Anholt
41b47441d7 glsl: Make ir_reader parse the "temporary" variable qualifier.
This lets ir_reader eat the output of builtin_compiler on actual
function definitions.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-04-24 10:01:07 -07:00
Eric Anholt
6a6cb03507 glsl: Add doxygen explaining what main.cpp is for.
I keep getting lost in the Makefile trying to figure out what to edit
to work on builtin_compiler or glsl_compiler.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-04-24 10:00:54 -07:00
Eric Anholt
4b2a4cb7c2 glsl: Properly throw compile-time errors for conflicting FS output writes.
We were checking for these at link time previously, which is not as
early as mandated, and would actually fail to detect conflicting
writes if dead code removal removed some writes.

Fixes failures in piglit
glsl-*/compiler/fragment-outputs/write-gl_Frag*

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-04-19 16:33:45 -07:00
Eric Anholt
f2475ca424 glsl: Track in each ir_variable whether it was ever assigned.
This will be used for some compile-and-link-time error checking, where
currently we've been doing error checking only at link time.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-04-19 16:33:36 -07:00
Eric Anholt
cc7e0de009 glsl: Convert the tests directory to automake.
This runs optimization-test and produces the usual automake test
output, which may be interesting to automated build systems.

This doesn't convert the tests to be individually exposed to the
automake runner, because automake doesn't like wildcards (due to being
nonportable in make, not that we care).

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-04-19 16:33:31 -07:00
Eric Anholt
86f270e0a9 glsl: Fix up some comments in structure splitting, based on array-split work.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-04-19 16:33:28 -07:00
Eric Anholt
6de5da0796 glsl: Don't allow array splitting on function arguments.
This is the reason the declaration member existed in the reference
visitor, but I didn't copy the code from structure splitting that
avoided setting it.

This wasn't currently a problem, because we don't allow splitting of
in/out variables.  But that would be nice to change some day.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-04-19 16:33:14 -07:00
Eric Anholt
538ba0a363 glsl: Rename the "whole_array_access" member in array splitting.
This was carried over from structure splitting, without thinking about
whether the name still made sense in this context.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-04-19 16:33:12 -07:00
Eric Anholt
36a8c9caaf glsl: Fix up a comment explaining what a visitor class does.
Ken noted that some of the "actual work" was happening in the caller
of this class.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-04-19 16:33:09 -07:00
Eric Anholt
c07290ddb2 glsl: Use the column_types() helper method.
Ken noted this in a review of this patch that I pushed early.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-04-19 16:33:02 -07:00
Kenneth Graunke
14e9942841 glsl: Remove unused mem_ctx field from ir_array_splitting_visitor.
Vinson reported that we failed to initialize this, which would lead to
all kinds of crashes if we actually used it.  Since we don't use it,
we may as well just delete the broken code.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2012-04-18 19:11:10 -07:00
Kenneth Graunke
32f7676e9c glsl/builtins: Rework profiles to use the new '.glsl' common suffix.
Deletes a lot of pointless duplication, as well as some run-time effort.

Conveniently, GLSL 1.40 no longer needs a .vert variant, since it
doesn't define any built-ins specific to the vertex shader stage.

ARB_texture_rectangle and OES_EGL_image_external also only need a single
profile, since the .vert and .frag variants were identical.

I didn't bother with EXT_texture_array and OES_texture_3D because
they're so tiny that the savings would be miniscule.

Cuts the generated builtin_function.cpp from 1.7MB to 1.0MB (41%).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
2012-04-17 16:05:18 -07:00
Kenneth Graunke
fbea94ae59 glsl/builtins: Support stage-agnostic built-in profiles.
The built-in subsystem uses "profiles," or GLSL shaders containing
prototypes for all built-ins supported within a particular language
version (or extension) and shader stage.

Since profiles were stage-specific, we had to cut and paste almost all
the prototypes between (e.g.) 110.vert and 110.frag.  Naturally, this
led to sundry cut and paste bugs, where someone fixed an issue in .frag
but neglected to update .vert, or vice-versa.  Geometry shaders would
have only made this worse.

This patch introduces support for a new '.glsl' profile suffix which
contains prototypes common to all shader stages.  The existing '.frag'
and '.vert' profiles need only contain the few stage-specific built-ins.

Not only does this remove duplication, it makes built-in setup slightly
faster: we don't need to re-read the common prototypes and function
bodies for both the vertex and fragment shader stage.

Internally, this was trivial.  We already create a list of gl_shader
objects to search through for built-ins: one for the core language
version/stage, and additional shaders for any extensions in use.  This
patch simply adds another shader to the list: core/common, core/stage,
and extensions.

The next patch will update the profiles to remove the duplication.
It's separated out purely to make review easier.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
2012-04-17 16:05:15 -07:00
Kenneth Graunke
7e35d97a02 glsl: Make the standalone compiler accept '.glsl' files.
These ought to be treated as 'any stage', but for now, they're just
treated as vertex shaders.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
2012-04-17 16:04:57 -07:00
Kenneth Graunke
f4f6e1f5a0 glsl/builtins: Use ivec for texel offsets in textureProjGradOffset.
The GLSL 1.30 -> 4.10 specs all erroneously say "vec2" for a few
overloads of textureProjGradOffset, while most overloads and all other
texturing functions use ivec types.

The GLSL 4.20 specification corrects these to "ivec2", but doesn't
mention this as being a conscious change in behavior.  Nor does the
ARB_shading_language_420pack extension.  So presumably it was a typo.

At any rate, our builtin functions all use ivec already, so the fact
that these prototypes use plain vecs will only lead to applications
dying in a fire when trying to use them.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2012-04-17 11:27:51 -07:00
Eric Anholt
35f2fb70d3 Revert "glsl: Refuse to link GLSL 1.40+ shaders that would use fixed function."
This reverts commit 4ec449a6ed.

I meant to not push this one.  Review found that a link error is not
mandated: it should link, but you get undefined rendering if you rely
on a missing stage.

     page 42/55 section 2.11 "Vertex Shaders":

     "If the program object has no vertex shader, or no program object
      is currently in use, the results of vertex shader execution are
      undefined."

(and similar for page 160/173 section 3.9 "Fragment Shaders" for FS,
and page 45/58 section 2.11.2 "Program Objects" for program being 0)

It turns out the commit was broken anyway, because it was missing a
"goto done", so linkstatus got smashed back to true later and the
error just showed up as a warning in the infolog.
2012-04-16 13:50:05 -07:00
Eric Anholt
4ec449a6ed glsl: Refuse to link GLSL 1.40+ shaders that would use fixed function.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-04-16 11:59:29 -07:00
Eric Anholt
acd4024e0a glsl: Add remaining *sampler2DRect* texture functions.
Fixes the new piglit texelFetch() tests on these.  Note that the rest
of the new functions are not tested (same as the non-2DRect versions
of most of them).
2012-04-16 11:59:29 -07:00
Eric Anholt
b9fed9f3d5 glsl: Fix the prototype of textureProjGradOffset(sampler2DShadow)
Indirectly caught by Ken's review of my GLSL 1.40 changes where I
copy-and-pasted this line.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-04-16 11:59:19 -07:00
Eric Anholt
56e2f97697 glsl: Mark [iu]sampler{Buffer,2DRect}as reserved in GLSL 1.40.
The non-integer versions were already reserved in 1.30, but apparently
these were forgotten.

Fixes piglit glsl-1.40/compiler/reserved/

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-04-16 11:28:21 -07:00
Eric Anholt
d91c8edd85 glsl: Add textureSize(*samplerBuffer) support.
Fixes the corresponding new tests in piglit.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-04-16 11:28:18 -07:00
Eric Anholt
9a01e09ee5 glsl: Fix comment typo in 1.40 work.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-04-16 11:28:16 -07:00
Eric Anholt
3f349d4e18 glsl: If an "if" has no "then" or "else" code left, remove it.
Cuts 8/1068 instructions from glyphy's fragment shaders on i965.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2012-04-13 17:13:23 -07:00
Eric Anholt
8bb0091e68 glsl: Add a helper for generating temporary variables in ir_builder.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-04-13 17:01:20 -07:00
Eric Anholt
d32780d504 glsl: Add a helper for ir_builder to make dereferences for assignments.
v2: Fix writemask setup for non-vec4 assignments.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-04-13 17:01:17 -07:00
Eric Anholt
7e88f8ce8f glsl: Make a little tracking class for emitting IR lists.
This lets us significantly shorten p->instructions->push_tail(ir), and
will be used in a few more places.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-04-13 17:01:14 -07:00
Eric Anholt
b782352745 glsl: Add common swizzles to ir_builder.
Now we can fold a bunch of our expression setup in ff_fragment_shader
into single-line, parseable commits.

v2: Make it actually work.  I wasn't setting num_components in the
    mask structure, and not setting up a mask structure is way easier.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-04-13 17:01:10 -07:00
Eric Anholt
d6e6566206 glsl: Let ir_builder expressions take un-dereferenced variables.
Having to explicitly dereference is irritating and bloats the code,
when the compiler can detect and do the right thing.

v2: Use a little shim class to produce the automatic dereference
    generation at compile time as opposed to runtime, while also
    allowing compile-time type checking.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-04-13 17:01:03 -07:00
Eric Anholt
599aac95ff glsl: Create an ir_builder helper for hand-generating IR.
The C++ constructors with placement new, while functional, are
extremely verbose, leading to generation of simple GLSL IR expressions
like (a * b + c * d) expanding to many lines of code and using lots of
temporary variables.  By creating a new ir_builder.h that puts simple
generators in our namespace and taking advantage of ralloc_parent(),
we can generate much more compact code, at a minor runtime cost.

v2: Replace ir_instruction usage with just ir_rvalue.
v3: Drop remaining missed as_rvalue() in v2.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-04-13 16:59:45 -07:00
Dave Airlie
1256a5dcc8 glsl: add support for ARB_blend_func_extended (v3)
This adds index support to the GLSL compiler.

I'm not 100% sure of my approach here, esp without how output ordering
happens wrt location, index pairs, in the "mark" function.

Since current hw doesn't ever have a location > 0 with an index > 0,
we don't have to work out if the output ordering the hw requires is
location, index, location, index or location, location, index, index.
But we have no hw to know, so punt on it for now.

v2: index requires layout - catch and error
    setup explicit index properly.

v3: drop idx_offset stuff, assume index follow location

Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-04-13 17:19:01 +01:00
Dave Airlie
f8cf79936b mesa: add support for ARB_blend_func_extended (v4)
Add implementations of the two API functions,
Add a new strings to uint mapping for index bindings
Add the blending mode validation for SRC1 + SRC_ALPHA_SATURATE
Add get for MAX_DUAL_SOURCE_DRAW_BUFFERS

v2:
Add check in valid_to_render to address case in spec ERRORS.

v3:
Add index to ir.h so this patch compiles on its own
fixup comment

v4: fixup Brian's comments

The GLSL patch will setup the indices.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-04-13 17:18:55 +01:00